Shining Sarcophagus Deck #773969 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Silent Magician Zero x3, Shining Sarcophagus x3, D.D. Crow x2 - Skill: Light the Way to the Future. Created Oct 25, 2026 by YGO Mod.
Deck Shining Sarcophagus Duel Links
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Light the Way to the Future
Main Deck (30)
- Archfiend's Advent x1
- D.D. Crow x2
- Dark Magician Girl the Magician's Apprentice x2
- Dark Magician the Magician of Black Magic x1
- Gandora-G the Dragon of Destruction x2
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x2
- Photon Jumper x1
- Silent Magician Zero x3
- Silent Swordsman Zero x1
- Witch of the Black Forest x1
- Ghost Ogre & Snow Rabbit x2
- Dark Magical Curtain x1
- Future Silence x2
- Galaxy Journey x1
- Shining Sarcophagus x3
- The Gaze of Timaeus x1
- Turn Silence x2
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 65 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 61 |
- Primary strategy: Midrange
- Secondary strategies: Control, Tempo
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Resolve Shining Sarcophagus, convert it into a layered negate/disruption board (Turn Silence, Silent Magician Zero, Silent Swordsman Zero, Number 90: Galaxy-Eyes Photon Lord) and out-grind the opponent with a once-per-turn search plus 2500-3000 ATK closers.; Dark Magician / Timaeus fusion burst: The Gaze of Timaeus or Dark Magical Curtain turning Dark Magician the Magician of Black Magic into Red-Eyes Dark Dragoon (destroy + burn) or Dark Magician of Destruction.
- Turn 1 (going first): Open Shining Sarcophagus directly or via Dark Magician Girl the Magician's Apprentice / Future Silence, then Special Summon the mention-monsters (Gandora-G, Dark Magician the Magician of Black Magic, Archfiend's Advent) and hold Turn Silence or Silent Swordsman Zero as interaction; build Number 90 or Dragoon where the Extra access allows.
- Turn 2 (going second): Lead with the six main-deck hand traps (Nibiru, Mulcharmy Fuwalos, Ghost Ogre, D.D. Crow) to blunt the opponent's line, then use Gandora-G's field wipe, Dragoon's destruction, Underworld Goddess (uses an opponent's monster as material and negates all face-up monsters) and Archfiend's Advent's take-control to crack the board before swinging.
- Recovery: Shining Sarcophagus keeps searching every turn, Dark Magician of Destruction can Special Summon itself from the Extra Deck when a Spell is activated, Galaxy Journey revives a banished LIGHT/DARK (including a Gandora-G-banish line), and Witch of the Black Forest replaces itself when sent from field to GY.
- After siding: Duel Links ladder has no side deck (side_count 0), so adaptation happens through main-deck swaps of the hand-trap suite and the conditional one-ofs; no post-side performance data exists.
Why it scores here
Shining Sarcophagus is scored as a midrange system, not as a pile of good cards: the engine group is dense (19 copies, ~99.7% to open at least one) but the genuinely 'live' turn-1 line - Shining Sarcophagus itself or Dark Magician Girl the Magician's Apprentice to fetch it - sits near 63% on five cards, so the floor is a modest two-interaction board rather than a fortress. What the deck does well is layer three different negate types (Turn Silence, Silent Magician Zero, Silent Swordsman Zero) on top of Red-Eyes Dark Dragoon and Number 90, then grind with a once-per-turn search plus Future Silence refilling to six. Going second it leans on six main-deck hand traps plus Gandora-G's field wipe and Underworld Goddess rather than on dedicated board breakers. Combos evidence is empty, so the ceiling and median are text-only inference and confidence is capped at Medium. The score reflects consistency, interaction layering and grind on the system; it earns nothing from archetype popularity or tournament share (no dated sample exists), and no individual card score was averaged in.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | Core group is 19 copies with P(>=1 in opening 5) ~ 0.997, searcher-text group 10 copies ~ 0.89, but the live Sarcophagus-or-Apprentice line is only ~0.63 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | Eight distinct singletons plus five conditional high-Level bodies (Gandora-G, Dark Magician, Archfiend's Advent, Nibiru, Apprentice) leave roughly a 15% low-quality-hand band (Inferred). |
| D3 | Combo Conversion & Ceiling | 68 | No recorded boards; best text line is Sarcophagus + Number 90 (monster-effect negate) + Red-Eyes Dark Dragoon (indestructible, untargetable, destroy + burn) + a Silent negate (Inferred). |
| D4 | Combo Floor & Median Output | 58 | Median expectation is Sarcophagus plus one mention-monster and one set Turn Silence - a two-interaction board, since combos_evidence holds zero scored boards (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 58 | Turn Silence, Silent Swordsman Zero and Silent Magician Zero layer three distinct negate types, but nearly every route is gated on keeping Shining Sarcophagus face-up (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 66 | Sarcophagus searches once per turn, Future Silence draws both players to six during the Battle Phase, and Witch of the Black Forest plus Dark Magician of Destruction provide recursion (Inferred). |
| D7 | End-Board & Interaction Quality | 68 | Six negation-text cards and six main-deck hand traps; Dragoon (destroy + burn, untargetable) and Number 90 (effect negate with Photon-material protection) are the durable pieces (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 65 | Six-card going-second hand has ~0.77 P(>=1 relevant hand trap); Gandora-G destroys as many cards as possible, Dragoon destroys, Underworld Goddess eats a monster and negates everything, Archfiend's Advent steals (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | Closing bodies are 3000 ATK Dragoon, 3000 ATK Underworld Goddess, 3500 ATK Chaos Angel and Archfiend's Advent's +500 ATK aura, all reachable but none guaranteed (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 62 | 30 cards / 18 distinct with eight singletons; the Sarcophagus core is compact, but the Dark Magician-Timaeus sub-package adds severally conditional slots (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 62 | Nine Extra slots are mostly archetype-standard, yet Master of Chaos has no Chaos/Black Luster Soldier Ritual material and Number 68 needs two Level 8s while only Gandora-G is Level 8 (Inferred). |
| D12 | Side Deck Adaptability | 42 | Duel Links ladder runs no side deck (side_count 0), so adaptability is expressed only through main-deck swaps and no post-side performance data exists (Provisional). |
| D13 | Matchup Coverage & Format Fit | 62 | No dated metagame sample and no tournament link, so format fit is judged provisionally from the archetype's interaction profile rather than measured representation (Provisional). |
| D14 | Pilotability & Error Tolerance | 62 | Lines are short and fairly linear (Sarcophagus, deploy, hold Turn Silence) but the many conditional one-ofs create decision traps; no combo data exists to measure complexity (Inferred). |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Dependence on a single engine card (-3); Hard-garnet / conditional body burden (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ 0.26 · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high engine density: 19 core-package copies give ~99.7% to open at least one piece, and 10 searcher-text cards give ~89% access on five cards (Inferred).
- Three different negate types across three different card classes (Turn Silence on a monster effect, Silent Magician Zero on a Spell, Silent Swordsman Zero on a targeting effect) make interaction hard to play around with a single answer (Inferred).
- Genuine grind engine: once-per-turn Sarcophagus search plus Future Silence refilling both hands to six in the Battle Phase (Inferred).
- Strong closing bodies in a 4000-LP format: Red-Eyes Dark Dragoon (untargetable, indestructible, destroy + burn), Number 90: Galaxy-Eyes Photon Lord and 3500 ATK Chaos Angel (Inferred).
- Real going-second interaction suite: six main-deck hand traps plus Gandora-G's board wipe, Underworld Goddess and Archfiend's Advent's take-control (Inferred).
Weaknesses
- The 'live' turn-1 rate (~63%) is noticeably lower than the raw engine density suggests, because most payoffs require Shining Sarcophagus to already be face-up (Inferred).
- Eight distinct singletons create high hand-to-hand variance and several conditional high-Level bodies (Gandora-G, Dark Magician, Archfiend's Advent, Nibiru) that do nothing on their own (Inferred).
- Shining Sarcophagus is only protected from monster-effect destruction; Spell/Trap removal on it invalidates a large share of the hand (Inferred).
- Master of Chaos has no Chaos / Black Luster Soldier Ritual material in the list and Number 68: Sanaphond the Sky Prison needs two Level 8s while only Gandora-G is Level 8, so two of nine Extra slots are rarely usable (Inferred).
- No side deck exists in this format, so the deck cannot transform for a bad matchup (Verified for side_count 0; consequence Inferred).
Critical choke points
- Shining Sarcophagus itself: remove or negate it and Gandora-G, Dark Magician the Magician of Black Magic, Archfiend's Advent and all three Silent negates stop functioning.
- Dark Magician Girl the Magician's Apprentice is the only main-deck card that converts into Sarcophagus from a non-Sarcophagus hand; negating its search strands the hand.
- The Timaeus line needs Dark Magician the Magician of Black Magic on field plus The Gaze of Timaeus in hand - a two-card, two-one-of requirement.
- Gandora-G's wipe costs half the LP, which is a large fraction of a 4000-LP life total if the follow-up does not close.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Master of Chaos | Knightmare Phoenix | Master of Chaos requires a Chaos or Black Luster Soldier Ritual Monster as material and no Ritual monster exists in the list, while Knightmare Phoenix is a generic Spell/Trap-removal link that ~87% of the archetype's recorded lists run (Inferred). |
| 2 | Number 68: Sanaphond the Sky Prison | Gadget Trio | Sanaphond needs two Level 8 monsters and only Gandora-G is Level 8 in this build, so the slot is close to dead; Gadget Trio is a far more accessible link body at ~87% archetype inclusion (Inferred). |
| 3 | Dark Magical Curtain | Future Silence (3rd copy) | Curtain's bonus Spell/Trap search only triggers when the Summoned monster's original name is Dark Magician or Dark Magician Girl, which this list does not contain; a third Future Silence raises the live-starter rate instead (Inferred). |
Evidence & confidence
- Verified: Legality: 30 Main / 9 Extra / 0 Side within Duel Links caps; zero violations under the BanDuelLink field.; Galaxy Journey is Limited (1 copy run, legal) and Photon Jumper is Semi-Limited (1 of 2 allowed, legal).; Card texts for all 27 resolved cards, including material requirements on Red-Eyes Dark Dragoon, Master of Chaos and Dark Magician of Destruction.; Side deck count is 0 in a format whose side cap is 9.
- Observed: Archetype usage statistics: 22 cards at >=50% inclusion, e.g. I:P Masquerena / Underworld Goddess / Number 90 / Dark Magician of Destruction at 100%, Shining Sarcophagus at 73.9%, Future Silence at 56.5%.; Deck composition: 18 distinct Main Deck cards, copy histogram 8 singletons / 8 pairs / 2 triples.; Zero scored combo boards in combos_evidence (total_combos 0).
- Inferred: P(live starter) ~ 0.63 and full-brick band ~ 0.15 from hypergeometric maths on the resolved 30-card list.; Median board is Sarcophagus + one mention-monster + one set Turn Silence, giving roughly two interactions.; Master of Chaos and Number 68: Sanaphond the Sky Prison are near-unusable with this material set.; Removal of Shining Sarcophagus strands a large fraction of the hand.
- Provisional: Meta Power is null: no dated metagame sample was supplied.; Matchup Coverage & Format Fit is scored from the archetype's interaction profile, not from measured representation.; Side Deck Adaptability is effectively not applicable in this format.
- Data gaps: No combos supplied - combo floor, median and ceiling are text-only inference. No tournament link - archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. usage_statistics marks 8 Extra Deck cards (I:P Masquerena, Underworld Goddess, Number 90, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Number 68, S:P Little Knight, Chaos Angel) as 'in_this_deck: false' even though the resolved card list contains them - likely a zone-mapping mismatch; the resolved card list was treated as the source of truth. The single attached guide (id 1491) has an empty snippet and 0 sections, so no human strategic intent could be extracted.
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