Fairy Tail Deck #774004 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Cosmo Queen the Queen of Prayers x1
- Crowley, the Gifted Magistus x1
- Droll & Lock Bird x2
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x2
- Fairy Tail - Snow x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Regulus, the Prince of Endymion x3
- Spenta, the Magistus Sealer x1
- Verre, the Maid of Endymion x1
- Witch of the Black Forest x1
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Zoroa, the Magistus of Flame x1
- Called by the Grave x1
- Endymion Empire x1
- Fairy Tail Ball x3
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Secret Village of the Spellcasters x1
- Spell Power Mastery x1
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Typhoon x3
Extra Deck (15)
- Invoked Oceanus x1
- Magistus Chorozo x2
- Teller of Fairy Tails x1
- Weaver of Fairy Tails x1
- Zoroa, the Magistus Verethragna x1
- Artemis, the Magistus Moon Maiden x2
- Charmer Quartet in Bloom x1
- Endymion, the Crescent Magistus x1
- S:P Little Knight x1
- Summon Sorceress x1
- Evilswarm Exciton Knight x1
- Fairy Tail - Wiccat x1
- Ninaruru, the Magistus Glass Goddess x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Tempo
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Link/Fusion/Xyz boss pressure from Magistus, Endymion and Fairy Tail monsters (Zoroa, Verethragna; Ninaruru; Teller of Fairy Tails) once a starter is live; Direct attacks from Fairy Tail monsters via Fairy Tail Ball and Fairy Tail effects
- Turn 1 (going first): Open a Magistus/Endymion/Fairy Tail starter and extend through Mulcharmy and Regulus draw and search effects toward a Link or Fusion boss; hold Ash Blossom and Ghost Ogre for the opponent's response (structural read only, no combo data)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Infinite Impermanence) to break the opponent's first combo, then rebuild through searchers and Extra Deck summons (Inferred)
- Recovery: Recover from GY through Fairy Tail - Luna, Witchcrafter Genni and Verre effects, and Regulus (Inferred from card text)
- After siding: Not evaluable: side_count is 0, so there is no post-side plan.
Why it scores here
This list is Illegal in TCG: Ash Blossom and Droll & Lock Bird exceed their copy limits, and Called by the Grave, Secret Village of the Spellcasters and Charmer Quartet in Bloom are Forbidden and run at 1 copy each, so the score is structural and theoretical only. The main deck reliably opens a Fairy Tail, Magistus or Endymion starter (P(at least one archetype-core card in a 5-card opening hand) is about 0.98, Inferred) and carries about 20 negation or hand-trap effects, which gives it real end-board interaction and going-second disruption. Conversion is the weak point: there are no recorded boards, the sub-archetypes (Fairy Tail, Magistus, Endymion, Mulcharmy, Charmer, Witchcrafter) only partly cohere (exact-name purity 14%), and many starters are conditional on the hand being empty or on specific monsters being present. The score comes from the system's consistency, interaction and Extra Deck coverage, not from averaging card scores and not from Fairy Tail's popularity, which earned no points because no tournament or meta data is attached.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card opening hand) ~0.98 across 28 core copies; engine split across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 17 singleton cards and many conditional starters (Mulcharmy requires an empty field) raise brick risk; no hand simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling inferred from Fusion, Link and Xyz boss text such as Zoroa and Ninaruru (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded combo median or power distribution exists; floor is provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | About 18 hand traps and 20 negation-text cards give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 17 searcher-text cards and recursion via Fairy Tail - Luna and Witchcrafter Genni sustain card flow (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density is high (about 20 negation texts, 18 hand traps), but three Forbidden cards and the over-limit Ash Blossom are not legal in this list (Verified from banlist, Inferred for quality) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hand-trap coverage is about 0.92 across a 6-card hand (Inferred); the board breakers are limited by the illegal copies (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK reaches 2900 (Zoroa, Verethragna) with direct-attack text on Fairy Tail monsters (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main Deck cards with 31 distinct, 60 off-archetype copies, and 14% exact-name purity point to low coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Full 15-card Extra Deck spread across 6 Link, 6 Fusion and 3 Xyz with sub-archetype overlap (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so there is no post-side plan (Verified: side_count 0) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several multi-step conditional lines across three or four sub-archetypes make pilot error likely (Inferred) |
How the score was computed
Strategy profile: Combo primary (weights used as-is); Toolbox noted as secondary, not blended. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Structural 55.9, TR 40, modifiers -12 gives 52.7 - 12 = 40.7, rounded to 41; Illegal list, so structural and theoretical only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Near-certain access to an archetype-core card in the opening hand (Inferred)
- Dense hand-trap and negation coverage that works on going second (Inferred)
- Full 15-card Extra Deck with Fusion, Link and Xyz boss options (Verified composition)
Weaknesses
- Illegal copy counts and Forbidden cards in the Main Deck (Verified)
- No Side Deck, so there is no post-side adaptation (Verified)
- Low archetype purity and many conditional starters (Verified composition, Inferred consequence)
Critical choke points
- Ash Blossom and Droll copies above the legal limit must be cut before this list is playable
- Mulcharmy and Charmer lines depend on specific board states, which limits repeatable openings (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Secret Village of the Spellcasters, Charmer Quartet in Bloom | Legal engine-consistent cards (e.g. one more Magistus or Endymion starter) | Forbidden cards make the deck illegal; removing them is required before any normal score applies |
| 2 | One copy of Ash Blossom and one copy of Droll & Lock Bird | Legal core cards or a Side Deck | Brings the copy limits back in line (Ash 2, Droll 1) and creates a post-side plan |
Evidence & confidence
- Verified: Legality status Illegal with five copy-limit violations (Verified banlist); Main 55, Extra 15, Side 0 (Verified composition); Exact-name archetype purity 14.3% (Verified composition); Archetype core group P(at least one in hand5) 0.9768 (Verified hypergeometric)
- Inferred: Hand-trap and negation coverage gives going-second disruption resilience; Conditional starters create brick and pilot-error risk; Engine coherence is limited across sub-archetypes
- Provisional: Meta power and matchup fit (no dated metagame sample or tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for this deck No Side Deck is registered, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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