Horus Deck #773977 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Light. Created Oct 25, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Precious Cards of the Light
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 25, 2026
58± 7/ 100
Power Score
Structural 60
Reliability 60
Going First 61
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 61
Going Second 65
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Control, Blind-Second/OTK
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 8 Xyz beatdown (Dingirsu / Number 90 / Number 68 / Coach King) backed by King's Sarcophagus graveyard recursion and a dense hand-trap suite.; Lava Golem + Nibiru board-breaking into an out-of-nowhere push; Underworld Goddess using the opponent's own monster as material.
  • Turn 1 (going first): Open King's Sarcophagus or Walls of the Imperial Tomb, dump Imsety to the GY, revive a Horus body and overlay into a Rank 8 (Number 90 for a negate or Dingirsu for protection) while holding Droll / Veiler / Nibiru.
  • Turn 2 (going second): Tribute two of the opponent's monsters with Lava Golem, resolve Nibiru or Droll against their extension, then rebuild Sarcophagus and convert leftover bodies into TY-PHON, Underworld Goddess or a Rank 8.
  • Recovery: Each turn Sarcophagus sends another Horus from Deck to GY so the GY-revive clause keeps producing bodies; re-overlay into the Rank 8 toolbox or re-establish Canopic Protector for a body plus removal.
  • After siding: No Side Deck exists in Duel Links; the ladder plan is the same 30/9 list, so adaptability rests entirely on in-engine flexibility.

Why it scores here

The deck reliably opens some piece of the Horus engine — Imsety, King's Sarcophagus or Walls of the Imperial Tomb sit at nine combined copies, so roughly 86% of five-card hands contain one — but conversion still needs a partner card, and about 14% of hands contain no engine card at all and simply lose to a normal board. What it converts into is modest rather than spectacular: because Duel Links gives only three monster zones, the realistic median is one Rank 8 Xyz plus Sarcophagus protection and a hand trap, not a wide multi-negate board. Its real edge is the non-engine package — eight hand traps, three Lava Golem and Nibiru — which makes the going-second half genuinely strong and gives the deck a way to fight through established boards rather than fold to them. Resilience is concentrated in one place: the GY-revive loop is excellent while King's Sarcophagus or Walls is on the field and collapses if it is removed, so the deck has an unrecoverable choke point that a competent opponent can target. No combos were supplied and no dated metagame sample exists, so the score reflects consistency, disruption density and the single choke point measured on the system as a whole — it is not an average of the individual card scores, and the archetype's high inclusion rates did not earn any points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(≥1 of Imsety / King's Sarcophagus / Walls of the Imperial Tomb in a 5-card hand) ≈ 0.86 from nine copies in 30, but each line still needs a second card (Inferred).
D2 Opening-Hand Quality & Brick Management 58 Four non-Imsety Horus monsters are conditional without Sarcophagus in play, and Soul Servant / Photon Jumper have no legal in-deck targets for their search text, inflating the effective brick count (Inferred).
D3 Combo Conversion & Ceiling 60 No combos were supplied; card-text ceiling is a Rank 8 Xyz (Number 90 negate or Dingirsu protection) plus Sarcophagus effect-protection inside three monster zones (Inferred).
D4 Combo Floor & Median Output 55 Text-only median output is one Horus body plus a single Xyz or a Canopic Protector, with no recorded boards to confirm the distribution (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Horus monsters self-revive from the GY while Sarcophagus is up and Canopic Protector re-summons them, but every recovery route funnels through Sarcophagus or Walls (Inferred).
D6 Resource Economy, Recovery & Grind 62 King's Sarcophagus sends a Horus from the Deck to the GY up to four times per turn, giving continuous fuel for the revive loop, though no ResourceScore or netCardAdvantage data exists (Inferred).
D7 End-Board & Interaction Quality 60 Interaction is layered across Number 90's monster-effect negate, Underworld Goddess's on-summon mass negation, Sanaphond's GY Special Summon lock, S:P Little Knight's banish and eight hand traps (Inferred).
D8 Going-Second & Board-Breaking Power 72 Lava Golem ×3 tributes two of the opponent's monsters and Nibiru ×3 punishes wide boards; P(≥1 hand trap in a 6-card hand) ≈ 0.87 going second (Inferred).
D9 Offensive Pressure & Closing Power 58 3000-ATK Horus bodies plus 2600–2900 ATK Xyz give real damage, but no piercing, direct-attack or battle-trick text was found (Inferred).
D10 Main Deck Efficiency & Flexibility 58 The list is compact at 15 distinct cards in 30 slots, yet one dead Soul Servant and a marginal Photon Jumper dilute otherwise clean engine-to-disruption ratios (Inferred).
D11 Extra Deck Efficiency & Coverage 68 Nine Extra slots spread across 5 Xyz, 3 Link and 1 Fusion cover negation, protection, GY lock, removal and board-breaking, though World Gears requires all three zones (Inferred).
D12 Side Deck Adaptability 45 Duel Links has no Side Deck, so post-side adaptability is untested and the same list must answer every matchup (Inferred).
D13 Matchup Coverage & Format Fit 55 No tournament link or dated metagame sample was supplied, so archetype share and matchup spread cannot be measured (Provisional).
D14 Pilotability & Error Tolerance 60 The Sarcophagus loop is linear, but Lava Golem's Normal-Summon lock, Nibiru timing and choosing which Horus to dump create real decision points with no recorded lines to learn from (Inferred).

How the score was computed

Strategy profile: 0.7. Structural ≈ 60, Going First ≈ 61, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Hard-garnet burden (-2); Unrecoverable choke point (-1); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ 0.52 · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high disruption density: eight hand traps (Droll ×3, Nibiru ×3, Effect Veiler ×2) plus Bystial Druiswurm, giving P(≥1 in six cards) ≈ 0.87 going second.
  • Lava Golem ×3 is a premium board breaker in a three-zone format, tributing two of the opponent's monsters for one card.
  • The Horus engine self-recovers from the graveyard every turn while King's Sarcophagus is live, so the deck grinds better than its small body count suggests.
  • Compact main deck (15 distinct cards) with a clean split between engine and interaction, leaving room to adjust ratios.
  • Extra Deck covers distinct roles — negation (Number 90), protection (Dingirsu), GY lock (Sanaphond), removal (S:P), board-break (Underworld Goddess, TY-PHON).

Weaknesses

  • Roughly 14% of five-card hands contain no engine card and cannot produce a board.
  • Soul Servant is a dead card: it needs Dark Magician, Dark Magician Girl or Palladium targets and none exist in this list.
  • Photon Jumper's search effect has no legal Photon or Galaxy Spell/Trap targets in the deck, making it a marginal one-of at best.
  • Every recovery route depends on King's Sarcophagus or Walls of the Imperial Tomb; a single banish or destroy on that card ends the grind plan.
  • Lava Golem forbids the Normal Summon on the turn it is used and can hand the opponent a 3000 ATK wall if the push fails.
  • No combo or tournament evidence exists to confirm the ceiling or matchup spread.

Critical choke points

  • King's Sarcophagus / Walls of the Imperial Tomb removal — cuts off all GY revival and Horus effect protection.
  • No two-card opener — without an engine piece plus a partner, the turn ends on a bare hand trap.
  • Imsety, Glory of Horus as the only true one-card starter; negating its effect leaves only the slower Sarcophagus shell.
  • Extra Deck access is gated by having two Level 8 bodies on field, which a single well-timed interruption can prevent.
Priority Remove Add Reason
1 Soul Servant ×1 Walls of the Imperial Tomb (3rd copy is already in; swap for a live consistency card such as a 3rd Effect Veiler or a 3rd King's Sarcophagus substitute) Soul Servant has no legal targets in this build and is a pure brick; replacing it with a live disruption or engine card directly raises functional-hand rate.
2 Photon Jumper ×1 Bystial Druiswurm (2nd copy — legal at Semi-Limited 2) Photon Jumper's GY search has no valid Photon or Galaxy Spell/Trap targets here, while a second Druiswurm adds another live banish-based body and removal trigger.
3 Lava Golem (1 of the 3 copies) A fourth Horus body or an additional hand trap Three copies of a Normal-Summon-locking board breaker create redundancy that clogs going-first hands; trimming one lowers the brick rate without removing the going-second out.

Evidence & confidence

  • Verified: Deck is legal: 30 Main, 9 Extra, 0 Side, no size or copy-limit violations under the Duel Links banlist.; Full card text is present for all 24 distinct cards in the list.; Coach King Giantrainer is Limited to 1; Bystial Druiswurm and Photon Jumper are Semi-Limited to 2, and this list respects all three.
  • Observed: Usage statistics are available: 22 stat rows and 18 archetype-core cards above 50% inclusion, confirming the list is a real, recognised Horus build.; Hypergeometric draw table was computed from the resolved 30-card Main Deck (3 copies ≈ 0.434 in a 5-card hand, 2 copies ≈ 0.310, 1 copy ≈ 0.167).; Combos evidence is empty — zero parseable boards, so no measured floor, median or ceiling exists.
  • Inferred: P(≥1 engine card in the opening five) ≈ 0.86 and full engine-less hands ≈ 14%, computed from nine engine copies in thirty.; Soul Servant and Photon Jumper are functionally blank in this list based on their own card text and the absence of matching targets.; Horus graveyard revival is the deck's only recursion axis, making Sarcophagus/Walls removal an unrecoverable choke point.; Rank 8 Xyz is the main conversion path, constrained to roughly one to two bodies by Duel Links' three monster zones.
  • Provisional: Meta Power and matchup spread cannot be assessed: no tournament link and no dated metagame sample were supplied.; Format fit against the current Duel Links ladder is assumed from archetype usage, not from any measured matchup record.
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Internal inconsistency: usage_statistics flags Dingirsu, Number 90, Number 68, Dark Magician of Destruction, Underworld Goddess, Coach King Giantrainer, S:P Little Knight and TY-PHON as not in the deck, yet all eight appear in the resolved Extra Deck — the cards array was treated as authoritative. Guide evidence for the archetype contains only an empty snippet (0 sections), so no human strategic intent was available.

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