Exchange of the Spirit Deck #774034 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Deck Exchange of the Spirit TCG
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Chaos Hunter x3
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x1
- Rainbow Bridge Bifrost x1
- Reinforcement of the Army x1
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Destiny HERO fusion and Dark Angel / Denier recursion into Destiny HERO boss monsters (Dusktopia, Dominance, Destro-Dogma, Dreadnought Master), with Destiny HERO - Doom Overlord and Fusion Destiny as the engine starters.; Elemental HERO and Masked HERO fusions (Contrast HERO Chaos, Masked HERO Dark Law) and Angelechy synchro beats, all dependent on Tuner access from Ash Blossom and Ghost Ogre.
- Turn 1 (going first): Open on a Destiny HERO or Fusion Destiny starter, use Doom Overlord or Dark City at Midnight to search a second Destiny HERO, then fuse into a 2900-3400 ATK boss while holding Typhoon and Ash Blossom for the opponent's response.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Nibiru as hand traps to break the opponent's first Special Summon or activation, then recover through Destiny HERO - Denier or Dark Angel and rebuild a Destiny HERO fusion on the following turn.
- Recovery: Recover from a single hand-trap or Solemn exchange by returning Destiny HERO monsters from the GY with Denier or Dark Angel, then re-searching Polymerization or Fusion Destiny through Furnace or Fountain.
- After siding: Not evaluable: the deck runs no Side Deck cards, so there is no post-side plan in the list as submitted.
Why it scores here
The deck is scored as a connected system: a Destiny HERO fusion engine fed by searchers (15 searcher-text cards, P(at least one in a 5-card hand) about 0.81, Inferred) and recursion through Denier and Dark Angel, backed by 9 hand traps and 11 tech cards that add interruption resilience. Its closing power is high (Dusktopia 3000 ATK, Dominance 2900, Destro-Dogma 3400 with a delayed burn), and the Extra Deck is fully used at 15 cards. The list does not earn points for the archetype label or for popularity: the export names 'Exchange of the Spirit', which no card in the list carries, and the Destiny HERO core is inferred from card text rather than from recorded boards or win rates. Two copy-limit violations (Ash Blossom and Dominus Impulse, 3 copies each against a limit of 2) make the list illegal, so the score is capped at the structural-only band and not treated as a normal Final Contextual score. The side deck is empty, so there is no post-side plan and the tournament-reliability component is held down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one starter in 5 cards) about 0.81 for the searcher group and 0.99 for the 32-copy archetype-core group, but the core group includes off-archetype cards; hypergeometric estimate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand quality is mixed: 21 level-0 Spells/Traps, Dominus Spark and Dominus Impulse both need Dominus support that is thin, and single-copy engine cards create dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Destiny HERO fusions in the Extra Deck (Dusktopia, Dominance, Dreadnought Master, Destroyer Phoenix Enforcer) imply a strong ceiling, but no recorded combo boards exist for this deck (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards and no median power data; the floor is a semantic guess from card text only (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Nine hand traps, Ghost Ogre and Nibiru as Tuner or Special Summon disruption, and Denier/Dark Angel recursion give several independent routes after a single interaction (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers and GY recursion (Denier, Dark Angel, Furnace/Fountain setting) sustain resources, while Fusion Destiny and Polymerization spend hand cards each turn (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Typhoon, Solemn Judgment, Dominus Spark, Dominus Impulse, Ash Blossom and Chaos Hunter give layered interaction; removal_text 33 and negation_text 11 support the density (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second value comes from Ash, Ghost Ogre, Nibiru and Droll & Lock Bird, plus Destiny HERO boss recovery after the opponent's board is set; no going-second combo data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Destro-Dogma (3400 ATK), Dusktopia (3000), Dominance (2900) and Dreadnought Master (2800) give high closing ATK on paper; closing reliability is not measured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main cards at a 3-copy-heavy histogram (12 cards at 3 copies) with 29 distinct cards; several slots are narrow or off-archetype, so compactness is middling (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | All 15 Extra Deck slots are filled with Fusion, Synchro and Link monsters that the Destiny HERO and Masked HERO lines can use, with a limited number of mandatory-materials cards (Verified composition) |
| D12 | Side Deck Adaptability | 10 | The deck runs 0 Side Deck cards, so there is no post-side adaptability at all for a best-of-3 format (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample exists, so format fit is provisional and is excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step fusion and recursion lines with several decision points and a 55-card main deck make the deck demanding for a casual pilot (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and remaining weights renormalised, meta-neutral). Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Legality exposure (copy-limit violations and Semi-Limited/Limited cards) (-8); No post-side plan (-5); Engine conflict and archetype mismatch (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal-deck cap applied: theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and recursion package (15 searcher-text cards, Denier and Dark Angel recursion)
- Nine hand traps plus Typhoon, Solemn and Dominus interaction give layered disruption
- High closing ATK in the Extra Deck (Destro-Dogma, Dusktopia, Dominance, Dreadnought Master)
- Full Extra Deck with three distinct fusion/synchro/link routes
Weaknesses
- Illegal as submitted: two cards are over the Semi-Limited copy limit
- No Side Deck, so no post-side plan in a best-of-3 format
- Archetype label does not match the card pool, which signals an unclear build identity
- Off-archetype and narrow slots (Dominus, Reinforcement, Terraforming, Rainbow Bridge) reduce hand quality
Critical choke points
- Destiny HERO fusion lines depend on Polymerization or Fusion Destiny, each present as a single-copy or triple-copy Main slot, so losing those to Ash or Solemn stops the main route
- Tuner access for Angelechy and Ghost Ogre depends on Ash Blossom, which is itself over the copy limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse | 1 legal-copy replacement from the Main Deck (or 2 Ash and 2 Dominus Impulse in total) | Clears the copy-limit violations so the list is legal and can receive a normal Final Contextual score |
| 2 | None (Main Deck unchanged) | A 15-card Side Deck of Destiny HERO and HERO-themed answers and cards that beat the opponent's common interaction | Gives a post-side plan; without it, D12 stays at 10 and tournament reliability is capped |
| 3 | Dominus Spark and one Reinforcement of the Army | Additional Destiny HERO monsters or a second Polymerization-style search | Improves engine density around the Destiny HERO core and reduces off-engine dead cards |
Evidence & confidence
- Verified: Main Deck 55, Extra Deck 15, Side Deck 0; main and extra counts are within the TCG size rules; Ash Blossom & Joyous Spring and Dominus Impulse are run 3 copies against a Semi-Limited limit of 2; Solemn Judgment, Terraforming, Droll & Lock Bird and Reinforcement of the Army are Limited at 1 copy each and run at 1 copy each; Extra Deck breakdown: 9 Fusion, 3 Synchro, 3 Link
- Inferred: Searcher hand probability about 0.81 and archetype-core hand probability about 0.99 from hypergeometric estimates; Destiny HERO engine is the primary win condition, based on card text and the Extra Deck composition; Interaction density is high based on card text (removal_text 33, negation_text 11); Going-second hand-trap coverage about 0.68 for at least one hand trap in 6 cards
- Provisional: Meta power and format fit (no dated metagame sample); Tournament reliability (no tournament link, no post-side data)
- Data gaps: Deck title is null, and the exported archetype 'Exchange of the Spirit' matches no card in the card list No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, game-level, brick/starter rates) exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied No guides attached for the archetype (0 guides)
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