Dragonmaid Deck #773974 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Parlor Dragonmaid x3, Forbidden Droplet x3 - Skill: Precious Cards of the Dark. Created Oct 25, 2026 by YGO Mod.

Deck Dragonmaid Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated May 9, 2026
64± 6/ 100
Power Score
Structural 65
Reliability 60
Going First 66
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 67
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Sheou/House Dragonmaid board with recurring Dragonmaid bodies and hand-trap/board-breaker support.; Grind out with tag-outs and GY recursion, then close with 3000-3500 ATK Dragons.
  • Turn 1 (going first): Normal Summon Parlor or Chamber to access Dragonmaid spells/traps, build Sheou/House, set Tidying, and hold hand traps.
  • Turn 2 (going second): Use Droplet, MST, Nibiru, and hand traps to clear or thin the board, then convert the Dragonmaid engine into Sheou/House pressure.
  • Recovery: Tag out small maids, recur with Tidying/Sheou/House, and rebuild the board across turns.
  • After siding: No Side Deck is present; no post-side plan can be evaluated.

Why it scores here

This Dragonmaid list is a midrange/control system: its strongest opening lines use Parlor or Chamber to access the Dragonmaid engine, then convert into Sheou/House with Tidying and hand-trap cover rather than a huge multi-negate combo. The floor is modest because only about five clean one-card engine starters are present, while a large non-engine package can produce hands with interaction but no engine; the median plan is still a recurring Dragonmaid board with one Sheou negate and grind tools. It survives disruption better than a pure combo deck thanks to tag-outs, GY recursion, Tidying, and Sheou's return-summon loop, and it can close with 3000-3500 ATK Dragons after Droplet/board-breaker clears. The score is earned from consistency, median output, interaction, and recovery on the system, not from Dragonmaid's usage/popularity, and it is not an average of individual card scores. No dated metagame sample or recorded combo boards were supplied, so meta and ceiling claims remain provisional/inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 Parlor/Chamber in 5) is about 0.627 from 5 clean starters; Hospitality/Changeover are conditional (Inferred).
D2 Opening-Hand Quality & Brick Management 60 Only about 5 clean starters in 30 cards, with 15+ non-engine/hand-trap slots, creates an estimated 15-20% low-engine brick risk (Inferred).
D3 Combo Conversion & Ceiling 68 No recorded boards; text ceiling is Sheou negate plus House/Tidying recursion and 3500 ATK bodies (Inferred).
D4 Combo Floor & Median Output 63 No combo evidence; median expectation is a modest Dragonmaid board or one Sheou negate rather than a large multi-negate field (Inferred).
D5 Interruption Resilience & Route Redundancy 65 Tag-outs, Tidying, Sheou return-summon, and House recursion provide recovery, but the engine is vulnerable if the first Normal Summon is stopped (Inferred).
D6 Resource Economy, Recovery & Grind 72 Dragonmaid tag-outs and GY/banish recursion support grind; resource profile is unavailable, so this is read from card text (Inferred).
D7 End-Board & Interaction Quality 69 Interaction is moderate: Sheou omni-negate, Tidying bounce, Lorpar effect lock, plus 8 hand traps; no measured interaction density exists (Inferred).
D8 Going-Second & Board-Breaking Power 71 3 Droplet, 2 MST, Final Bringer, Nibiru, and going-second hand traps give real board-breaking; no going-second split was supplied (Inferred).
D9 Offensive Pressure & Closing Power 68 Sheou 3500, House 3000, and Chaos Angel 3500 can close after clears, but no recorded lethal data exists (Inferred).
D10 Main Deck Efficiency & Flexibility 63 The 13-card main-deck Dragonmaid core plus many flex/tech slots is compact but includes conditional cards like Hospitality/Changeover (Inferred).
D11 Extra Deck Efficiency & Coverage 71 The 9-card Extra Deck covers Fusion/Synchro/Link with House x2, Sheou, Lady's, Filia, Khaos, Chaos Angel, Hieratic, and Gravity (Observed).
D12 Side Deck Adaptability 35 Side count is 0 and no post-side data exists; a Duel Links side plan cannot be evaluated (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; matchup fit is neutral/provisional, not evidence of meta strength (Provisional).
D14 Pilotability & Error Tolerance 64 Moderate decision complexity comes from tag-out timing and fusion/hand-trap choices; no combo-step data confirms high error tolerance (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine compactness (2); non-engine and conditional starter density (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dragonmaid core has strong GY/recursion grind through tag-outs, Tidying, House, and Sheou.
  • Sheou provides an omni-negate with 3500 ATK and a return-summon loop.
  • High non-engine interaction density: Droplet x3, Droll x3, Nibiru x2, Veiler x2, Crow, and Fuwalos.
  • Extra Deck has broad Fusion/Synchro/Link coverage with House x2, Sheou, Lady's, Filia, Khaos, Chaos Angel, Hieratic, and Gravity.
  • Bystial Magnamhut adds Dragon search and GY interaction within the legal Semi-Limited count.

Weaknesses

  • Only about five clean one-card engine starters in a 30-card deck, so low-engine hands are possible.
  • Hospitality and Changeover are conditional and can be awkward without the right Dragonmaid targets/materials.
  • No recorded combo boards means ceiling, median, and real conversion are text-only inferences.
  • No Side Deck is present, so post-side adaptation is absent.
  • No dated metagame or tournament data exists, leaving matchup claims provisional.
  • Usage-stat flags conflict with the resolved card list for several Extra Deck core cards.

Critical choke points

  • Stopping the first Normal Summon of Parlor or Chamber can leave the engine stranded.
  • Hospitality without a Dragonmaid target in hand or GY is a dead conditional card.
  • Changeover needs correct Fusion materials and does not start the engine alone.
  • Sheou's negate can be baited; losing Sheou removes the main omni-interaction piece.
  • GY hate or banish effects can disrupt the Dragonmaid recursion loop.
Priority Remove Add Reason
1 1 Mystical Space Typhoon 1 Chamber Dragonmaid Raising clean starter density improves the deck's main consistency bottleneck.
2 1 Final Bringer of the End Times 1 Dragonmaid Hospitality More Dragonmaid access can improve engine bridging, though Hospitality remains conditional.
3 none A 9-card Side Deck package if best-of-3 side rules apply No Side Deck is present, so post-side adaptation cannot currently be evaluated.

Evidence & confidence

  • Verified: Deck is legal for duel-links at 30 Main Deck, 9 Extra Deck, and 0 Side Deck.; Bystial Magnamhut is Semi-Limited and the deck runs 2 legal copies.; Card texts for Dragonmaid Sheou, Tidying, Hospitality, Parlor, Chamber, and related cards are present.; Usage statistics show Dragonmaid core cards are typically included in the archetype's lists.
  • Observed: Composition: 17 exact-name Dragonmaid copies and 22 off-archetype copies across Main/Extra.; Role tags: 8 hand traps, 11 tech cards, 5 searcher-text cards, 5 negation-text cards, and 8 removal-text cards.; The deck has 0 recorded combo boards in the evidence pack.; Extra Deck is 6 Fusion, 1 Synchro, and 2 Link monsters.
  • Inferred: P(>=1 Parlor/Chamber in a 5-card opening hand) is about 0.627.; Estimated full-brick/low-engine rate is roughly 15-20%.; Sheou negate plus House/Tidying recursion is the realistic text-based ceiling.; Median board is closer to one Sheou negate or a modest Dragonmaid field than a large multi-negate board.; Dragonmaid recursion gives better-than-average grind but not strong first-turn resilience to a stopped Normal Summon.; Droplet/MST/Nibiru/hand-trap density gives real going-second board-breaking.
  • Provisional: Meta Power is null/provisional because no dated metagame sample was supplied.; Matchup coverage and format fit are provisional without tournament context.; Side Deck adaptability is provisional because the side count is 0 and no post-side data exists.; Tournament Reliability is estimated from consistency and error tolerance, not measured event results.
  • Data gaps: No combos supplied - combo floor/median/ceiling is text-only inference. No tournament link - archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Usage statistics mark several Extra Deck core cards as not in this deck even though the resolved card list includes them; the resolved list is treated as authoritative.

More Duel Links Info

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