Pyro Deck #773996 — Yu-Gi-Oh! Rush Duel Sevens

34 Main, incl. Chemicalized Salamander x3, Chromatographagas x3, Ember the Hyper Assistant x3 - Skill: Alchemy Blaze. Created Oct 25, 2026 by YGO Mod.

Deck Pyro Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Alchemy Blaze
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
38± 12/ 100
Power Score
Structural 41
Reliability 35
Going First 42
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 42
Going Second 36
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: rush-duel-sevens

Legality

Main 34 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Maximum Summon boss assembled from collected Maximum pieces, per the archetype guide (Inferred; the guide snippet is the only source); Not evidenced; the card text for the 15 unresolved passcodes is absent
  • Turn 1 (going first): Open a 3-copy card (about 39% at least one in a 5-card hand, Inferred), stall with low-level monsters, and dig with Skill cards toward the Maximum pieces (guide, Inferred)
  • Turn 2 (going second): Not evidenced. A 6-card hand gives about 45% for a 3-copy card (Inferred); there is no interaction or board-breaking text to assess
  • Recovery: Skill-card digging to rebuild the Maximum pieces after disruption (Inferred from the guide and the Skill card excerpt)
  • After siding: None. The deck runs 0 side cards, so there is no post-side plan.

Why it scores here

The deck is a legal, compact 34-card Rush Duel Sevens list built around Pyro and a Maximum Summon stall plan, and it reliably opens the same archetype core in the usage data. Its score is held down by the evidence itself: 15 of its 16 distinct cards did not resolve, no recorded boards exist, and there is no tournament or win-rate data. The consistency and resilience estimates are hypergeometric and guide-based inferences, not measured results. Popularity and the archetype's usage stats confirm the list is real, but they did not earn points. No card scores were averaged; the deck was scored as a system, and the missing sideboard and the Skill card whose second and third effects need a Number 107 Xyz in the Extra Deck, which this deck cannot run, pull the result down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy card in a 5-card opening hand) ≈ 0.39; starter reliability is a few-card estimate with 15 cards unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram 7×3, 4×2, 5×1 is redundant, but brick rate cannot be measured without card text for 15 cards (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; the conversion ceiling rests on the guide's Maximum Summon description only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unknown and only text-based (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Low-level stall monsters and Skill-card digging suggest several routes; no redundancy data (Inferred from the guide)
D6 Resource Economy, Recovery & Grind 45 Skill-card digging gives card selection, but the resource signature has no combo data (Inferred)
D7 End-Board & Interaction Quality 35 No negation, removal, or hand-trap text in the resolved cards, and zero role tags (Verified absence, Inferred impact)
D8 Going-Second & Board-Breaking Power 30 No going-second split and no board-breaker text available (Inferred)
D9 Offensive Pressure & Closing Power 35 The Maximum Summon win condition is described in the guide, but ATK and piercing data are absent (Inferred)
D10 Main Deck Efficiency & Flexibility 60 34 main cards is compact for the Rush Duel range, with a consistent copy distribution (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel Sevens has no Extra Deck, so this dimension is neutral at 50 (Verified rule and count)
D12 Side Deck Adaptability 20 0 side cards, so there is no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 The stall-then-Maximum plan needs tracking of Maximum pieces; the step count is unknown from the evidence (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 41, Going First ≈ 42, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Weak or absent post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null); 0.80*41 + 0.20*35 - 2 = 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 34-card main within the Rush Duel range (Verified)
  • Copy distribution is consistent, with 7 cards at 3 copies, which supports starter density (Inferred)
  • The archetype usage stats show all 16 distinct cards at 100% inclusion, so the list matches a standard core (Verified, single-deck sample)

Weaknesses

  • No sideboard, so no post-side plan (Verified)
  • The Skill card's second and third effects need a Number 107 Xyz in the Extra Deck, and this deck runs 0 Extra cards, so those effects cannot activate (Inferred from the excerpt, which is truncated)
  • 15 of 16 distinct cards are unresolved, so most of the engine cannot be evaluated (Verified gap)
  • No interaction, hand-trap, or removal text among the resolved cards (Verified absence)

Critical choke points

  • The 3-copy Skill card has about a 39% chance to appear in an opening 5-card hand (Inferred)
  • The Maximum pieces depend on Skill-card digging, and the guide describes no backup route (Inferred)
Priority Remove Add Reason
1 none Add a 0–15 card side deck for best-of-3 play The deck has no post-side plan, which caps D12 and the final score.
2 none Resolve the 15 unresolved passcodes and re-run the evaluation Most of the evidence is missing, so the confidence is Low and the score band is wide.

Evidence & confidence

  • Verified: Main count 34 is within the 30–60 range for Rush Duel Sevens; No copy-limit or restricted-card violations; all resolved cards are Unlimited; 16 distinct main cards; 1 resolved, 15 unresolved; Usage stats show all 16 distinct cards at 100% inclusion (single-deck sample); 0 side cards and 0 Extra cards
  • Inferred: At least one 3-copy card in a 5-card opening hand ≈ 0.39; The Skill card's effects 2–3 depend on a Number 107 Xyz in the Extra Deck, which this deck cannot run; Stall-then-Maximum plan based on the Vietnamese guide snippet; Consistency and resilience estimates from copy counts and guide text
  • Provisional: Meta Power and Matchup Coverage (no dated meta sample; the tournament context is absent)
  • Data gaps: 15 of 16 distinct main passcodes did not resolve, so most card roles and texts are missing No combos supplied; the combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN; going-first, going-second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional until a dated metagame sample is supplied The archetype label is Pyro, but the guide names Volcalize Phoenix; the link between them is not verified The deck has no side deck, so best-of-3 adaptability cannot be measured

More Rush Duel Sevens Info

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