Medius Deck #774025 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Kuriboh - Multiply! x3. Created Oct 25, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 52
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Power Patron / Medius-driven link and synchro pressure off the Extra Deck, with Elfnote and Ars Magna supporting bodies (Inferred from card text and archetype spread; no combos recorded); Extra Deck boss monsters such as Vidolium (5000 ATK via Pendulum Zone) and Mediclius (3000 ATK Link)
  • Turn 1 (going first): Open on Elfnote/Medius searchers and Pendulum Treasure, then Link or Synchro Summon into a Power Patron boss (Inferred from text; unverified)
  • Turn 2 (going second): Hold up Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre and Infinite Impermanence to answer the opponent's first summon, then convert through the Extra Deck (Inferred)
  • Recovery: Recover through Ars Magna searchers, Theorealize and Medius recursion from the GY (Inferred from text)
  • After siding: Not evaluable: the deck list has no Side Deck, so there is no post-side plan.

Why it scores here

The deck's core archetype cards are almost always accessible: P(at least one archetype-core card in a 5-card opening hand) is about 0.98 (hypergeometric, Inferred), and 25 searcher-text cards and 15 hand traps give it a redundant way to start and to answer the opponent's first play. Interaction is the strongest part of the system: 17 negation-text and 23 removal-text cards, plus hand-trap density, earn credit on the end-board and going-second dimensions. Consistency and pressure are held back by a heavy tech and brick-prone component (17 level-0 Spell/Trap cards and 15 tech cards in 55 Main Deck slots), and by the absence of any recorded combo boards, so the combo ceiling and median are text-only inference. Popularity and archetype usage stats confirm the list is real, but they did not earn points. The deck is Illegal (three copy-limit violations), so the score is capped as a theoretical, structural-only read, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in a 5-card opening hand) is about 0.98; the 3-copy engine starter hits about 0.25 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 17 Spell/Trap and tech cards plus 15 hand traps raise brick and dead-card risk in 55 Main Deck slots (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable recorded boards; the ceiling is a text-only read of Vidolium, Mediclius and Medius routes (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median and floor are unknown; starter diversity is inferred only from card text (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent answers (Ash Blossom, Ghost Ogre, Effect Veiler, Kuriboh) and recursion via Medius and Theorealize give partial route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 25 searcher-text cards and GY recursion support rebuilding, but no resource signature is recorded (Inferred)
D7 End-Board & Interaction Quality 70 17 negation-text and 23 removal-text cards, with 15 hand traps, give broad interaction density (Inferred from text; no recorded boards)
D8 Going-Second & Board-Breaking Power 65 P(at least one hand trap in a 6-card going-second hand) is about 0.87 (hypergeometric, Inferred); no going-second split exists (Provisional)
D9 Offensive Pressure & Closing Power 60 Vidolium (5000 ATK) and Mediclius (3000 ATK Link) provide closing bodies; no end-board data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 Main Deck cards with 27 distinct entries, a 3-copy majority and 15 tech slots reduce compactness (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards split as 8 Synchro, 4 Link, 2 Fusion and 1 Xyz, which is coherent but has no recorded access data (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is present, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; the archetype is niche and the format fit is Provisional
D14 Pilotability & Error Tolerance 40 Several sub-archetypes (Elfnote, Ars Magna, Power Patron, Artmage) and many multi-step effects raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-8); illegal_cap (-18). Final formula: Illegal list: theoretical structural-only. Structural 54.1 and Tournament Reliability 52 give 0.80*54.1 + 0.20*52 = 53.7 before the illegality cap; the final score is capped at 35 because the deck fails copy limits. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible (Inferred)
  • Broad negation and removal density across Main Deck and Extra Deck (Inferred from text)
  • Large hand-trap package for going second (Inferred)
  • Extra Deck has bosses with high ATK and Link-based pressure (Verified stats)

Weaknesses

  • Three copy-limit violations make the list illegal as built
  • No Side Deck, so no post-side plan
  • Heavy tech and level-0 Spell/Trap count raises brick risk (Inferred)
  • No recorded combos, so ceiling and median are unverified

Critical choke points

  • Each Power Patron boss depends on a Pendulum Treasure or Medius search to reach the Extra Deck
  • Three 3-copy engine cards each reduce variety when drawn together
Priority Remove Add Reason
1 1 copy of Elfnote Lucina, 1 copy of Ash Blossom & Joyous Spring, 1 copy of Dominus Impulse Legal-copy replacements that keep the same role (for example a second-line Elfnote or a non-Limited hand trap) Restores legality so the deck can receive a normal score; the replacement choice is the user's to make against the current banlist
2 Low-impact tech slots A Side Deck of 15 cards Adds post-side adaptability (D12) and makes best-of-3 play possible

Evidence & confidence

  • Verified: Illegal status: Elfnote Lucina 3 run vs 1 legal, Ash Blossom 3 run vs 2 legal, Dominus Impulse 3 run vs 2 legal; Main 55, Extra 15, Side 0 (size rules pass); Archetype purity: exact name 4.3%, spread across Elfnote, Ars Magna, Power Patron and Artmage; Extra Deck: 8 Synchro, 4 Link, 2 Fusion, 1 Xyz
  • Observed: No recorded boards exist to observe
  • Inferred: Archetype core accessibility about 0.98 from hypergeometric draw; Interaction density from text tags (17 negation, 23 removal); Brick risk from level-0 Spell/Trap and tech count; Going-second hand-trap coverage about 0.87
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side performance cannot be evaluated

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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