Invoked Deck #774017 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 25, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
36± 10/ 100
Power Score
Structural 51
Reliability 35
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51.3
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) through Aleister-based Fusion lines, then protect the board with hand traps.; Synchro/Link pressure (Chaos Angel, S:P Little Knight, Aleister the Invoker of Madness) as an alternate route when Fusion access is blocked.
  • Turn 1 (going first): Open with an Aleister or Invocation starter, search or Fusion-enable toward a 3000+ ATK Invoked boss, and hold Ash Blossom or Ghost Belle for the opponent's first response.
  • Turn 2 (going second): Use hand traps (Ash Blossom, D.D. Crow, Ghost Ogre, Ghost Belle, Droll) to stop the opponent's starter, then rebuild through the Graveyard recursion of Aleister and Invocation.
  • Recovery: Recover Aleister and Invocation from the GY and banishment through Gamma Summon, Ghost Belle and Invocation GY effects, then re-run the Fusion line.
  • After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so no post-side plan exists in the evidence.

Why it scores here

The Invoked list reliably assembles its core: the archetype core group is almost always reachable in an opening hand (about 99% by the proxy estimate), and the searcher group is present in about 78% of 5-card hands (Inferred). Its interaction package is dense, with 17 hand-trap and 17 negation text hits and 29 removal hits, so it can answer many first responses and then rebuild through Aleister and Invocation recursion. The ceiling is high on paper, since the Extra Deck holds 3000+ ATK bosses, but no recorded boards exist, so conversion and median output rest on text inference alone and are scored low-confidence. The score does not come from Invoked being a popular archetype or from averaging card scores; it reflects the system's consistency, interaction, and recovery read. The list is Illegal: Ash Blossom is over its Semi-Limited cap, Droll & Lock Bird is over its Limited cap, and There Can Be Only One and Called by the Grave are Forbidden, so the result is theoretical and structural only and is capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy card in a 5-card opening hand) ≈ 0.25; archetype core group ≈ 0.99 and searcher group ≈ 0.78 by hypergeometric proxy (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 hand-trap cards give ≈ 0.90 chance of one in a 6-card going-second hand, but 12 cards at 3 copies plus an unresolved passcode raise the redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown and the score is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand traps and negations (Ash Blossom, D.D. Crow, Ghost Belle, Ghost Ogre, Nibiru, Droll) plus GY recursion give alternate continuations (Inferred)
D6 Resource Economy, Recovery & Grind 55 Aleister and Invocation recursion from the GY and banishment, plus Magical Meltdown and Invocation searches, support rebuilding (Inferred)
D7 End-Board & Interaction Quality 70 29 removal-text, 17 negation-text and 17 hand-trap hits across the list indicate dense interaction; the Forbidden cards would add more if legal (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high, but no going-second board data exists and Limited/Forbidden copy overages affect the set (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck bosses reach 3000–3800 ATK (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus, Nibiru in Main) with no recorded closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 22 tech-tagged and 33 generic-archetype slots lower compactness, and 4 copies are over legal limits (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 11 Fusion, 1 Synchro, 3 Link monsters give broad coverage across Invoked and Aleister routes (Verified)
D12 Side Deck Adaptability 15 No Side Deck (Side Deck size 0); no post-side plan exists to evaluate (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with Aleister material requirements and many interaction timings raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51.3, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); evidence_gaps (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal list: theoretical/structural-only, capped low). 0.80*51.3 + 0.20*35 = 48.0; modifiers -12 → 36

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (Ash Blossom, D.D. Crow, Ghost Belle, Ghost Ogre, Droll, Nibiru, Solemn x2) for going second
  • Redundant Aleister/Invocation recursion from GY and banishment supports rebuilding after disruption
  • Broad Extra Deck coverage across Fusion, Synchro and Link routes with high-ATK bosses

Weaknesses

  • Illegal list: two Forbidden cards and three over-limit copy counts must be removed before any normal rating applies
  • No Side Deck, so there is no post-side adaptation and no best-of-3 plan
  • Sub-archetype spread (33 generic slots, 24% exact-name purity) lowers engine coherence
  • Text-only combo inference with no recorded boards makes conversion and median output uncertain

Critical choke points

  • Aleister-based Fusion material requirement: without an Aleister monster in the field or GY, most Invoked Fusion lines fail
  • Only 2 Solemn Strike and 1 Solemn Judgment provide non-hand-trap negations, and one unresolved passcode occupies a main-deck slot
Priority Remove Add Reason
1 There Can Be Only One and Called by the Grave (Forbidden) Legal replacements from the same role (generic hand trap or removal), as the format allows Forbidden cards make the list Illegal, so no normal score can apply
2 One copy of Ash Blossom & Joyous Spring and one copy of Droll & Lock Bird Legal-count-compliant substitutes Cuts the Semi-Limited and Limited overages so the list passes copy-limit checks
3 Unresolved passcode slot (86120751) A verified card The unresolved entry cannot be evaluated and counts as a Main Deck card

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 within size rules (40–60 / 0–15 / 0–15); Copy-limit violations: Ash Blossom 3 vs 2, Droll 2 vs 1, There Can Be Only One 1 vs 0, Called by the Grave 1 vs 0; Extra Deck breakdown: 11 Fusion, 1 Synchro, 3 Link; Archetype core inclusion 100% for Mulcharmy Fuwalos and Ash Blossom in usage statistics
  • Inferred: Opening-hand access probabilities (hypergeometric, Main Deck only); Hand-trap and negation density from card text; Going-second hand-trap coverage (≈0.90 in 6 cards); Recursion-based resilience and rebuild claims
  • Provisional: Meta Power (null without a dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One main-deck passcode in CardIDList could not be resolved to a card (counted as main) No win-rate telemetry exists in YGOVN, so going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal: result is theoretical and structural only

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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