Dark Magician: Rush! Deck #773994 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Wizened Dark Magician x3, Dark Eradicator Sorcerer x3, Dark Magician Girl x3 - Skill: Illusion of Execution. Created Oct 25, 2026 by YGO Mod.

Deck Dark Magician: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Illusion of Execution
 
 


Official AI Deck Power Analysis
Blind-Second/OTKConfidence: LowEvaluated Oct 27, 2026
47± 15/ 100
Power Score
Structural 48
Reliability 42
Going First 46
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Blind-Second/OTK
  • Secondary strategies: Midrange
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Burst damage from the Dark Magician: Rush! core once the starter line resolves (Inferred from the guide snippet describing an OTK-style plan; no card text available to confirm); Chip damage from the remaining archetype support cards (Provisional)
  • Turn 1 (going first): Open a starter from the 3-copy core in the 5-card hand and extend once; probability of at least one 3-copy core card in the opening hand is about 0.43 (Inferred)
  • Turn 2 (going second): Six-card hand with the same 3-copy core; the hypergeometric chance of at least one 3-copy card rises to about 0.50 (Inferred)
  • Recovery: Unknown: no resolved card text, so no recursion or draw-recovery route can be confirmed
  • After siding: Not assessable: the export has no side deck (0 of 15 slots used)

Why it scores here

The deck is scored as a system: a 30-card main built on a 13-card archetype core that is present at 100% of the usage-statistics core, with 3-copy staples that give a 0.43 chance of at least one in the opening hand. Its strength is compactness (16 distinct cards, 30 main-deck slots) and a burst plan that the guide describes as an OTK pattern. Its weaknesses are the lack of resolved card text, zero recorded boards, and no interaction or side-deck evidence, so the score cannot rise above the mid-40s on the evidence available. Archetype popularity and the existence of a guide did not add points, and card-level scores were not averaged. Scores for combo floor, resilience, and matchup fit are provisional because no recorded boards or dated meta are supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy core card in a 5-card opening hand) ≈ 0.43; 13/13 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 7 singleton and 4 two-copy slots with no resolved card text, so brick rate cannot be estimated beyond the copy histogram (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards (total combos = 0); ceiling comes only from the guide's OTK description (Provisional)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; scored at neutral-low (Provisional)
D5 Interruption Resilience & Route Redundancy 40 No independent secondary lines are evidenced and no recursion text is available (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource or recovery data; no search or recursion text is resolved (Provisional)
D7 End-Board & Interaction Quality 35 All role-hint flags are false and no removal or negation text is resolved, so interaction is unknown and scored low (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second split is unavailable; the guide describes burst damage, which may pressure a board (Provisional)
D9 Offensive Pressure & Closing Power 55 Guide describes OTK-style damage output; no end-board ATK or piercing data is available (Inferred)
D10 Main Deck Efficiency & Flexibility 60 30 main cards with 16 distinct entries and a 3-copy-heavy core; compact for Rush Duel's 30-card minimum (Verified)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck and the export shows none, so this is scored as neutral (Verified)
D12 Side Deck Adaptability 35 No side deck is included (0 of 15 slots), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype-level fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 50 Rush Duel OTK sequencing implies a moderate step count, but no board examples exist to confirm it (Inferred)

How the score was computed

Strategy profile: Blind-Second / OTK. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: unresolved card data (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card main with 16 distinct cards
  • Usage core fully present (13/13 at 100%)
  • Guide describes an OTK-style burst plan

Weaknesses

  • No resolved card text, so no interaction or recursion can be confirmed
  • No recorded boards to measure floor, median, or ceiling
  • No side deck and no interaction tags

Critical choke points

  • The 3-copy core starters (about 0.43 chance in a 5-card opening hand)
Priority Remove Add Reason
1 None until card data resolves Resolve the 16 unresolved passcodes so the deck can be scored from card text Without resolved text, consistency, interaction, and recovery scores stay at Inferred or Provisional

Evidence & confidence

  • Verified: Legal with warning at 30 main cards (minimum size); Copy histogram: 7 singletons, 4 two-copy, 5 three-copy; 13/13 usage-core cards present
  • Inferred: P(at least one 3-copy core card in a 5-card hand) ≈ 0.43 and 0.50 going second; Blind-Second/OTK primary strategy from the guide snippet
  • Provisional: Meta Power (null); Matchup fit and tournament reliability; Going-second board-breaking
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 16 passcode(s) in CardIDList could not be resolved to a card (counted as main) no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Dark Magician: Rush!

Dark Magician: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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