Vision HERO Deck #774033 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Chaos Hunter x3
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x1
- Rainbow Bridge Bifrost x1
- Reinforcement of the Army x1
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion, Synchro and Link boss monsters (Destro-Dogma, Dreadnought Master, Dusktopia, Dominance, Dystopia) made through Fusion Destiny, Polymerization and the Destiny HERO graveyard engine; Chaos Hunter and Gallant Bandit beatdown after hand-trap and trap interaction clears the board
- Turn 1 (going first): Open a Destiny HERO starter (Doom Overlord, Dark City or Fusion Destiny) and extend or Fusion Summon into a boss while holding Solemn Judgment and hand traps
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Nibiru or Droll to disrupt the opponent's first summon or search, then rebuild through the GY-recursion Destiny HERO monsters
- Recovery: Destiny HERO monsters recur from the GY (Dark Angel, Malicious, Denier) and Masked HERO Furnace or Fountain re-set the Mask Change and Polymerization pieces
- After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists in the evidence
Why it scores here
The deck has a real engine: three copies each of Doom Overlord, Dark City and Fusion Destiny give a hypergeometric chance of about 0.61 of at least one of them in a going-first opening five (computed from the list, Inferred). Its interaction density is high, with 9 hand traps, Solemn Judgment, Typhoon and two Dominus traps, and that density and the late boss package (Destro-Dogma at 3400 ATK, Dreadnought Master and Dusktopia) drive most of the closing and resilience scores. Those scores come from the system as a whole, not from averaging card power, and the Destiny HERO and Dominus names do not earn points from popularity. The deck is not a legal list: Ash Blossom and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2, so it gets the structural score only and its final score is capped at 30. No combos, tournament data or side deck exist in the evidence, so the combo, meta and post-side dimensions are low-confidence Inferred or Provisional estimates.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of Doom Overlord, Dark City or Fusion Destiny in a going-first hand of 5) ≈ 0.61 from hypergeometric over the 3-copy cards; 2-card bootstrap still needed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 9 hand traps plus situational traps (Dominus Spark, Typhoon, Mulcharmy Fuwalos) raise dead-draw risk; going-second hand-trap hit ≈ 0.68 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read only from boss text such as Destro-Dogma 2000 damage and Fusion Destiny into Dreadnought Master (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output is unknown and rated conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent starters, GY recursion from Dark Angel, Malicious and Denier, and 9 hand traps give several routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Destiny HERO GY recursion and Masked HERO Furnace/Fountain re-setting give some recovery; Solemn Judgment costs LP (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Removal_text 33 and negation_text 11 across Ash, Ghost Ogre, Nibiru, Solemn, Typhoon, Dominus Impulse, Gallant Bandit and Chaos Hunter (Verified card text; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap coverage of 0.68 and Denier/Dark Angel negation reads (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss ATK/DEF from card data: Destro-Dogma 3400 ATK, Dusktopia 3000, Dominance 2900, Dreadmaster 2800 DEF; direct damage on Destro-Dogma (Verified stat / Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 main with 29 distinct cards; 70 of 118 main copies are off-archetype and 22 are generic (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots across Synchro 3, Fusion 9 and Link 3 with 10 distinct cards; access via Fusion Destiny and Polymerization (Verified breakdown / Inferred use) |
| D12 | Side Deck Adaptability | 8 | 0 side cards in the list, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context or dated meta sample; neutral placeholder excluded from the structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Many once-per-turn chains, conditional hand traps and Fusion/Mask Change sequencing raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-3); engine_conflicts (-4); no_side_deck (-2); no_combo_evidence (-1). Final formula: Theoretical 0.80*Structural(57) + 0.20*TournamentReliability(45) + modifiers(-10) ≈ 45; capped to 30 because the list is Illegal (copy-limit violations). Meta Provisional.
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