Fur Hire Deck #774035 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Fur Hire TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
39± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.4
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from Fur Hire starters (Rex, Ride / Dyna / Folgo / Donner) converting board presence into attacks and removal; Ars Magna and Power Patron recursion lines feeding Link attacks, with Mulcharmy card draw as a value engine
  • Turn 1 (going first): Opening Rex, Freight or Fossil Dig/Whirlwind into Rex, Ride Special Summon, then Link or Xyz extension while holding Ash Blossom or Kuriboh as response
  • Turn 2 (going second): Hand 6 with Ash, Kuriboh, Ghost Ogre or Droll to answer the opponent's first summon, then Fur Hire starters through the board
  • Recovery: Graveyard recursion through Rex, Beat, Seal and Mayhem plus Ars Magna banish-to-hand effects to rebuild the starter line
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

This deck is Illegal: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so the score is theoretical and structural only and is capped low. The structural read rests on a strong Fur Hire starter core (about 94 percent of hands show at least one searcher-text card on the hypergeometric estimate) and a respectable interaction layer of eight hand traps and several negate or destroy effects. Consistency is pulled down by 22 singleton slots, a 35.7 percent exact-archetype purity, and a large off-archetype spread (Mulcharmy, Kuriboh, Power Patron, Ars Magna, Medius), which creates dead-hand and engine-conflict risk. No recorded boards exist, so ceiling and median output are text-only inference and are not measured, and no tournament or dated meta sample supports Meta Power, which stays null. Archetype popularity and usage statistics confirm the list is real and accessible but earned no points, and the score comes from the system's consistency, interaction and closing structure, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in opening 5) is about 0.94 for the 23-copy group; 3-copy starters show about 0.25 per card in hand 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 22 singletons alongside 9 three-of cards and an off-archetype core; estimated full-brick proxy about 0.06, with dead-hand risk from off-archetype pieces (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling read from card text through Rex, Ride, Dyna, Donner and Folgo Link and Xyz chains (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured and the floor is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent starters (Rex, Whirlwind, Beat, Seal, Donpa, Mayhem) and graveyard revival give route redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Rex, Beat, Seal and Fandora plus Ars Magna banish-to-hand effects supports a rebuild; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 58 Eight hand traps and several negate or destroy effects (Ash, Kuriboh, Ghost Ogre, Nibiru, Droll, Philosophorum, Number 90, Number 38) form a layered interaction set (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-6 hand-trap presence is about 0.63 on the estimate, but board-breaking is thin (Typhoon, Terminus, Dyna) and there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Dyna at 2500 ATK, Rafale at 2800 ATK and Link attacks give closing pressure, with no closing telemetry (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards within the 40-60 range, but 34 distinct cards and only 35.7 percent exact-archetype purity lower compactness (Verified)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 (10 Link, 5 Xyz) sits at the cap; Link and Xyz materials are mixed across sub-archetypes (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is listed (side_count 0), so post-side adaptability is scored as absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype usage shows the list is real but gives no matchup fit (Provisional)
D14 Pilotability & Error Tolerance 45 Chains of summon triggers, Link and Xyz swaps and response timing across 34 distinct cards make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52.4, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation and banlist exposure (-12). Final formula: Illegal cap: 0.80*Structural(52.4) + 0.20*TournamentReliability(45) = 50.9, then -12 modifier = 39 (theoretical and structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Deep searcher text (23 copies) gives high starter access
  • Eight hand traps and multiple negate or destroy effects give layered interaction
  • Extra Deck of 15 fills the Link and Xyz slots without spare space

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Only 35.7 percent exact-archetype purity, with a large off-archetype spread
  • No Side Deck, so no post-side adaptability
  • No recorded boards, so ceiling and median are not measured

Critical choke points

  • Ash Blossom & Joyous Spring's legal copy count must be fixed before any normal score can apply
  • Fur Hire starter cluster as the single engine route if the opening hand misses it
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-over-limit card of the player's choice Brings the list to the Semi-Limited limit of 2 copies so it can receive a normal evaluation
2 Off-archetype pieces that do not continue a Fur Hire line (for example one Power Patron or Ars Magna singleton) Fur Hire searchers or Side Deck cards Raises exact-archetype purity and adds the missing post-side plan

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom & Joyous Spring run 3 vs legal 2; Main 55 and Extra 15 are within size rules; Side 0; Card text and Extra Deck breakdown (Link 10, Xyz 5); Archetype usage statistics show Fur Hire core cards are real in the format
  • Inferred: Starter access about 0.94 (archetype core group proxy); Brick proxy about 0.06; Interaction density from card text; Route redundancy from starter diversity
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13); Tournament reliability
  • Data gaps: no combos supplied; ceiling and median are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample usage_statistics marks Zombie Vampire, Number 90, Number 38 and Divine Arsenal as not in deck, but the cards array lists them in the Extra Deck; the export is inconsistent and was not corrected here no Side Deck supplied

More TCG Info

Fur Hire

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