Dark Magician Deck #773983 — Yu-Gi-Oh! Duel Links
25 Main, 9 Extra, incl. Dark Magician x3, Illusion of Chaos x3, Soul Servant x3 - Skill: The Eye of the United Dragon. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
The Eye of the United Dragon
Main Deck (25)
- Dark Magician Girl x1
- Magician's Rod x2
- Magicians' Souls x2
- Timaeus the United Dragon x1
- Dark Magician x3
- Illusion of Chaos x3
- Dark Magic Attack x1
- Dark Magic Expanded x1
- Dark Magical Circle x1
- Dark Magical Curtain x1
- Forbidden Droplet x1
- Preparation of Rites x2
- Secrets of Dark Magic x1
- Soul Servant x3
- The Gaze of Timaeus x1
- Eternal Soul x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Control, Fusion
- Format: duel-links
Legality
Main 25 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Out-grind with Dark Magical Circle banishes and Eternal Soul-protected Dark Magician, then close with Fusion bosses such as Red-Eyes Dark Dragoon.; Master of Chaos board banish, Dark Magic Attack backrow clear, or Ebon Illusion Magician extension into a lethal board.
- Turn 1 (going first): Open a search line (Magician's Rod, Illusion of Chaos, Preparation of Rites, or Magicians' Souls) to establish Dark Magical Circle and/or Eternal Soul with Dark Magician, then layer a Fusion boss if Timaeus/Gaze/Secrets is available.
- Turn 2 (going second): Use Dark Magic Attack, Forbidden Droplet, Knightmare removal, and Fusion bosses to clear or bypass interaction; Dragoon's destruction effect and Master of Chaos banish can break boards.
- Recovery: Recursion via Eternal Soul, Illusion of Chaos, Magicians' Souls, Soul Servant, The Dark Magicians, and Magician's Rod in the GY.
- After siding: No Side Deck submitted; in a best-of-three context the deck would need backrow/going-second tools, but no post-side data exists.
Why it scores here
The deck's power comes from a dense Dark Magician search and recycle shell: 3 Illusion of Chaos, 3 Soul Servant, 3 Dark Magician, 2 Magician's Rod, 2 Preparation of Rites and 2 Magicians' Souls give many ways to find the name and named Spell/Traps, with P(≥1 searcher-text card in the opening 5) around 0.94 (Inferred). It converts those searches into a midrange board of Dark Magical Circle banishes, Eternal Soul protection/revival, and Fusion bosses such as Red-Eyes Dark Dragoon, Dark Magician the Dragon Knight, and Master of Chaos. The floor is lower than the ceiling because many key non-name pieces are singletons (Circle, Eternal Soul, Timaeus, Gaze, Secrets), there are no hand traps, and several Extra Deck options are material-specific; Dark Cavalry has no Warrior material in the Main Deck. No combo boards, tournament sample, or win-rate telemetry were supplied, so meta fit and post-side performance are provisional; popularity and archetype usage did not earn points, and the score is a system score, not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 82 | P(≥1 searcher-text card in 5) ≈ 0.94 and 11+ functional starters/searchers; named Spell/Trap access is narrower (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 64 | 10 singleton Main Deck cards plus DMG/Curtain and no hand traps create mixed opening quality; full brick is low but redundant/conditional hands are real (Inferred). |
| D3 | Combo Conversion & Ceiling | 70 | Text-only ceiling includes Dragoon/Dragon Knight/Master of Chaos with Circle and Eternal Soul; no scored combo boards verify the best line (Inferred). |
| D4 | Combo Floor & Median Output | 58 | No combo evidence; median line is likely Circle/Eternal Soul plus one boss, not the ceiling, because key fusion-access cards are singletons (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 64 | Multiple searchers and GY recursion (Illusion, Souls, Soul Servant, Eternal Soul) give alternate routes, but Circle/Eternal Soul are choke points (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 74 | Soul Servant, Magicians' Souls, The Dark Magicians, Eternal Soul and Rod provide strong search/recycle/revival grind (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Interaction includes Circle banish, Eternal Soul protection/revival, Dragoon negate/destroy, and Knightmare removal; there are no hand traps (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second tools are Dark Magic Attack, Forbidden Droplet, Knightmares, Dragoon and Master of Chaos, but all are conditional or low-count (Inferred). |
| D9 | Offensive Pressure & Closing Power | 66 | 3000 ATK bosses plus Dragoon burn and Dark Cavalry piercing give real closing pressure, though the deck is not OTK-focused (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 58 | 25 cards / 16 distinct with 10 singletons and 52.9% exact-name purity show a coherent but not compact Main Deck (Verified composition; Inferred efficiency). |
| D11 | Extra Deck Efficiency & Coverage | 62 | 9 Extra slots cover 6 Fusions, 2 Links and 1 Xyz, but Dark Cavalry lacks Warrior material and several Fusions compete for Timaeus/DM (Inferred). |
| D12 | Side Deck Adaptability | 40 | No Side Deck submitted; no post-side performance data exists, so adaptability is low/unknown (Provisional). |
| D13 | Matchup Coverage & Format Fit | 55 | No dated metagame sample; archetype share and matchup fit are unknown, so this is neutral/provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 58 | Many search targets and sequencing decisions (Circle top-3, Soul Servant placement, fusion materials, Eternal Soul risk) lower error tolerance (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ 0.23 · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense search and recycle shell with many routes to Dark Magician and named Spell/Traps.
- Strong grind tools: Eternal Soul, Soul Servant, Magicians' Souls, Illusion of Chaos, and The Dark Magicians.
- Access to high-ceiling Fusion bosses such as Red-Eyes Dark Dragoon, Dark Magician the Dragon Knight, and Master of Chaos.
- Dark Magical Circle provides non-targeting banish interaction when Dark Magician is summoned.
- Dark Magic Attack and Forbidden Droplet give some going-second coverage against backrow and monster effects.
Weaknesses
- Many one-ofs and a 25-card list reduce redundancy; Dark Magical Circle and Eternal Soul are at one copy each.
- No hand traps, so the deck has limited interaction during the opponent's first turn.
- Several Extra Deck options are material-specific; Dark Cavalry requires a Warrior that the Main Deck does not contain.
- Dark Magical Curtain can give the opponent a DARK Spellcaster and locks effects, making it a risky starter.
- No Side Deck or post-side data exists, so best-of-three adaptability is unproven.
- No combo evidence was supplied; median output and conversion rates are text-only inferences.
Critical choke points
- Keeping Dark Magical Circle or Eternal Soul on the field; losing either collapses much of the interaction/protection.
- Access to a Dragon for Dragoon/Dragon Knight, since Timaeus is the only Main Deck Dragon and is a one-of.
- Resolving Magician's Rod if it is the only Normal Summon starter; negation on the summon stops the search.
- Eternal Soul leaving the field destroys your own monsters if not sequenced or protected carefully.
- Fusion lines require DM plus specific material; drawing only situational spells can leave the board underdeveloped.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Cavalry | S:P Little Knight | Dark Cavalry requires a Warrior material that the Main Deck does not contain; S:P Little Knight is a generic Link removal option seen in 55.2% of usage rows. |
| 2 | Dark Magical Curtain | Magicians' Combination | Curtain gives the opponent a DARK Spellcaster and can lock effects; Magicians' Combination is an archetype interaction card with 62.1% inclusion in the supplied usage data. |
| 3 | Dark Magic Expanded | Magician's Salvation | Magician's Salvation appears in 55.2% of usage rows and may improve follow-up consistency; Dark Magic Expanded is a low-impact one-of in this build. |
Evidence & confidence
- Verified: Deck is legal at 25 Main / 9 Extra / 0 Side under BanDuelLink.; All listed cards are Unlimited legal copies, with no restricted cards or violations.; Card texts for Illusion of Chaos, Soul Servant, Magician's Rod, Dark Magical Circle, Eternal Soul, Red-Eyes Dark Dragoon, and other key cards are present.; Composition shows 16 distinct Main Deck cards, 10 singletons, 3 two-ofs, and 3 three-ofs.; Usage data reports 52.9% exact-name purity and 12/21 core cards present.
- Observed: No scored combo boards were supplied (0 combos, 0 going-first, 0 going-second).; Composition includes 12 Spell Cards, 6 Effect Monsters, 3 Normal Monsters, 3 Ritual Monsters, and 1 Trap in the Main Deck.
- Inferred: P(≥1 searcher-text card in opening 5) ≈ 0.94.; P(Dark Magician + a Timaeus/Gaze/Secrets fusion-access piece in opening 5) ≈ 0.23.; Median line is likely Circle/Eternal Soul plus one boss, below the Dragoon/Master of Chaos ceiling.; Dark Cavalry is unsummonable without a Warrior in the Main Deck.; The deck has strong grind but limited first-turn interaction because it runs no hand traps.
- Provisional: Meta Power is provisional; no dated metagame sample or tournament link was supplied.; Matchup coverage and format fit cannot be measured without a dated environment sample.; Side Deck adaptability is unknown because no Side Deck was submitted.
- Data gaps: No combo evidence supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record is absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates); those signals are Inferred or Unknown. No Side Deck submitted, so post-side adaptability is unproven. No Duel Links skill is specified in the evidence, which is a material context gap for this format. Usage statistics list several Extra Deck cards as absent (Master of Chaos, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Dark Magician the Dragon Knight, The Dark Magicians) even though they appear in the card list, reducing confidence in usage-based core assessment.
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