Destiny HERO Deck #774032 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Chaos Hunter x3, Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Destiny HERO TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
35± 12/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 63
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Destiny HERO boss monsters (Destro-Dogma 3400 ATK, Dusktopia 3000 ATK, Dominance 2900 ATK, Dystopia 2800 ATK) and convert the board with Destiny HERO attackers and direct damage text (Inferred from card text); Link and Synchro follow-up through Xtra HERO Cross Crusader, Destroyer Phoenix Enforcer and Angelechy Shatranga (Inferred)
  • Turn 1 (going first): Open with Dark City at Midnight, Destiny HERO - Doom Overlord or Fusion Destiny to put Destiny HERO monsters into the GY and reach a Fusion or Polymerization line (Inferred; no recorded boards)
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) and Solemn Judgment to slow the opponent's summons, then rebuild through GY-recursion Destiny HERO monsters (Inferred)
  • Recovery: Recur Destiny HERO monsters from the GY (Malicious, Dark Angel, Denier, Dreadnought Servant) and re-search through Dark City and Doom Overlord (Inferred from card text)
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list is Illegal (Ash Blossom & Joyous Spring and Dominus Impulse run 3 copies each against a Semi-Limited limit of 2), so it receives a structural-only read capped low rather than a normal Final Contextual score. The system scores well on end-board pressure and interaction: nine hand traps, Solemn Judgment, Typhoon and Dominus Spark/Impulse give layered disruption, and the Extra Deck carries 3000-plus ATK bosses. Consistency is the main weakness: the three-copy starters each have only about a 25% chance to appear in a 5-card opening hand, and 21 of the 55 Main Deck cards are Spells or Traps, so brick and dead-card risk is real, even though the archetype core group is almost always present (about 98%). No combos were recorded and no guides or tournament data are attached, so the ceiling and median are text-based Inferred estimates. The 35 is not an average of card scores; it reflects the system-level read, with Meta left provisional and no side deck to adapt after game one.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in a 5-card opening hand) = 0.25 per card; archetype core group P(at least one) = 0.98, so an engine card is usually present (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 Spells/Traps and 9 hand traps in 55 Main cards, plus many single copies; going-second Dominus Spark and Impulse need opposing activations (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards (combos_evidence.total_combos = 0); ceiling read from Extra Deck text (Dusktopia, Dominance, Destro-Dogma, Angelechy) (Inferred)
D4 Combo Floor & Median Output 45 No observed board data, so the median is unmeasured and set near neutral; provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Recursion from the GY (Malicious, Dark Angel, Denier, Dreadnought Servant) and 9 hand traps give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dark City, Doom Overlord and Fusion Destiny recycle Destiny HERO monsters and search Field Spells and Polymerization (Inferred from card text)
D7 End-Board & Interaction Quality 72 9 hand traps, Solemn Judgment, Typhoon, Dominus Spark/Impulse and Chaos Hunter give broad, layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Dominus Impulse, Dark Angel and Ash Blossom answer going-second summons; Destro-Dogma and Destroyer Phoenix Enforcer break boards (Inferred from card text)
D9 Offensive Pressure & Closing Power 75 Extra Deck boss ATK reaches 3400 (Destro-Dogma), with Dusktopia at 3000 and Dominance at 2900 (Verified stat)
D10 Main Deck Efficiency & Flexibility 55 55 Main cards with 12 three-copy slots and 15 single copies, legal size 40-60; main is near full length (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 15 Extra Deck cards across Fusion, Synchro and Link with broad coverage, though Dreadnought Master and Destroyer Phoenix each run 2 copies (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck at all (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share unavailable, so neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines through Polymerization, Mask Change and Fusion Destiny with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (copy-limit violations) (-8); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*58 + 0.20*50 = 56.4; context modifiers -11 gives 45.4; Illegal cap applied gives 35 (theoretical/structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 9 hand traps plus Solemn Judgment, Typhoon and Dominus Spark/Impulse
  • Boss-level Extra Deck ATK (Destro-Dogma 3400, Dusktopia 3000, Dominance 2900)
  • Strong archetype core coverage (98% of opening hands have at least one core card)
  • Recursion from the GY supports continuation after disruption

Weaknesses

  • Illegal as built: two Semi-Limited cards run over the copy limit
  • No side deck, so no post-side adaptation
  • 21 Spells/Traps and many single copies raise brick and dead-card risk
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • Polymerization, Mask Change and Fusion Destiny are single access points to the Fusion line
  • Dark City at Midnight and Doom Overlord carry the searching; each 3-copy card has only about 25% opening-hand presence
  • Dominus Spark and Dominus Impulse need an opposing activation or summon to do anything
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse Nothing; cut to 2 copies each Restores legality: both cards are Semi-Limited with a copy limit of 2, and the list is Illegal until this is done
2 None required A 15-card Side Deck The deck has no Side Deck (side_count 0), which removes any post-side plan and drags D12 down to 15

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2 (Illegal); Main 55 / Extra 15 / Side 0 within size rules; Card text and stats from the evidence pack (e.g. Destro-Dogma 3400 ATK, Dusktopia 3000 ATK); Archetype usage: Destiny HERO core cards at 100% inclusion
  • Inferred: Consistency from hypergeometric draw estimates (3-copy starter P about 0.25; archetype core group P about 0.98); Going-first and going-second plans from card text; Recursion and interaction density read from text (9 hand traps, 33 removal-text cards)
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 neutral, no tournament link)
  • Data gaps: No combos supplied, so the combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck, so post-side performance cannot be assessed

More TCG Info

Destiny HERO

Destiny HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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