Destiny HERO Deck #774032 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Chaos Hunter x3
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Droll & Lock Bird x1
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x1
- Rainbow Bridge Bifrost x1
- Reinforcement of the Army x1
- Terraforming x1
- Dominus Impulse x3
- Dominus Spark x3
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 62 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Destiny HERO boss monsters (Destro-Dogma 3400 ATK, Dusktopia 3000 ATK, Dominance 2900 ATK, Dystopia 2800 ATK) and convert the board with Destiny HERO attackers and direct damage text (Inferred from card text); Link and Synchro follow-up through Xtra HERO Cross Crusader, Destroyer Phoenix Enforcer and Angelechy Shatranga (Inferred)
- Turn 1 (going first): Open with Dark City at Midnight, Destiny HERO - Doom Overlord or Fusion Destiny to put Destiny HERO monsters into the GY and reach a Fusion or Polymerization line (Inferred; no recorded boards)
- Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) and Solemn Judgment to slow the opponent's summons, then rebuild through GY-recursion Destiny HERO monsters (Inferred)
- Recovery: Recur Destiny HERO monsters from the GY (Malicious, Dark Angel, Denier, Dreadnought Servant) and re-search through Dark City and Doom Overlord (Inferred from card text)
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
This list is Illegal (Ash Blossom & Joyous Spring and Dominus Impulse run 3 copies each against a Semi-Limited limit of 2), so it receives a structural-only read capped low rather than a normal Final Contextual score. The system scores well on end-board pressure and interaction: nine hand traps, Solemn Judgment, Typhoon and Dominus Spark/Impulse give layered disruption, and the Extra Deck carries 3000-plus ATK bosses. Consistency is the main weakness: the three-copy starters each have only about a 25% chance to appear in a 5-card opening hand, and 21 of the 55 Main Deck cards are Spells or Traps, so brick and dead-card risk is real, even though the archetype core group is almost always present (about 98%). No combos were recorded and no guides or tournament data are attached, so the ceiling and median are text-based Inferred estimates. The 35 is not an average of card scores; it reflects the system-level read, with Meta left provisional and no side deck to adapt after game one.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card opening hand) = 0.25 per card; archetype core group P(at least one) = 0.98, so an engine card is usually present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 21 Spells/Traps and 9 hand traps in 55 Main cards, plus many single copies; going-second Dominus Spark and Impulse need opposing activations (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards (combos_evidence.total_combos = 0); ceiling read from Extra Deck text (Dusktopia, Dominance, Destro-Dogma, Angelechy) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No observed board data, so the median is unmeasured and set near neutral; provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Recursion from the GY (Malicious, Dark Angel, Denier, Dreadnought Servant) and 9 hand traps give several independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Dark City, Doom Overlord and Fusion Destiny recycle Destiny HERO monsters and search Field Spells and Polymerization (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 72 | 9 hand traps, Solemn Judgment, Typhoon, Dominus Spark/Impulse and Chaos Hunter give broad, layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Dominus Impulse, Dark Angel and Ash Blossom answer going-second summons; Destro-Dogma and Destroyer Phoenix Enforcer break boards (Inferred from card text) |
| D9 | Offensive Pressure & Closing Power | 75 | Extra Deck boss ATK reaches 3400 (Destro-Dogma), with Dusktopia at 3000 and Dominance at 2900 (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 Main cards with 12 three-copy slots and 15 single copies, legal size 40-60; main is near full length (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15 Extra Deck cards across Fusion, Synchro and Link with broad coverage, though Dreadnought Master and Destroyer Phoenix each run 2 copies (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck at all (side_count 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta-share unavailable, so neutral and provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines through Polymerization, Mask Change and Fusion Destiny with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (copy-limit violations) (-8); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*58 + 0.20*50 = 56.4; context modifiers -11 gives 45.4; Illegal cap applied gives 35 (theoretical/structural-only, not a normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 9 hand traps plus Solemn Judgment, Typhoon and Dominus Spark/Impulse
- Boss-level Extra Deck ATK (Destro-Dogma 3400, Dusktopia 3000, Dominance 2900)
- Strong archetype core coverage (98% of opening hands have at least one core card)
- Recursion from the GY supports continuation after disruption
Weaknesses
- Illegal as built: two Semi-Limited cards run over the copy limit
- No side deck, so no post-side adaptation
- 21 Spells/Traps and many single copies raise brick and dead-card risk
- No recorded boards, so ceiling and median are unmeasured
Critical choke points
- Polymerization, Mask Change and Fusion Destiny are single access points to the Fusion line
- Dark City at Midnight and Doom Overlord carry the searching; each 3-copy card has only about 25% opening-hand presence
- Dominus Spark and Dominus Impulse need an opposing activation or summon to do anything
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse | Nothing; cut to 2 copies each | Restores legality: both cards are Semi-Limited with a copy limit of 2, and the list is Illegal until this is done |
| 2 | None required | A 15-card Side Deck | The deck has no Side Deck (side_count 0), which removes any post-side plan and drags D12 down to 15 |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2 (Illegal); Main 55 / Extra 15 / Side 0 within size rules; Card text and stats from the evidence pack (e.g. Destro-Dogma 3400 ATK, Dusktopia 3000 ATK); Archetype usage: Destiny HERO core cards at 100% inclusion
- Inferred: Consistency from hypergeometric draw estimates (3-copy starter P about 0.25; archetype core group P about 0.98); Going-first and going-second plans from card text; Recursion and interaction density read from text (9 hand traps, 33 removal-text cards)
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 neutral, no tournament link)
- Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed
Couldn't load the combos





