Horus Deck #773978 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, King's Sarcophagus x3 - Skill: Precious Cards of the Wind. Created Oct 25, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Precious Cards of the Wind
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jan 1, 2026
58± 6/ 100
Power Score
Structural 60
Reliability 58
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Overwhelm with recurring Level 8 bodies into Xyz bosses (Photon Lord, Dingirsu, Coach King, Sanaphond) and 3000 ATK beaters while disrupting the opponent; Grind opponents out via reusable GY summons and hand-trap interaction, then break boards with Lava Golem/Nibiru and swing for lethal
  • Turn 1 (going first): Establish King's Sarcophagus / Walls of the Imperial Tomb, send and revive Horus monsters into Level 8 Xyz, set Canopic Protector and hold hand traps
  • Turn 2 (going second): Board-break with Lava Golem x2 / Nibiru / Underworld Goddess (uses an opponent's monster as material), then rebuild the Horus engine and attack for game
  • Recovery: Re-Special Summon Horus monsters from the GY each turn while King's Sarcophagus stays on board, rebuilding Xyz turn after turn
  • After siding: No side deck in this Duel Links build; adaptation rests on main-deck flex slots and which hand traps are drawn

Why it scores here

This Horus midrange deck reliably opens some part of its engine (P of at least one King's Sarcophagus / Imsety / Walls copy in a five-card hand is roughly 0.82), but the cleanest line actually wants Sarcophagus plus a Horus body, and Imsety's discard-two cost gates the smoothest starts. When it connects, it converts into recurring Level 8 bodies that rebuild every turn and touch the well-built Xyz toolbox (Photon Lord negate, Dingirsu, Sanaphond's GY lock, Coach King draw), backed by a broad hand-trap and Canopic Protector interaction suite and genuine closing power in the 3000 ATK monsters. The score is held back by a real brick tax: Soul Servant, Photon Jumper and Dark Magician of Destruction have no Dark Magician or Photon/Galaxy payoff in the list, so several slots are close to dead, and the whole engine collapses if King's Sarcophagus is removed. There are no recorded boards, so floor/median/ceiling are text-inferred, and no tournament or dated metagame sample exists, so Meta Power stays provisional. The number reflects consistency, recurring engine cohesion, interaction breadth and closing power measured on the system — it is not an average of card scores, and the archetype's real-but-unproven standing earned no points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 of 8 King's Sarcophagus/Imsety/Walls copies in a 5-card hand) ≈ 0.82, but the cleanest line is Sarcophagus + a Horus body and Imsety needs two discards, so real consistency sits below the raw open rate (Inferred).
D2 Opening-Hand Quality & Brick Management 56 About ten singletons including off-theme Dark Magician/Photon tech (Soul Servant, Dark Magical Curtain, Photon Jumper) that lacks a payoff, raising dead-draw frequency in a 30-card list (Inferred).
D3 Combo Conversion & Ceiling 66 No recorded boards; card text implies a ceiling of multiple Level 8 Xyz (Photon Lord negate, Dingirsu, Sanaphond) plus a set Canopic Protector (Inferred).
D4 Combo Floor & Median Output 56 Without combo evidence the realistic median is one Level 8 body plus a set Canopic Protector or a held hand trap, with big boards only when Sarcophagus and a body align (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Horus monsters revive from the GY each turn while King's Sarcophagus survives, giving route redundancy, but the engine collapses when the Continuous Spell is popped (Inferred).
D6 Resource Economy, Recovery & Grind 60 Imsety and Sarcophagus spend cards aggressively from hand, yet the recurring GY-summon loop replenishes bodies across turns (Inferred).
D7 End-Board & Interaction Quality 67 Interaction is broad — Photon Lord and Underworld Goddess negate, Canopic Protector floats on the opponent's chain, plus Droll, Impermanence, Druiswurm and Nibiru (Inferred).
D8 Going-Second & Board-Breaking Power 66 Lava Golem x2, Nibiru, TY-PHON and Underworld Goddess (using an opponent's monster as material) give real board-breaking tools (Inferred).
D9 Offensive Pressure & Closing Power 67 3000 ATK Imsety and Horus the Black Flame Deity, 2900 TY-PHON and 3000 Underworld Goddess close games quickly (Verified stats / Inferred).
D10 Main Deck Efficiency & Flexibility 54 The Horus engine is compact, but four off-theme singletons dilute a 30-card list and waste slots (Inferred).
D11 Extra Deck Efficiency & Coverage 67 Extra deck is coherent for the engine (Dingirsu, Photon Lord, Sanaphond, Coach King, TY-PHON, S:P, Underworld Goddess), though Dark Magician of Destruction cannot be Fusion Summoned without a Dark Magician (Verified list / Inferred usability).
D12 Side Deck Adaptability 45 No side deck in this Duel Links build (side_count 0), so adaptability rests entirely on main-deck flex slots (Verified absence).
D13 Matchup Coverage & Format Fit 54 No tournament link or dated metagame sample exists; archetype fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 60 Discard sequencing and which Horus monster to send/summon add decisions, but core lines are fairly linear and the off-theme cards add dead-draw tax rather than combo complexity (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: off-theme brick tax (-3); going-second breaking tools (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ 0.55 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact, redundant Horus engine with recurring GY summons that rebuild the board each turn
  • Broad interaction package: Droll, Impermanence, Druiswurm, Nibiru and Fuwalos plus Photon Lord/Underworld Goddess negates and Canopic Protector floating
  • Strong closing power from multiple 3000 ATK bosses and OTK-capable board breakers
  • Well-rounded Level 8 Xyz extra deck (Dingirsu, Photon Lord, Sanaphond, Coach King) with TY-PHON and link coverage

Weaknesses

  • Off-theme Dark Magician/Photon tech cards create dead draws with no payoff in the list
  • The engine depends on King's Sarcophagus staying on board; losing it stalls the whole plan
  • Discard-heavy Imsety/Sarcophagus lines cost cards and can run dry
  • No combo or tournament data to confirm real output; floor/median are text-inferred

Critical choke points

  • King's Sarcophagus (Continuous Spell) being destroyed turns off all GY revivals
  • Imsety's discard-two cost; poor hands without a body or Sarcophagus
  • Low-impact normal summons such as Witch of the Black Forest can be the only playable line
Priority Remove Add Reason
1 Photon Jumper a Horus monster or additional consistency piece No Photon/Galaxy Spell/Trap exists to search; it is close to a dead card here
2 Soul Servant another hand trap or Horus body No Dark Magician payoff in the deck makes its effect near-blank
3 Dark Magician of Destruction (Extra Deck) an additional Level 8 Xyz or utility link Cannot be Fusion Summoned without a Dark Magician in the list

Evidence & confidence

  • Verified: Deck is Legal at 30 Main / 9 Extra / 0 Side within Duel Links size rules; Banlist statuses: Coach King Giantrainer Limited (x1), Druiswurm and Photon Jumper Semi-Limited (x1 each); Full 18-card Main Deck and 9-card Extra Deck card list with card text excerpts; Extra Deck composition: Dingirsu, Photon Lord, Sanaphond, Coach King, TY-PHON, S:P Little Knight, Knightmare Phoenix, Underworld Goddess, Dark Magician of Destruction
  • Observed: Archetype usage statistics: 10 of 18 core cards present (55.6%); core Horus pieces Imsety/King's Sarcophagus at x3 match typical builds; Per-card open rates: Imsety, King's Sarcophagus, Walls and Droll each ≈0.43 in a 5-card hand
  • Inferred: P(≥1 engine piece in 5) ≈ 0.82 but real 2-card requirement lowers practical consistency; Recurring GY-revival loop hinges on King's Sarcophagus surviving; Broad interaction density from hand traps plus Photon Lord/Underworld Goddess negates; Off-theme tech cards function as near-dead draws
  • Provisional: Matchup and format fit — no tournament link or dated metagame sample; Meta Power remains provisional
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics 'in_this_deck' flags conflict with the card list for Extra Deck cards (Dingirsu, Photon Lord, Sanaphond, Coach King, Dark Magician of Destruction, Underworld Goddess, S:P, TY-PHON listed present but flagged copies 0); the verified card list was used instead

More Duel Links Info

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