Despia Deck #774001 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 25, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54.5
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Fallen of Albaz-based Fusion Monsters (Albion, Mirrorjade, Rindbrumm, Lubellion, Dragon that Devours the Dogma) for board pressure; Synchro and Fusion boss monsters from the Extra Deck once the Fallen engine is live
  • Turn 1 (going first): Branded Opening or Nadir Servant to search, Fallen of Albaz or Blazing Cartesia to start the Fusion line, with Ash Blossom and Droll as interaction; legal copy counts must be corrected before this line is playable
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Skull Meister, Droll and Lock Bird) answer the opponent's first summon, then the engine goes through the resulting board
  • Recovery: Searchers (Nadir Servant, Aluber, Branded Opening) and Fallen of Albaz recursion from the GY; Fusion Monsters can be rebuilt from GY monsters that mention Fallen of Albaz
  • After siding: No side deck is run, so there is no post-side plan; best-of-3 play is not supported by the current list

Why it scores here

The deck is illegal as submitted: seven entries exceed the TCG copy limits and two cards (Albion the Branded Dragon and Called by the Grave) are Forbidden, so it cannot receive a normal Final Contextual score and is capped at 30 as a structural-only read. Structurally, the Fallen of Albaz engine is strong on paper: the archetype core has about 97% chance of at least one piece in a 5-card opening hand (Inferred), there are roughly 17 searcher effects, and the deck carries about 14 hand traps and several negation or removal effects, which gives it good end-board interaction. Offensive closing power is credible because the Extra Deck holds several 2500 to 3200 ATK Fusion and Synchro bosses. The score is held back by the fact that no combos, guides, win-rate or tournament data were supplied, so combo ceiling and median are text-only inference, and by the 3-copy staples that raise brick and redundancy risk. Popularity and archetype usage were not credited as power, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 Fallen or Blazing Cartesia starter in 5 cards) about 0.25 per 3-copy card; archetype core 0.97 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Heavy 3-copy staples and 13 singletons; Quick-Play and hand-trap density lowers brick risk but adds dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from text: Branded Fusion or Fallen line into 2500 to 3200 ATK Fusions; no recorded boards to verify (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown without recorded boards; likely lower than the ceiling because the Fusion line needs specific GY and hand resources (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and independent starters (Fallen, Cartesia, Opening, Nadir) give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 About 17 searcher or recovery effects and GY recursion from Fallen of Albaz (Inferred from text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Ogre, Skull Meister, Droll, Nibiru and Harpie's Feather Duster provide layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are present (about 0.84 chance of one in a 6-card hand) with some board breakers; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2500 to 3200 ATK Fusion and Synchro bosses; closing power depends on the engine being live (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 3-copy staples and over-limit copies; the copy-limit fix will change the composition (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 15 Extra Deck slots, 13 Fusion and 2 Synchro; Albion the Branded Dragon (2 copies, Forbidden) occupies a slot that cannot be legally run (Verified)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0), so post-side adaptability is absent for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup and format fit are provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Complex multi-step Fusion lines with many decision points and Extra Deck restrictions (Inferred from card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.5, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); copy_limit_violations (-3); no Side Deck (-2); illegal_cap (-10). Final formula: Illegal deck: normal formula 0.80*Structural + 0.20*TournamentReliability + ContextModifiers gives about 41.6 before the illegal cap; capped to 30 as structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core has very high access in the opening hand
  • Layered hand-trap and negation coverage
  • Extra Deck holds several high-ATK Fusion and Synchro bosses
  • Strong searcher density (about 17 effects)

Weaknesses

  • Illegal as submitted: copy-limit and Forbidden-card violations
  • No side deck
  • Heavy 3-copy staples raise redundancy and brick risk
  • Complex multi-step Fusion lines with a high pilotability burden

Critical choke points

  • Fallen of Albaz is the single engine card for most Fusion routes
  • Branded Fusion and Fallen of Albaz (1 copy each) gate the Fusion line
  • Forbidden Albion the Branded Dragon removes a key Extra Deck slot
Priority Remove Add Reason
1 Albion the Branded Dragon (2) and Called by the Grave (1) Legal replacements from the Extra Deck or Main Deck, such as a second Fallen of Albaz line card or Branded Retribution Forbidden cards must be removed before the list can be legal
2 One copy each of Ash Blossom, The Fallen and The Virtuous, Super Polymerization, Branded in High Spirits and Droll and Lock Bird Legal reductions, filling the slots with 1-copy or non-limited cards Brings the copy counts within the Semi-Limited and Limited caps
3 None A side deck of up to 15 cards Enables a post-side plan and improves D12 adaptability for best-of-3

Evidence & confidence

  • Verified: Legality status Illegal: 7 copy-limit violations and 2 Forbidden cards; Main 55, Extra 15, Side 0 within TCG size rules; Card text and banlist status for resolved cards
  • Inferred: Opening-hand access estimates from the hypergeometric table; Hand-trap and interaction density from text flags; Going-first and going-second power estimates; Combo ceiling and floor from card text only
  • Provisional: Meta power (null, no dated metagame sample); Matchup and format fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN Meta power is provisional without a dated metagame sample Deck title is null

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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