Angelechy Deck #774038 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Angelechy TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56.2
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boss monsters (Angelechy Seneschal, Shatranga, Bastion, Destrier, Chaos Angel, Centur-Ion Legatia) summoned through the Angelechy Spell/Trap engine, backed by the Chaos Hunter and Great Gallant Bandit pressure; Negation-heavy board control with hand traps and Angelechy Verdict / Typhoon removal to clear the opponent's board before the boss attack
  • Turn 1 (going first): Opening to e4 or Problem/Strategy Score to place an Angelechy Field Spell or Continuous Spell, then Synchro Summon an Angelechy boss from the Extra Deck while holding Ash Blossom and Ghost Ogre for the opponent's response (the card text supports this; no recorded boards)
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru, Chaos Hunter, Dominus Purge/Impulse) and Typhoon/Verdict to answer the opponent's first summon, then stabilise through Mulcharmy draws and Pot of Sloth
  • Recovery: Foolish Burial Goods, Terraforming and Angelechy Disturbance/Brilliant Move recur or search Spell/Traps and Angelechy Continuous Spells to rebuild the board after a single interruption (text-based, Inferred)
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; best-of-3 play would be unadjusted

Why it scores here

The deck is scored as a system: its Angelechy starters (Problem, Opening to e4, Strategy Score, Opposition at 3 copies each) give a moderate chance of a live engine on turn 1 to 2, and the 15-card Synchro Extra supplies a wide set of 2500 to 3500 ATK bosses that convert the engine into pressure. Interaction is the strongest part of the deck, with 8 hand traps, Typhoon, Verdict and Dominus Purge providing layered negation and removal that makes it resilient to going-second boards. The main deck is loose: 55 cards with 40% exact archetype purity, many non-engine traps and only 25 distinct cards, so brick and dead-card risk are real and the deck is less compact than its power suggests. No combo boards, tournament link, or side deck were supplied, so popularity and archetype usage were not credited as power, card scores were not averaged, and meta power is provisional. The deck is Illegal (Ash Blossom and Dominus Impulse at 3 copies against a limit of 2), so the score is capped at 35 and labelled theoretical/structural-only; the uncapped contextual value would be about 44.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Starter hypergeometric P(>=1 of a 3-copy starter in 5 cards) = 0.25 per card; several overlapping starters and the archetype core make a live engine likely across hands (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Dominus cards and 8 hand traps are dead outside their conditions and 33 zero-level spells/traps add brick risk; 42 off-archetype copies lower redundancy (Inferred)
D3 Combo Conversion & Ceiling 60 Synchro boss bench (Seneschal, Shatranga, Bastion, Destrier, Chaos Angel, Legatia at 3000 to 3500 ATK) gives a high text-based ceiling; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No combo boards recorded, so median output is unmeasured and estimated from the typical single-Angelechy-starter line (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent hand-trap and Angelechy Continuous Spell routes recover after one interruption, but the engine still leans on a few Spell/Trap starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Mulcharmy draws and Foolish Burial Goods/Terraforming provide some card flow, but no measured resource signature exists (Inferred)
D7 End-Board & Interaction Quality 80 14 negation-text and 29 removal-text cards with 8 hand traps give dense, layered interaction; the score is Inferred from card text, not from measured boards (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand traps and Typhoon/Verdict challenge a going-second board; P(>=1 hand trap in opening 6) = 0.63 (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 3000+ ATK synchros and Chaos Angel/Legatia at 3500 give strong closing pressure from the Extra Deck (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 40% exact archetype purity and 9 tech slots are less compact than the deck needs to be; legal size but inefficient (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Full 15-card Synchro Extra with 11 distinct Synchros and multiple copies of the engine bosses gives good coverage of the Extra slots (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck at all (side_count 0), so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage is a stats signal only and does not establish matchup fit (Provisional)
D14 Pilotability & Error Tolerance 40 Many simultaneous negation and summon decisions per turn with Ash Blossom and Chaos Hunter timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.2, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy limit (-8); Engine compactness (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-10) = 44 uncapped; capped at 35 because the deck is Illegal (theoretical/structural-only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and removal: 8 hand traps plus Typhoon, Verdict and Dominus Purge
  • Strong Synchro boss bench (3000 to 3500 ATK) from a full 15-card Extra Deck
  • Multiple overlapping Angelechy starters give a good chance of a live engine

Weaknesses

  • Illegal list: two cards over the copy limit
  • No side deck, so no post-side plan
  • Low compactness: 55 main cards, 40% exact archetype purity, 42 off-archetype copies
  • Heavy reliance on Spell/Trap starters that bricks when no Angelechy Field/Continuous Spell is in hand

Critical choke points

  • Angelechy Field Spell placement (Opening to e4 / Problem) is the single gate to the Extra Deck engine on most hands
  • Dominus cards are dead without Dominus Monsters in the Deck and GY
  • Going-second hands rely on 8 hand traps to stop the opponent's first summon
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Nothing (cut to legal copy limits, 2 each) Restores legality; without it the deck cannot be played in sanctioned TCG events and the structural score cannot be shown as a normal contextual score
2 Lowest-impact off-archetype trap copies (Dominus Purge or Typhoon) A Side Deck of up to 15 cards A side deck gives a post-side plan for best-of-3 play and reduces brick risk from dead dominus cards (Inferred)

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and Dominus Impulse at 3 copies exceed legal copies of 2; Main 55 / Extra 15 / Side 0 within size rules; Droll & Lock Bird, Terraforming (Limited 1) and Foolish Burial Goods (Semi-Limited 1) are legal; Angelechy archetype purity is 40% exact name (28 of 70 copies); Usage stats: 26 archetype rows, 17 of 25 core cards present (68%)
  • Inferred: Starter P(>=1 in 5) = 0.25 per 3-copy card; engine live on T1 to T2 is likely across overlapped starters; Brick risk moderate (dominus and 8 hand traps are conditional); Interaction density is high based on negation and removal card text; Going-second strength driven by 8 hand traps and Typhoon/Verdict; Pilotability is demanding (many negation and summon decisions)
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates No Side Deck supplied (side_count 0) Meta Power is provisional without a dated metagame sample

More TCG Info

Angelechy

Angelechy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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