Magistus Deck #774003 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 25, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 42
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link/Fusion/Xyz boards (Endymion, Zoroa Verethragna, Luna/Matchgiru 1850-ATK bodies) built after hand-trap and searcher turns; no single dominant finisher is evidenced.; Magistus and Fairy Tail fusion/link payoffs sustained by Mulcharmy card draw and Endymion searches.
  • Turn 1 (going first): Open a searcher (Regulus, Fairy Tail Luna/Matchgiru, Endymion Empire) and build a Link or Fusion board while holding Ash Blossom, Infinite Impermanence and Ghost Ogre to protect the first engine piece.
  • Turn 2 (going second): Use the six-card hand to present hand traps (Ash, Ghost Belle, Ghost Ogre, Effect Veiler, Droll, Nibiru) against the opponent's starter, then convert the surviving follow-up into a Link or Fusion board.
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is larger than the opponent's; Fairy Tail Ball and Verre Magic add searchers from the Deck; Instant Fusion and Endymion Empire give a second route to board.
  • After siding: No side deck is registered (side count 0), so there is no evidenced post-side plan.

Why it scores here

The list is illegal (three Forbidden cards and two copy-limit overages), so it gets a structural-only read capped at 30 rather than a normal contextual score. The deck reliably reaches its hand-trap layer: 18 hand-trap-capable cards give roughly a 92% chance of at least one going second, and that interaction is what carries the going-second score. Consistency is held back by spread across six sub-archetypes (exact Magistus purity 14.3%), an 11-Tuner main deck with no Synchro in the Extra Deck, and no side deck. No combo boards were supplied, so combo ceiling and median are text-only inference. Popularity and archetype usage were not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 24-copy archetype core in 5 cards) = 0.95; core is split across sub-archetypes and 11 Tuners lack a Synchro payoff (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 hand traps and 17 searchers compete for hand slots; Mulcharmy and Fairy Tail Ball are conditional on board state (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from Luna/Matchgiru/Verre/Endymion text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median available; floor assumed weaker than ceiling given conditional starters (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Redundant interaction (Ash x3, Ghost Ogre x3, Infinite Impermanence x3) and several starters give alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searchers plus Mulcharmy draw effects offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 Layered negates and removal (Solemn, Typhoon, Ash, Ghost Ogre) at density 20 negation texts; Forbidden copies inflate nothing here (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage 0.92 for hand of six; board-breaking via Ninaruru and Zoroa Verethragna (Inferred)
D9 Offensive Pressure & Closing Power 60 Luna and Matchgiru at 1850 ATK, Zoroa Verethragna and Oceanus at 2900-3000 ATK; no end-board data (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 31 distinct; 40-60 legal size with copy-limit violations pulling the score down (Verified counts)
D11 Extra Deck Efficiency & Coverage 50 6 Link, 6 Fusion, 3 Xyz, 0 Synchro in 15 Extra slots; coverage is mixed and the Forbidden Charmer Quartet occupies one slot (Verified)
D12 Side Deck Adaptability 15 No side deck registered; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated metagame or tournament link; archetype share absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-engines and conditional starters require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflict (-4). Final formula: Theoretical 0.80*Structural(52) + 0.20*TournamentReliability(42) + ContextModifiers(-12) = 38; Illegal legality cap sets the reported score to 30. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap layer (18 cards) with about 92% going-second access
  • Searcher density (17) gives frequent access to Endymion, Magistus and Fairy Tail payoffs
  • Several 1850-2900 ATK Link/Fusion bodies give closing pressure

Weaknesses

  • Illegal list: Forbidden cards and copy-limit overages must be removed before any play
  • Six sub-archetypes split the engine; exact Magistus purity is 14.3%
  • No Synchro payoff despite 11 Tuners
  • No side deck

Critical choke points

  • Single hand-trap plays are the only early interaction; a missed Ash or Ghost Ogre leaves the first engine exposed
  • Conditional Mulcharmy draws require an empty field
Priority Remove Add Reason
1 Called by the Grave, Secret Village of the Spellcasters, Charmer Quartet in Bloom Legal Limited/Unlimited replacements (for example, a legal Spellcaster searcher or Fusion Material) Forbidden cards make the deck illegal; without this fix no normal score applies.
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Legal filler (Unlimited hand trap or searcher) Restores copy-limit compliance for Semi-Limited and Limited cards.
3 Some Tuner monsters without a Synchro payoff Synchro monsters or non-Tuner hand traps Removes engine dissonance between Tuners and an Extra Deck with no Synchro.

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts within size rules; Five copy-limit or banlist violations (Forbidden: Called, Secret Village, Charmer Quartet; over-limit: Ash, Droll); Card stats and text from the export; Archetype usage core present/missing list from usage statistics
  • Inferred: Hand-trap and searcher access probabilities; Going-second interaction coverage estimate; Engine coherence and brick-risk reads from text; Structural dimension scores D1-D14
  • Provisional: Meta Power (null); Matchup fit (D13); Side-deck adaptability (D12)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate or matchup telemetry in YGOVN; all performance claims Inferred Meta Power provisional unless a dated metagame sample is supplied usage statistics in this deck flags conflict with the card list: Endymion, Zoroa Verethragna, Teller, Weaver, Artemis, Wiccat, Summon Sorceress, Magistus Chorozo and Invoked Oceanus are present in the Extra Deck but marked absent, so core-card presence 56 and missing core cards are unreliable Deck title is null No side deck registered

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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