Medius Deck #774025 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Kuriboh - Multiply! x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Kuriboh - Multiply! x3
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Skull Meister x3
- Theorealized Medius x1
- Junoldo the Shadespirit Power Patron x1
- Nervedo the Shadebeast Power Patron x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Elfnote Power Patron x2
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Pendulum Treasure x2
- Prohibited Power Patron Portal - Terminus x1
- Theorealize x1
- Theorealize Past Lull x1
- Dominus Impulse x3
- Elfnotes: Rhapsodia of Madness x1
- Infinite Impermanence x3
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Dharc the Dark Charmer, Gloomy x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Clear Wing Synchro Dragon x1
- Diabell, Queen of the White Forest x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- Psychic End Punisher x1
- Ravenous Crocodragon Archethys x1
- The Executor of the Underworld - Pluto x1
- Zalen the Shackled Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Power Patron / Medius-driven link and synchro pressure off the Extra Deck, with Elfnote and Ars Magna supporting bodies (Inferred from card text and archetype spread; no combos recorded); Extra Deck boss monsters such as Vidolium (5000 ATK via Pendulum Zone) and Mediclius (3000 ATK Link)
- Turn 1 (going first): Open on Elfnote/Medius searchers and Pendulum Treasure, then Link or Synchro Summon into a Power Patron boss (Inferred from text; unverified)
- Turn 2 (going second): Hold up Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre and Infinite Impermanence to answer the opponent's first summon, then convert through the Extra Deck (Inferred)
- Recovery: Recover through Ars Magna searchers, Theorealize and Medius recursion from the GY (Inferred from text)
- After siding: Not evaluable: the deck list has no Side Deck, so there is no post-side plan.
Why it scores here
The deck's core archetype cards are almost always accessible: P(at least one archetype-core card in a 5-card opening hand) is about 0.98 (hypergeometric, Inferred), and 25 searcher-text cards and 15 hand traps give it a redundant way to start and to answer the opponent's first play. Interaction is the strongest part of the system: 17 negation-text and 23 removal-text cards, plus hand-trap density, earn credit on the end-board and going-second dimensions. Consistency and pressure are held back by a heavy tech and brick-prone component (17 level-0 Spell/Trap cards and 15 tech cards in 55 Main Deck slots), and by the absence of any recorded combo boards, so the combo ceiling and median are text-only inference. Popularity and archetype usage stats confirm the list is real, but they did not earn points. The deck is Illegal (three copy-limit violations), so the score is capped as a theoretical, structural-only read, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in a 5-card opening hand) is about 0.98; the 3-copy engine starter hits about 0.25 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 17 Spell/Trap and tech cards plus 15 hand traps raise brick and dead-card risk in 55 Main Deck slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable recorded boards; the ceiling is a text-only read of Vidolium, Mediclius and Medius routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median and floor are unknown; starter diversity is inferred only from card text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent answers (Ash Blossom, Ghost Ogre, Effect Veiler, Kuriboh) and recursion via Medius and Theorealize give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 25 searcher-text cards and GY recursion support rebuilding, but no resource signature is recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 17 negation-text and 23 removal-text cards, with 15 hand traps, give broad interaction density (Inferred from text; no recorded boards) |
| D8 | Going-Second & Board-Breaking Power | 65 | P(at least one hand trap in a 6-card going-second hand) is about 0.87 (hypergeometric, Inferred); no going-second split exists (Provisional) |
| D9 | Offensive Pressure & Closing Power | 60 | Vidolium (5000 ATK) and Mediclius (3000 ATK Link) provide closing bodies; no end-board data is recorded (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 55 Main Deck cards with 27 distinct entries, a 3-copy majority and 15 tech slots reduce compactness (Verified composition, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards split as 8 Synchro, 4 Link, 2 Fusion and 1 Xyz, which is coherent but has no recorded access data (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; the archetype is niche and the format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Several sub-archetypes (Elfnote, Ars Magna, Power Patron, Artmage) and many multi-step effects raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-8); illegal_cap (-18). Final formula: Illegal list: theoretical structural-only. Structural 54.1 and Tournament Reliability 52 give 0.80*54.1 + 0.20*52 = 53.7 before the illegality cap; the final score is capped at 35 because the deck fails copy limits. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is almost always accessible (Inferred)
- Broad negation and removal density across Main Deck and Extra Deck (Inferred from text)
- Large hand-trap package for going second (Inferred)
- Extra Deck has bosses with high ATK and Link-based pressure (Verified stats)
Weaknesses
- Three copy-limit violations make the list illegal as built
- No Side Deck, so no post-side plan
- Heavy tech and level-0 Spell/Trap count raises brick risk (Inferred)
- No recorded combos, so ceiling and median are unverified
Critical choke points
- Each Power Patron boss depends on a Pendulum Treasure or Medius search to reach the Extra Deck
- Three 3-copy engine cards each reduce variety when drawn together
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Elfnote Lucina, 1 copy of Ash Blossom & Joyous Spring, 1 copy of Dominus Impulse | Legal-copy replacements that keep the same role (for example a second-line Elfnote or a non-Limited hand trap) | Restores legality so the deck can receive a normal score; the replacement choice is the user's to make against the current banlist |
| 2 | Low-impact tech slots | A Side Deck of 15 cards | Adds post-side adaptability (D12) and makes best-of-3 play possible |
Evidence & confidence
- Verified: Illegal status: Elfnote Lucina 3 run vs 1 legal, Ash Blossom 3 run vs 2 legal, Dominus Impulse 3 run vs 2 legal; Main 55, Extra 15, Side 0 (size rules pass); Archetype purity: exact name 4.3%, spread across Elfnote, Ars Magna, Power Patron and Artmage; Extra Deck: 8 Synchro, 4 Link, 2 Fusion, 1 Xyz
- Observed: No recorded boards exist to observe
- Inferred: Archetype core accessibility about 0.98 from hypergeometric draw; Interaction density from text tags (17 negation, 23 removal); Brick risk from level-0 Spell/Trap and tech count; Going-second hand-trap coverage about 0.87
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup rates are Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied, so post-side performance cannot be evaluated
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