Elfnote Deck #774044 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Elfnote TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron board pressure: Lucina, Regina, Fortuna and Vidolium (5000 ATK) with Power Patron link and Ars Magna support; Synchro and Link boards (Elfnote June Pride, Elfnote Seraphim Strelitzia, Mediclius, Purification Power Patron) if the starter lands
  • Turn 1 (going first): Open a Elfnote starter (Power Patron, Lucina, Regina or Fortuna) plus a searcher, then extend into a Synchro or Link board while Ash Blossom and Ghost Ogre protect the line
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Skull Meister, Effect Veiler, Droll and Lock Bird) to break the opponent's opening, then rebuild a board from Mulcharmy draw and Elfnote recursion
  • Recovery: Mulcharmy Fuwalos and Purulia draw into hand, Theorealize Past Lull and Theorealized Medius re-summon from the Deck or GY, and Ars Magna monsters recur from banish
  • After siding: Not evaluable: the deck supplies no side deck (Side Deck size 0), so no post-side plan exists

Why it scores here

The deck reliably opens an Elfnote or Mulcharmy starter: the archetype core group gives about 96% at least one hit in a 5-card opening hand (Inferred), and the searcher text group about 93%. Its hand traps (Ash Blossom, Ghost Ogre, Nibiru, Skull Meister, Effect Veiler, Droll and Lock Bird) give real interaction, especially going second, where at least one hand trap in 6 cards is about 81% (Inferred). Its Synchro and Link Extra Deck covers the board-conversion step. The score is capped because the list is illegal: Elfnote Lucina is run 3 times against a limit of 1 and Ash Blossom is run 3 times against a limit of 2. There is no combo data, no tournament link and no side deck, so the floor and median are estimated from text only. The score comes from the system's redundancy and interaction, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in opening 5) about 0.25 per card; archetype core group about 0.96 in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 56 main cards with 11 singletons and many conditional hand traps; brick and dead-draw risk moderate (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is a text-only read of Lucina, Regina, Vidolium and Ars Magna lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and set conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant starters, recursion and two independent lines (Power Patron and Synchro) support recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Pot of Sloth fuel card flow, but banish-cost recursion is heavy on resources (Inferred)
D7 End-Board & Interaction Quality 62 Hand traps and Extra negates (Number 90, Artmage Diactorus, Evolzar Lars) give layered interaction, though the Extra negates overlap with the hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second value from 13 hand traps with Mulcharmy draw; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 58 Vidolium (5000 ATK) and Lucina (2500 ATK) carry closing power; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is at the 56-card maximum with a 19.7% exact-archetype purity and 57 off-archetype copies, so efficiency is low (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots across Synchro, Link, Xyz and Fusion with several off-archetype pieces; coverage is broad but diluted (Verified)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0), so no adaptation is possible in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament data; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many chained decision points (hand traps, Pendulum and Synchro sequencing) raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit and banlist violation (-8); No side deck (-4); Illegal cap (0). Final formula: Unrounded 0.80*Structural(54) + 0.20*TournamentReliability(45) + modifiers(-12) = 40; capped at 30 because the list is Illegal. Theoretical / structural-only score; Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant archetype starters (Power Patron, Lucina, Regina, Fortuna) with multiple 3-copy routes
  • Large hand-trap suite (13 cards) giving strong going-second interaction
  • Mulcharmy draw and Theorealize recursion sustain card flow after disruption
  • Extra Deck covers Synchro, Link, Xyz and Fusion, giving board options

Weaknesses

  • Illegal as built: two cards exceed their TCG copy limits
  • No side deck, so there is no post-side plan
  • Low archetype purity (19.7%) and many generic tech cards dilute the engine
  • High pilot complexity from chained hand traps and Pendulum/Synchro sequencing

Critical choke points

  • Legality: must cut Lucina to 1 copy and Ash Blossom to 2 copies before the list is playable
  • Starter access: each 3-copy starter is only about 25% in a 5-card opening hand
Priority Remove Add Reason
1 2 copies of Elfnote Lucina (3 run, limit 1) Non-Limited Elfnote or generic starters, or 1 copy of Lucina only Restores legality; the copy-limit violation makes the list unplayable as built
2 1 copy of Ash Blossom & Joyous Spring (3 run, limit 2) A 1-copy hand trap or a generic tech card Restores legality and reduces the single-card reliance on a Semi-Limited card
3 Generic off-archetype singletons (Hey Space Trunade, Theorealize) Elfnote or Power Patron Deck cards to raise archetype purity Raises engine coherence and lowers brick risk

Evidence & confidence

  • Verified: Deck is Illegal: Lucina 3 copies vs limit 1, Ash Blossom 3 vs limit 2; Main 56, Extra 15, Side 0; Main within 40-60 and Extra within 0-15; Archetype exact-name purity 19.7% (14 of 71 relevant copies); Banlist statuses for Droll and Lock Bird, Lucina, Terminus, S:P Little Knight, Ash Blossom
  • Inferred: Opening-hand starter access from hypergeometric draw odds; Hand-trap interaction density and going-second value from card text; Redundancy of independent lines from starter diversity in text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Floor and median output (no recorded boards)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown No side deck supplied; post-side dimensions are unscored (set low) Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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