Invoked Deck #773982 — Yu-Gi-Oh! Duel Links

27 Main, 9 Extra, incl. Imsety, Glory of Horus x3, King's Sarcophagus x3, Magical Meltdown x3 - Skill: Princess Adena's Protection. Created Oct 25, 2026 by YGO Mod.

Deck Invoked Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Princess Adena's Protection
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jan 1, 2026
65± 6/ 100
Power Score
Structural 65
Reliability 62
Going First 67
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 67
Going Second 62
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Out-grind and out-value the opponent with the Horus recursion loop (King's Sarcophagus + Imsety + revive-from-GY) supported by Invoked Fusion bosses (Mechaba negate, Augoeides removal) and beat down with 3000 ATK bodies.; OTK/beatdown with Invoked Purgatrio (multi-attack, piercing) or Horus the Black Flame Deity after clearing the board with Forbidden Droplet / Underworld Goddess.
  • Turn 1 (going first): Land King's Sarcophagus (or Walls of the Imperial Tomb copying its name), use Imsety to fetch Sarcophagus and draw, dump and revive Horus bodies, set Canopic Protector, and hold Aleister/Magical Meltdown to make a Mechaba negate.
  • Turn 2 (going second): Break the board with Forbidden Droplet and Underworld Goddess of the Closed World (using an opponent's monster as material), then push damage with Purgatrio or the 3000 ATK Horus/Imsety bodies; Super Starslayer TY-PHON as an out to big boards.
  • Recovery: Horus monsters self-revive from the GY while King's Sarcophagus stays up; Invocation recycles banished Aleister targets; Imsety's send-and-draw keeps the engine stocked across turns.
  • After siding: No dedicated side deck was built (0 of 9 allowed slots); adaptation relies solely on the flexible main-deck hand traps and board breakers already present.

Why it scores here

This Horus-Invoked list is scored as a connected system, not as an average of its cards. It reliably opens an engine: the Horus package (King's Sarcophagus, Walls of the Imperial Tomb, Imsety — nine copies) is reachable in roughly 86% of five-card hands and the Invoked package (Magical Meltdown, Aleister, Invocation — eight copies) in roughly 81%, giving two largely independent access routes. It converts a live engine into a durable midrange board — Horus bodies that self-revive from the GY under King's Sarcophagus plus a Mechaba negate and a set Canopic Protector — rather than a large multi-negate combo board, and it grinds well by recycling with Imsety's draw and Invocation's GY recursion. Interaction and going-second tools (Forbidden Droplet, Underworld Goddess, Droll, Veiler) are present but modest in density, and the deck has no side deck, so its post-side and turnaround plans are limited. The score reflects consistency, median grind output and interaction on the system; popularity or the Invoked archetype's familiarity earned no points, and card-level power was never summed. Because no combo boards were recorded, the floor/median/ceiling reads are text-based inference and confidence is only Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 Nine Horus copies give ~0.86 P(open) and eight Invoked copies ~0.81, two mostly independent access routes into a live engine (Inferred).
D2 Opening-Hand Quality & Brick Management 65 Four one-of Level-8 Horus monsters plus Imsety's two-card discard cost create dead-card risk, partially offset by Sarcophagus/Walls redundancy (Inferred).
D3 Combo Conversion & Ceiling 62 No recorded boards; card text implies a ceiling of a Mechaba negate plus Horus bodies and a Canopic Protector, not a huge negate wall (Inferred).
D4 Combo Floor & Median Output 58 Median inferred from text as Mechaba or one to two revived Horus bodies plus a set trap; no power-index data to anchor it (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Horus GY recursion plus Meltdown protecting Fusion Summons from activation negation provide distinct recovery routes after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 70 King's Sarcophagus dumps cards, Imsety draws, Horus self-revives and Invocation recycles banished Aleister — a genuine grind loop (Inferred).
D7 End-Board & Interaction Quality 65 Interaction spans a Mechaba negate, Underworld Goddess effect-negate, Canopic Protector and Forbidden Droplet/Droll/Veiler, but density is modest (Inferred).
D8 Going-Second & Board-Breaking Power 62 Two Forbidden Droplet plus Underworld Goddess and TY-PHON give real board-breaking, though going second is not the deck's focus (Inferred).
D9 Offensive Pressure & Closing Power 64 3000 ATK Imsety/Horus the Black Flame Deity plus Purgatrio multi-attack piercing and 2900 ATK TY-PHON provide closing pressure (Inferred).
D10 Main Deck Efficiency & Flexibility 66 Compact 30-card, 16-distinct main deck running the standard archetype core; low flex slots but highly coherent (Verified list / Inferred read).
D11 Extra Deck Efficiency & Coverage 72 Nine-slot Extra Deck covers Fusion (Mechaba/Purgatrio/Augoeides/DM of Destruction), Link (S:P/I:P/Underworld Goddess) and Xyz (Dugares/TY-PHON) (Verified).
D12 Side Deck Adaptability 50 No side deck built (0 of 9 allowed slots), so there is no dedicated post-side plan to score (Verified).
D13 Matchup Coverage & Format Fit 55 No tournament link and no dated metagame sample, so matchup fit is Provisional.
D14 Pilotability & Error Tolerance 65 Lines are short engine loops with limited branching and moderate decision density, making the deck relatively forgiving (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 67, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Compact standard core (2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ 0.62 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Two independent engine access routes (Horus ~86%, Invoked ~81% in a 5-card hand) give strong open-hand consistency.
  • Excellent grind: Horus monsters self-revive from the GY under King's Sarcophagus, Imsety draws, and Invocation recycles banished Aleister.
  • Well-rounded 9-card Extra Deck covering Fusion, Link and Xyz toolboxes including Mechaba negate and Underworld Goddess removal.
  • Magical Meltdown protects Fusion Summons from activation negation, hardening the Invoked line.

Weaknesses

  • Four one-of Level-8 Horus monsters plus Imsety's two-discard cost create real dead-card and garnet risk.
  • End boards are midrange (a Mechaba negate + Horus bodies) rather than a wide multi-negate wall.
  • No side deck built, so post-side adaptation is limited to main-deck tools.
  • Board-breaker density going second (two Forbidden Droplet) is modest for breaking large established boards.

Critical choke points

  • King's Sarcophagus being removed shuts off the Horus revive loop that the whole grind plan depends on.
  • Aleister the Invoker being negated on Normal Summon strands the Invoked package without a Fusion play.
  • Imsety needing two cards to discard means hands of Horus monsters without Sarcophagus can stall out.
Priority Remove Add Reason
1 Soul Servant (1) A strong hand trap such as Ash Blossom & Joyous Spring (1) Soul Servant is an off-archetype singleton with limited synergy in a no-Dark-Magician deck; more interaction improves going-second and interruption density.
2 One Forbidden Droplet A third Invocation or additional extender Raising Invoked-package consistency reduces hands that open Aleister line without a Fusion payoff.
3 Effect Veiler (1) A second Mulcharmy Fuwalos or additional hand trap Broadening the hand-trap spread improves matchup coverage against varied combo decks without changing the core.

Evidence & confidence

  • Verified: Main Deck 30, Extra Deck 9, Side Deck 0 — within Duel Links size rules; no copy-limit violations; status Legal with warning.; All listed cards carry Unlimited banlist status with legal copy counts.; Card texts used for role reads: Mechaba negate, Underworld Goddess effect-negate, Forbidden Droplet, King's Sarcophagus dump, Imsety send-and-draw.; Extra Deck contents: Mechaba, Purgatrio, Augoeides, Dark Magician of Destruction, S:P, I:P, Underworld Goddess, Dugares, TY-PHON.
  • Observed: usage statistics sample of 25 rows shows the archetype-standard core (100% inclusion) matching this list's main and Extra Deck composition.
  • Inferred: Both engines are individually live in ~80%+ of five-card hands (hypergeometric estimate).; Grind loop derived from Horus self-revive plus Invocation GY recursion.; Median board inferred as Mechaba or 1-2 Horus bodies plus a set trap; no power-index data exists.; Full-brick rate estimated near 0.12.
  • Provisional: Meta Power and Matchup Coverage — no dated metagame sample or tournament link supplied.
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. Passcode 86120751 (3 copies) is unresolved in the export; identified by context as Aleister the Invoker but flagged here. usage statistics in this deck flags are unreliable: several Extra Deck cards listed as 'not in deck' are actually present in the cards array. No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

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