Shining Sarcophagus Deck #773969 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Silent Magician Zero x3, Shining Sarcophagus x3, D.D. Crow x2 - Skill: Light the Way to the Future. Created Oct 25, 2026 by YGO Mod.

Deck Shining Sarcophagus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Light the Way to the Future
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 25, 2026
59± 7/ 100
Power Score
Structural 63
Reliability 61
Going First 65
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 65
Going Second 64
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Midrange
  • Secondary strategies: Control, Tempo
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Resolve Shining Sarcophagus, convert it into a layered negate/disruption board (Turn Silence, Silent Magician Zero, Silent Swordsman Zero, Number 90: Galaxy-Eyes Photon Lord) and out-grind the opponent with a once-per-turn search plus 2500-3000 ATK closers.; Dark Magician / Timaeus fusion burst: The Gaze of Timaeus or Dark Magical Curtain turning Dark Magician the Magician of Black Magic into Red-Eyes Dark Dragoon (destroy + burn) or Dark Magician of Destruction.
  • Turn 1 (going first): Open Shining Sarcophagus directly or via Dark Magician Girl the Magician's Apprentice / Future Silence, then Special Summon the mention-monsters (Gandora-G, Dark Magician the Magician of Black Magic, Archfiend's Advent) and hold Turn Silence or Silent Swordsman Zero as interaction; build Number 90 or Dragoon where the Extra access allows.
  • Turn 2 (going second): Lead with the six main-deck hand traps (Nibiru, Mulcharmy Fuwalos, Ghost Ogre, D.D. Crow) to blunt the opponent's line, then use Gandora-G's field wipe, Dragoon's destruction, Underworld Goddess (uses an opponent's monster as material and negates all face-up monsters) and Archfiend's Advent's take-control to crack the board before swinging.
  • Recovery: Shining Sarcophagus keeps searching every turn, Dark Magician of Destruction can Special Summon itself from the Extra Deck when a Spell is activated, Galaxy Journey revives a banished LIGHT/DARK (including a Gandora-G-banish line), and Witch of the Black Forest replaces itself when sent from field to GY.
  • After siding: Duel Links ladder has no side deck (side_count 0), so adaptation happens through main-deck swaps of the hand-trap suite and the conditional one-ofs; no post-side performance data exists.

Why it scores here

Shining Sarcophagus is scored as a midrange system, not as a pile of good cards: the engine group is dense (19 copies, ~99.7% to open at least one) but the genuinely 'live' turn-1 line - Shining Sarcophagus itself or Dark Magician Girl the Magician's Apprentice to fetch it - sits near 63% on five cards, so the floor is a modest two-interaction board rather than a fortress. What the deck does well is layer three different negate types (Turn Silence, Silent Magician Zero, Silent Swordsman Zero) on top of Red-Eyes Dark Dragoon and Number 90, then grind with a once-per-turn search plus Future Silence refilling to six. Going second it leans on six main-deck hand traps plus Gandora-G's field wipe and Underworld Goddess rather than on dedicated board breakers. Combos evidence is empty, so the ceiling and median are text-only inference and confidence is capped at Medium. The score reflects consistency, interaction layering and grind on the system; it earns nothing from archetype popularity or tournament share (no dated sample exists), and no individual card score was averaged in.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Core group is 19 copies with P(>=1 in opening 5) ~ 0.997, searcher-text group 10 copies ~ 0.89, but the live Sarcophagus-or-Apprentice line is only ~0.63 (Inferred).
D2 Opening-Hand Quality & Brick Management 60 Eight distinct singletons plus five conditional high-Level bodies (Gandora-G, Dark Magician, Archfiend's Advent, Nibiru, Apprentice) leave roughly a 15% low-quality-hand band (Inferred).
D3 Combo Conversion & Ceiling 68 No recorded boards; best text line is Sarcophagus + Number 90 (monster-effect negate) + Red-Eyes Dark Dragoon (indestructible, untargetable, destroy + burn) + a Silent negate (Inferred).
D4 Combo Floor & Median Output 58 Median expectation is Sarcophagus plus one mention-monster and one set Turn Silence - a two-interaction board, since combos_evidence holds zero scored boards (Inferred).
D5 Interruption Resilience & Route Redundancy 58 Turn Silence, Silent Swordsman Zero and Silent Magician Zero layer three distinct negate types, but nearly every route is gated on keeping Shining Sarcophagus face-up (Inferred).
D6 Resource Economy, Recovery & Grind 66 Sarcophagus searches once per turn, Future Silence draws both players to six during the Battle Phase, and Witch of the Black Forest plus Dark Magician of Destruction provide recursion (Inferred).
D7 End-Board & Interaction Quality 68 Six negation-text cards and six main-deck hand traps; Dragoon (destroy + burn, untargetable) and Number 90 (effect negate with Photon-material protection) are the durable pieces (Inferred).
D8 Going-Second & Board-Breaking Power 65 Six-card going-second hand has ~0.77 P(>=1 relevant hand trap); Gandora-G destroys as many cards as possible, Dragoon destroys, Underworld Goddess eats a monster and negates everything, Archfiend's Advent steals (Inferred).
D9 Offensive Pressure & Closing Power 65 Closing bodies are 3000 ATK Dragoon, 3000 ATK Underworld Goddess, 3500 ATK Chaos Angel and Archfiend's Advent's +500 ATK aura, all reachable but none guaranteed (Inferred).
D10 Main Deck Efficiency & Flexibility 62 30 cards / 18 distinct with eight singletons; the Sarcophagus core is compact, but the Dark Magician-Timaeus sub-package adds severally conditional slots (Inferred).
D11 Extra Deck Efficiency & Coverage 62 Nine Extra slots are mostly archetype-standard, yet Master of Chaos has no Chaos/Black Luster Soldier Ritual material and Number 68 needs two Level 8s while only Gandora-G is Level 8 (Inferred).
D12 Side Deck Adaptability 42 Duel Links ladder runs no side deck (side_count 0), so adaptability is expressed only through main-deck swaps and no post-side performance data exists (Provisional).
D13 Matchup Coverage & Format Fit 62 No dated metagame sample and no tournament link, so format fit is judged provisionally from the archetype's interaction profile rather than measured representation (Provisional).
D14 Pilotability & Error Tolerance 62 Lines are short and fairly linear (Sarcophagus, deploy, hold Turn Silence) but the many conditional one-ofs create decision traps; no combo data exists to measure complexity (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 65, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: Dependence on a single engine card (-3); Hard-garnet / conditional body burden (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ 0.26 · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high engine density: 19 core-package copies give ~99.7% to open at least one piece, and 10 searcher-text cards give ~89% access on five cards (Inferred).
  • Three different negate types across three different card classes (Turn Silence on a monster effect, Silent Magician Zero on a Spell, Silent Swordsman Zero on a targeting effect) make interaction hard to play around with a single answer (Inferred).
  • Genuine grind engine: once-per-turn Sarcophagus search plus Future Silence refilling both hands to six in the Battle Phase (Inferred).
  • Strong closing bodies in a 4000-LP format: Red-Eyes Dark Dragoon (untargetable, indestructible, destroy + burn), Number 90: Galaxy-Eyes Photon Lord and 3500 ATK Chaos Angel (Inferred).
  • Real going-second interaction suite: six main-deck hand traps plus Gandora-G's board wipe, Underworld Goddess and Archfiend's Advent's take-control (Inferred).

Weaknesses

  • The 'live' turn-1 rate (~63%) is noticeably lower than the raw engine density suggests, because most payoffs require Shining Sarcophagus to already be face-up (Inferred).
  • Eight distinct singletons create high hand-to-hand variance and several conditional high-Level bodies (Gandora-G, Dark Magician, Archfiend's Advent, Nibiru) that do nothing on their own (Inferred).
  • Shining Sarcophagus is only protected from monster-effect destruction; Spell/Trap removal on it invalidates a large share of the hand (Inferred).
  • Master of Chaos has no Chaos / Black Luster Soldier Ritual material in the list and Number 68: Sanaphond the Sky Prison needs two Level 8s while only Gandora-G is Level 8, so two of nine Extra slots are rarely usable (Inferred).
  • No side deck exists in this format, so the deck cannot transform for a bad matchup (Verified for side_count 0; consequence Inferred).

Critical choke points

  • Shining Sarcophagus itself: remove or negate it and Gandora-G, Dark Magician the Magician of Black Magic, Archfiend's Advent and all three Silent negates stop functioning.
  • Dark Magician Girl the Magician's Apprentice is the only main-deck card that converts into Sarcophagus from a non-Sarcophagus hand; negating its search strands the hand.
  • The Timaeus line needs Dark Magician the Magician of Black Magic on field plus The Gaze of Timaeus in hand - a two-card, two-one-of requirement.
  • Gandora-G's wipe costs half the LP, which is a large fraction of a 4000-LP life total if the follow-up does not close.
Priority Remove Add Reason
1 Master of Chaos Knightmare Phoenix Master of Chaos requires a Chaos or Black Luster Soldier Ritual Monster as material and no Ritual monster exists in the list, while Knightmare Phoenix is a generic Spell/Trap-removal link that ~87% of the archetype's recorded lists run (Inferred).
2 Number 68: Sanaphond the Sky Prison Gadget Trio Sanaphond needs two Level 8 monsters and only Gandora-G is Level 8 in this build, so the slot is close to dead; Gadget Trio is a far more accessible link body at ~87% archetype inclusion (Inferred).
3 Dark Magical Curtain Future Silence (3rd copy) Curtain's bonus Spell/Trap search only triggers when the Summoned monster's original name is Dark Magician or Dark Magician Girl, which this list does not contain; a third Future Silence raises the live-starter rate instead (Inferred).

Evidence & confidence

  • Verified: Legality: 30 Main / 9 Extra / 0 Side within Duel Links caps; zero violations under the BanDuelLink field.; Galaxy Journey is Limited (1 copy run, legal) and Photon Jumper is Semi-Limited (1 of 2 allowed, legal).; Card texts for all 27 resolved cards, including material requirements on Red-Eyes Dark Dragoon, Master of Chaos and Dark Magician of Destruction.; Side deck count is 0 in a format whose side cap is 9.
  • Observed: Archetype usage statistics: 22 cards at >=50% inclusion, e.g. I:P Masquerena / Underworld Goddess / Number 90 / Dark Magician of Destruction at 100%, Shining Sarcophagus at 73.9%, Future Silence at 56.5%.; Deck composition: 18 distinct Main Deck cards, copy histogram 8 singletons / 8 pairs / 2 triples.; Zero scored combo boards in combos_evidence (total_combos 0).
  • Inferred: P(live starter) ~ 0.63 and full-brick band ~ 0.15 from hypergeometric maths on the resolved 30-card list.; Median board is Sarcophagus + one mention-monster + one set Turn Silence, giving roughly two interactions.; Master of Chaos and Number 68: Sanaphond the Sky Prison are near-unusable with this material set.; Removal of Shining Sarcophagus strands a large fraction of the hand.
  • Provisional: Meta Power is null: no dated metagame sample was supplied.; Matchup Coverage & Format Fit is scored from the archetype's interaction profile, not from measured representation.; Side Deck Adaptability is effectively not applicable in this format.
  • Data gaps: No combos supplied - combo floor, median and ceiling are text-only inference. No tournament link - archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. usage_statistics marks 8 Extra Deck cards (I:P Masquerena, Underworld Goddess, Number 90, Red-Eyes Dark Dragoon, Dark Magician of Destruction, Number 68, S:P Little Knight, Chaos Angel) as 'in_this_deck: false' even though the resolved card list contains them - likely a zone-mapping mismatch; the resolved card list was treated as the source of truth. The single attached guide (id 1491) has an empty snippet and 0 sections, so no human strategic intent could be extracted.

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Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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