Dark Magician: Rush! Deck #773998 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Dark Eradicator Sorcerer x3, Dark Magician Girl x3, Dark Resonance Burst x3 - Skill: Illusion of Execution. Created Oct 25, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 27, 2026
49± 12/ 100
Power Score
Structural 49
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second/OTK
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Damage-focused OTK-style finish per the archetype guide (Inferred from guide snippet; card roles unresolved); Unknown: no resolved card text to identify a second win condition
  • Turn 1 (going first): Unknown: card roles unresolved; 3-copy cards are open in roughly 43% of going-first hands (Inferred)
  • Turn 2 (going second): Unknown: no going-second data; 3-copy cards are in roughly 50% of six-card hands (Inferred)
  • Recovery: Unknown: no recursion or search text available
  • After siding: None: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is a compact 30-card Rush Duel list at the format minimum, with 15 distinct cards, four of them run three copies, and 92% of the archetype-standard core present, so it reliably opens its cards (Verified/Inferred). Its probability of a 3-copy card in a going-first opening hand is about 43% (Inferred hypergeometric). Its ceiling and median output cannot be measured because no boards were recorded and no card names or text resolved, so the conversion and interaction dimensions sit near neutral and the score carries Low confidence. Popularity and archetype-usage data confirmed the list is a real, standard build but earned no power points by themselves. The score comes from the system-level read on compactness, consistency and the guide's stated OTK intent, not from averaging individual card scores, and it has no side deck to adapt after game one.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy card in a 5-card opening hand) ≈ 0.43; 92% of archetype core present; 2-card bootstrap not measurable (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 distinct main cards, 4 singletons and 7 two-copy cards; no card roles resolved, so brick rate is unknown (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards and no card text; ceiling not measurable, held at neutral (Provisional)
D4 Combo Floor & Median Output 45 No recorded boards; median output not measurable, slightly below neutral for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 45 Redundancy unknown; 15 distinct cards and 4 singleton slots suggest limited independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 No resource or recursion text resolved; no evidence either way, neutral (Provisional)
D7 End-Board & Interaction Quality 45 Zero interaction role tags, but all cards are unresolved so the tags are not reliable; slightly below neutral (Inferred)
D8 Going-Second & Board-Breaking Power 45 No going-second split or board-breaker text available; slightly below neutral (Provisional)
D9 Offensive Pressure & Closing Power 55 Guide describes damage and OTK-oriented closing intent; no end-board or ATK data resolved (Observed guide claim, Provisional)
D10 Main Deck Efficiency & Flexibility 65 Exactly 30 main cards at the format minimum, 15 distinct, copy limits respected (Verified)
D11 Extra Deck Efficiency & Coverage 50 No Extra Deck cards; the format's extra slots are unused, scored neutral (Verified)
D12 Side Deck Adaptability 20 No side deck at all, so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; format fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 50 Guide frames the deck as luck-dependent with high execution demands; complexity cannot be read from card text (Provisional)

How the score was computed

Strategy profile: Combo. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main deck at the format minimum
  • Four 3-copy cards give a reasonable chance to open a starter (Inferred)
  • High archetype-core presence (92%) suggests a standard, accessible build

Weaknesses

  • No side deck, so no post-side adaptation
  • No recorded boards, so the combo ceiling and median are unmeasured
  • 15 passcodes unresolved, so card roles and interaction cannot be verified

Critical choke points

  • Dependence on the 3-copy starters appearing in the opening hand
  • Nothing resolved for a recovery or interaction line if the opening misses
Priority Remove Add Reason
1 none Re-export the deck with resolved card names and text so roles and combos can be read Every dimension is currently Provisional or Inferred; the score cannot be tightened without card identities
2 none Record a sample of boards for this archetype Would let D3 and D4 move off neutral and give a measured median

Evidence & confidence

  • Verified: Main deck is 30 cards and within the Rush Duel 30–60 size rule; All 15 distinct cards run within the copy limit (all Unlimited); Archetype core presence 92.3% from usage statistics; Guide snippet describes an OTK-style intent
  • Observed: Archetype guide exists (1 guide, no sections parsed)
  • Inferred: P(at least one 3-copy card in opening hand) ≈ 0.43 and ≈ 0.50 going second; Compact list supports consistency; Going-second and interaction estimates are semantic guesses
  • Provisional: Meta power (no dated sample); Matchup and format fit; Combo ceiling and median (no boards)
  • Data gaps: All 15 passcodes unresolved: names, types, text and roles are null No combos supplied; combo floor, median and ceiling are not measurable No tournament link; archetype meta-share and match record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Export reports Legal with warning from 15 unresolved passcodes; legality verified only by copy counts and size

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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