Traptrix Deck #773970 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Mulcharmy Fuwalos x3, Traptrix Dionaea x3, Traptrix Myrmeleo x3 - Skill: Traptrix Territory. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Traptrix Territory
Main Deck (30)
- Droll & Lock Bird x2
- Kumongous, the Sticky String Kaiju x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Traptrix Atrax x1
- Traptrix Dionaea x3
- Traptrix Mantis x1
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Traptrip Garden x3
- Break Off Trap Hole x1
- Floodgate Trap Hole x1
- Terrifying Trap Hole Nightmare x1
- Time-Space Trap Hole x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 70 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 65 |
- Primary strategy: Control
- Secondary strategies: Midrange, Trap-based Disruption
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Out-grind the opponent with recursive 'Hole' Normal Trap disruption backed by Traptrix Sera/Cularia loops, then close with Traptrix Atypus (2800 ATK), Traptrix Pinguicula or Super Starslayer TY-PHON - Sky Crisis in a 4000 LP format.; Tempo beatdown after clearing the board with Kaiju/Nibiru/Underworld Goddess of the Closed World, then swinging with boosted Traptrix bodies.
- Turn 1 (going first): Open with a Traptrix Normal Summon (Myrmeleo/Pudica/Mantis) or Traptrip Garden for a second Normal Summon, link into Traptrix Sera, set 1-2 'Hole' Normal Traps, and hold Sera's trigger to summon a Traptrix from Deck on the opponent's turn.
- Turn 2 (going second): Break the board with Kumongous Kaiju / Nibiru / Underworld Goddess / S:P Little Knight, then land a Normal Summon, convert to Sera or Traptrix Atypus, and trade traps for the opponent's remaining interaction before swinging.
- Recovery: Recycle with Traptrix Cularia re-Setting Hole traps, Traptrix Dionaea re-Setting Hole traps from GY, Traptrix Holeutea banishing itself to revive a Traptrix, and Traptrix Pinguicula detaching for a Traptrix search.
- After siding: None in the export — Side Deck is 0/9, so the list has no configured answer package for backrow-heavy or trap-immune matchups.
Why it scores here
This is a trap-first control system: twenty archetype copies (Traptrip Garden, Myrmeleo, Pudica, Dionaea, Holeutea, plus Atrax/Mantis) mean it almost always opens some functional line, and the engine converts that opening into a Sera-plus-2-Hole-trap board rather than into a large combo board, so its ceiling is deliberately modest while its floor stays live. Interaction is the deck's real payload — eight Normal Traps with removal/negation text, layered with Rafflesia's protection, Atypus and Underworld Goddess — and the recursion package (Cularia, Dionaea, Holeutea, Pinguicula) lets it keep trading across turns, which is why the Control profile weights land on resource economy and end-board quality. It loses points on deck size and non-engine density: running the 30-card maximum with 2 Kaiju, 2 Droll and 1 Nibiru adds going-first dead weight, and the empty Side Deck means there is no configured post-side answer package. The nine Extra slots, however, are fully covered with the archetype-standard Sera/Cularia/Atypus/Pinguicula/Rafflesia set plus S:P, I:P, TY-PHON and Underworld Goddess — note the usage-stat 'missing core' flags contradict the resolved card list and were not used against the deck. Popularity and archetype representation earned no points here, Meta Power stays provisional, and the score was not produced by averaging individual card power — it comes from starter density, trap interaction density, recursion depth and the brick/dilution penalties acting on the system as a whole.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 78 | Six engine cards at three copies (Garden, Myrmeleo, Pudica, Dionaea, Holeutea) push P(>=1 starter) near 0.95 even on a Duel Links-sized opening hand, though the 30-card maximum trims the tail (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 68 | Roughly five non-engine cards (2 Kumongous, 2 Droll & Lock Bird, 1 Nibiru) are near-dead going first, and several Hole traps are conditional 1-ofs, giving an estimated full-brick rate around 9% (Inferred). |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards exist; the ceiling read from card text is Garden's extra Normal Summon into Sera plus Rafflesia/Atypus with 1-2 set Hole traps, which is layered but not large under 4000 LP rules (Inferred). |
| D4 | Combo Floor & Median Output | 60 | The median turn is a Normal Summon plus 1-2 set Hole traps with Sera online — a low-power but functional output that rarely fails to interact (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 62 | Sera summons a differently named Traptrix on each Normal Trap activation, Cularia re-Sets the Hole trap, Dionaea recycles from GY and Holeutea revives from banish, so a single negated Normal Summon is not fatal (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 72 | Four separate recursion engines (Cularia, Dionaea, Holeutea, Pinguicula) plus Sera deck-summoning give the deck more sustained card flow than most Duel Links trap decks (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Eight Normal Traps carry destruction, shuffle-back, flip-down and effect-negation text, backed by Rafflesia's anti-targeting protection and Underworld Goddess's blanket negation; interaction is broad but reactive (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 62 | Two Kaiju, Nibiru, Droll, Mulcharmy Fuwalos, S:P Little Knight and Underworld Goddess are genuine board-breaking tools for a 30-card list, though several are 1-of variance plays (Inferred). |
| D9 | Offensive Pressure & Closing Power | 60 | Atypus reaches 2800 ATK with a Normal Trap in GY, Pinguicula 2500, TY-PHON and Goddess 2900-3000 — sufficient to close a 4000 LP game but slow without a cleared board (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 62 | Thirty cards is the format maximum, spread over 16 distinct names with five single-copy trap flex slots; coherent, but the size dilutes the three-of core (Verified). |
| D11 | Extra Deck Efficiency & Coverage | 78 | All nine Extra slots are purposeful — Sera, Cularia, Atypus, Pinguicula, Rafflesia plus S:P, I:P, TY-PHON and Underworld Goddess — matching the archetype-standard toolbox (Verified). |
| D12 | Side Deck Adaptability | 45 | The Side Deck is empty at 0 of 9 slots, so no post-side configuration or swap plan is present in the export (Verified). |
| D13 | Matchup Coverage & Format Fit | 58 | No tournament link or dated metagame sample is available; the deck structurally fits a low-LP control format but every matchup claim remains unsupported (Provisional). |
| D14 | Pilotability & Error Tolerance | 65 | High redundancy and a mostly reactive gameplan make the deck forgiving to pilot, although Sera/Garden sequencing and trap-timing decisions reward experience (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 65. Modifiers: Complete Extra Deck toolkit (2); Maximum deck size with non-engine dilution (-2); No configured Side Deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ 0.4 · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high starter density: 20 functional engine cards in 30 slots, so an opening Traptrix or Traptrip Garden is close to guaranteed.
- Deep recursion loop (Sera + Cularia + Dionaea + Holeutea + Pinguicula) that keeps re-arming 'Hole' traps turn after turn.
- Eight Normal Traps provide layered, type-diverse interaction in a 4000 LP format where removal converts directly into wins.
- Nine well-chosen Extra Deck slots covering both the archetype package and premium generic removal/negation.
- Real board-breaking suite (Kaiju, Nibiru, Underworld Goddess, S:P, TY-PHON) that many Duel Links trap decks lack.
Weaknesses
- Runs the format-maximum 30 cards, diluting the three-of engine and increasing variance.
- Five non-engine cards (2 Kaiju, 2 Droll, 1 Nibiru) are frequently dead on the going-first turn.
- No Side Deck means no configured post-side plan against backrow-heavy or trap-immune strategies.
- Interaction is almost entirely reactive — 'Hole' traps need the opponent to summon, so a slow opponent or a backrow-clearing line blanks much of the deck.
- Only one copy of Traptrix Sera; losing it removes the primary engine trigger for the turn.
Critical choke points
- Traptrix Sera is a single copy and the main recursion trigger for every Normal Trap activation.
- Traptrip Garden is the only source of the extra Normal Summon and is a three-of with no in-archetype hard search beyond Pudica.
- The deck's disruption is conditional on the opponent Special Summoning or activating effects, so it can be played around by a slower plan.
- A single Kaiju or Nibiru in a 30-card deck is high-variance as an out to an established board.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Kumongous, the Sticky String Kaiju | 1 Traptrix Mantis (second copy) | Raises monster/Normal Summon density and reduces a card that is essentially dead on the going-first turn. |
| 2 | 1 Terrifying Trap Hole Nightmare | 1 Chain Hole or 1 Traptrix Arachnocampa | Terrifying Trap Hole Nightmare is a conditional singleton; the usage data supports Chain Hole/Arachnocampa as archetype-standard flex slots with broader application. |
| 3 | Empty Side Deck (0 of 9) | A 9-card Side Deck of legal anti-backrow and anti-combo cards | The export has no post-side plan, which is the deck's largest structural gap in best-of-three play. |
| 4 | 1 Droll & Lock Bird | 1 additional 'Hole' Normal Trap | Droll is matchup-dependent and the deck benefits more from consistent on-theme trap density in a control shell. |
Evidence & confidence
- Verified: Deck is Legal in Duel Links: 30 Main, 9 Extra, 0 Side, no restricted cards, no size violations.; Card text and banlist status for all 30 Main and 9 Extra cards as resolved in the evidence pack.; Extra Deck contains Sera, Cularia, Atypus, Pinguicula, Rafflesia, S:P, I:P, TY-PHON and Underworld Goddess.; Side Deck is empty (0 of 9 slots).; Main Deck composition: 20 Traptrix/Hole engine copies, 8 Normal Traps, 16 distinct names.
- Observed: Archetype usage statistics show 11 of 24 listed core cards matched in this list, with Garden, Pudica, Holeutea and Atrax at 100% inclusion.; No recorded combo boards exist for this deck (combo data.total combos = 0).
- Inferred: P(>=1 starter) is roughly 0.95 even under a smaller Duel Links opening hand; brick rate estimated near 9%.; Trap-based interaction plus recursion loops give above-average grind for the format.; The deck's ceiling line is Sera + Rafflesia/Atypus behind 1-2 set Hole traps.; Sequencing decisions around Sera, Garden and trap timing drive most of the deck's variance.
- Provisional: Matchup coverage and format fit cannot be established without a dated metagame sample or tournament link.; Meta Power is null/provisional.
- Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates). Usage statistics flag several Extra Deck cards as 'missing core' with copies_in_deck 0, which contradicts the resolved card list showing those cards present at 1 copy each; the card list was treated as authoritative. Probabilities in the evidence pack assume 5/6-card opening hands rather than Duel Links hand sizes; consistency figures were adjusted downward accordingly. Meta Power is Provisional unless a dated metagame sample is supplied.
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