Ether Dragon Deck #773990 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Innocent Fadrawl x3, The Ultimate Flag x3, Amazing Dealer x3 - Skill: Destiny Draw: Divine Dragons. Created Oct 25, 2026 by YGO Mod.

Deck Ether Dragon Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Destiny Draw: Divine Dragons
 
 


Official AI Deck Power Analysis
ControlConfidence: LowEvaluated Oct 27, 2026
45± 15/ 100
Power Score
Structural 43
Reliability 42
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±15 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Boss-level monsters that the guide snippets describe as the finisher (Eternity Ether Dragon); card text not resolved, so unverified; Guide snippets describe OTK potential; no board data to confirm it
  • Turn 1 (going first): Not determinable: no card text or starter identity resolved from the passcodes
  • Turn 2 (going second): Not determinable: no card text or starter identity resolved from the passcodes
  • Recovery: Not determinable: no recursion or search text available
  • After siding: None: the deck runs 0 side cards, and Rush Duel Sevens allows up to 15

Why it scores here

This is a 30-card Main Deck with 12 distinct passcodes (nine cards at 3 copies, three at 1 copy) and no Extra or Side Deck, so the legal shape is at the minimum size and the list is compact. The 11 archetype-standard core cards from usage statistics are all present, which shows the list is the real, accessible build and not an off-meta variant, but that popularity confirms only accessibility and earned no points. The score is not an average of card scores, and it is not driven by the guides' claims of strength, which are unverified. Almost nothing could be resolved: all 12 passcodes lack names and card text, no combos were recorded, and there is no side deck, so consistency, interaction, and floor-median output are inferred from copy counts and draw probabilities rather than observed. Score and band reflect that gap: a moderate structural score with low confidence and a wide band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy card in a 5-card opening hand) ≈ 0.43 and P(at least one 1-copy card) ≈ 0.17; starter identity unresolved, so the engine cannot be traced (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick and dead-card rate cannot be measured with no card text; the 3-copy stacking suggests redundancy but nothing is confirmed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so the ceiling is unknown; guide claims of OTK potential are not evidence (Provisional)
D4 Combo Floor & Median Output 40 median power index not available with zero combos; floor is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 45 12 distinct cards and 11 core cards present suggest several routes, but no independent lines were verified (Inferred)
D6 Resource Economy, Recovery & Grind 40 No resource or recursion data; the Main Deck has no recovery text to read (Provisional)
D7 End-Board & Interaction Quality 40 Role tags (hand trap, floodgate, negation, removal) all read zero, but that is because no cards resolved, so it is not evidence of no interaction (Provisional)
D8 Going-Second & Board-Breaking Power 40 No going-second split and no board-breaker text available (Provisional)
D9 Offensive Pressure & Closing Power 40 Boss stats and closing text unresolved; the guides name a boss but give no ATK or other evidence (Provisional)
D10 Main Deck Efficiency & Flexibility 60 30 cards at the format minimum with 12 distinct cards gives high compactness; this is a structural read of the list (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel Sevens has no Extra Deck, so the dimension is neutral by format (Observed)
D12 Side Deck Adaptability 25 No side cards, so no post-side plan can be scored, and no post-side data exists (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so only archetype-level context is available (Provisional)
D14 Pilotability & Error Tolerance 50 Pilot difficulty cannot be measured without combo steps; the guides describe a multi-step line that is not verifiable here (Provisional)

How the score was computed

Strategy profile: Control. Structural ≈ 43, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*42.7 + 0.20*42 + 2 ≈ 44.6, rounded to 45

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact 30-card Main at the format minimum with 3-copy stacking across 9 distinct cards
  • Runs all 11 usage-core cards for the archetype (100% core present, verified from usage statistics)
  • Legal size and copy counts within the Rush Duel Sevens rules

Weaknesses

  • No card names or text resolved for any of the 12 passcodes, so the deck cannot be analysed at card level
  • No combos recorded, so floor, median, and ceiling output are unmeasured
  • No Side Deck, so there is no post-side adaptability at all
  • Role tags are all zero only because no cards resolved, which hides the real interaction profile

Critical choke points

  • Unknown starters: if the 3-copy engine cards are unresolved, the whole turn-1 plan is unverified
  • Single-copy cards (3 in total) are one-of and cannot be redundant, so each drawn one is a single point of failure
Priority Remove Add Reason
1 none none Resolve the 12 CardIDList passcodes to real cards (name, type, text) and re-run the evaluation; no list change is justified until the engine is identified
2 none a Side Deck, if the format and event allow one A deck with 0 side cards has no post-side plan; the side score (D12) is capped by this, though the choice depends on the format rules

Evidence & confidence

  • Verified: Main Deck = 30 cards, within the Rush Duel Sevens 30–60 range; Extra 0 and Side 0 are valid; No banlist violations; all 12 distinct cards are Unlimited; 11 of 11 usage-core cards are present in the deck (from usage statistics)
  • Observed: Format has no Extra Deck, so the D11 neutral score is observed from the format rules
  • Inferred: Draw probabilities for the 3-copy and 1-copy cards in 5- and 6-card hands; Structural read of compactness and stacking (D1, D2, D5, D10); Control as the primary strategy, from the guide's self-description combined with the copy profile
  • Provisional: Meta Power is null: no dated metagame sample was supplied; D3, D4, D6–D9, D12–D14 rely on missing combo, interaction, and side data; Boss-driven win condition named in the guides, not confirmed from card text
  • Data gaps: 12 passcodes in CardIDList could not be resolved to cards; all name, type, and text fields are null No combos supplied, so combo floor, median, and ceiling are text-only inference at best No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry exists in YGOVN; going-first and going-second splits are Unknown Meta Power is Provisional unless a dated metagame sample is supplied Guide snippets are Vietnamese, partial, and unverified against card text

More Rush Duel Sevens Info

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