Stardust / Synchron Deck #773962 — Yu-Gi-Oh! Duel Links

22 Main, 9 Extra, incl. Droll & Lock Bird x3, Stardust Trail x3, Forbidden Droplet x3 - Skill: Bonds of the Converging Stars. Created Oct 25, 2026 by YGO Mod.

Deck Stardust / Synchron Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Bonds of the Converging Stars
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 25, 2026
49± 6/ 100
Power Score
Structural 53
Reliability 49
Going First 53
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 53
Going Second 56
Meta Power provisional
Tournament Reliability 49
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro, Graveyard-centric
  • Format: duel-links

Legality

Main 22 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-climb into a Dragon boss (Stardust Dragon into Crimson Dragon tag-out, or Centur-Ion Auxila) backed by Forbidden Droplet and hand traps.; Board wipe via Satellite Warrior / Trishula, Zero Dragon of the Ice Barrier, then close with 3200-4000 ATK Dragons; Converging Wishes as a late-game payoff.
  • Turn 1 (going first): Resolve On Your Mark, Get Set, DUEL! for a Synchron, or open Stardust Trail plus a Tribute line, climb to a Level 8 Dragon Synchro and hold Droplet / Droll & Lock Bird plus a set Centur-Ion True Awakening.
  • Turn 2 (going second): Break the established board with Forbidden Droplet and Droll & Lock Bird, then Synchro into Satellite Warrior or Trishula, Zero Dragon of the Ice Barrier to clear, and convert with high-ATK Dragons.
  • Recovery: Rebuy the Graveyard with Shining Star Dragon, Synchro Rumble and Stardust Dragon's End Phase self-revive; Centur-Ion Atrii and Auxila keep cards flowing.
  • After siding: No Side Deck is built (0 of 9 slots), so adaptation is limited to the main-deck tech already present in a best-of-one Duel Links format.

Why it scores here

The deck is a 22-card Duel Links Synchro build whose plan is to turn an On Your Mark / Stardust Trail opener or a Centur-Ion small engine into a Level 8-12 Dragon Synchro backed by Forbidden Droplet and Droll & Lock Bird. It runs close to the archetype-standard core once the Extra Deck is counted (14 of the 15 tracked core cards are actually present), but it does so across eight singleton slots, so hands are 'one live line plus conditional pieces' rather than a redundant engine. With zero recorded boards in the evidence pack, the ceiling and the median are text-only inferences: the best line reaches a 2500-4000 ATK Dragon with a negate, while the median turn is one Synchro plus a hand trap. Popularity and archetype meta-share earned no points here, no dated metagame sample was supplied so Meta Power stays provisional, and the total is a weighted structural calculation over consistency, resilience, interaction and cost rather than an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Best single 3-of opener (On Your Mark / Stardust Trail) is 0.5584 in a five-card hand and the On Your Mark + Trail pair is roughly 0.28, with about a dozen engine cards live but most needing a partner (Inferred).
D2 Opening-Hand Quality & Brick Management 50 Eight singleton slots (Converging Wishes, Stand Up Centur-Ion!, True Awakening, Synchro Rumble, Emblema Oath, Primera, Atrii, Stardust Synchron) plus several cards that do nothing on turn 1 push the full-brick estimate to roughly 10% (Inferred).
D3 Combo Conversion & Ceiling 62 Text-only ceiling: Stardust Trail's Tribute line reaches a Level 8 Dragon Synchro, then Crimson Dragon's tag-out or Centur-Ion Auxila adds a 3000-4000 ATK negating body (Inferred).
D4 Combo Floor & Median Output 48 No recorded boards exist (combo data.total combos = 0); the median is inferred as one Level 8 Synchro plus a hand trap, far below the ceiling (Inferred).
D5 Interruption Resilience & Route Redundancy 50 Shining Star Dragon, Synchro Rumble and Stardust Dragon's self-revive provide repeat routes, but every line funnels through one Normal Summon and the single Limited Crimson Dragon (Inferred).
D6 Resource Economy, Recovery & Grind 53 On Your Mark's 2-counter draw-2, Centur-Ion Atrii's draw and Auxila/Primera Primus searches give real grind, but the engine spends cards quickly and Converging Wishes only pays off late (Inferred).
D7 End-Board & Interaction Quality 57 Interaction is layered but shallow: Forbidden Droplet x3, Droll & Lock Bird x3, Stardust Dragon's negate, Crimson Dragon's tag-out and one Counter Trap that requires a monster parked in the Spell & Trap Zone (Inferred).
D8 Going-Second & Board-Breaking Power 56 Going second the deck leans on Forbidden Droplet (0.6364 to open in six) plus Satellite Warrior and Trishula, Zero Dragon of the Ice Barrier removal, but the engine itself carries no built-in board breaker (Inferred).
D9 Offensive Pressure & Closing Power 63 Closing power is genuine once assembled - Shooting Quasar Dragon and Red Supernova Dragon at 4000 ATK, Ruddy Rose Dragon 3200, Satellite Warrior gaining 1000 per destroyed card - but the bottleneck is reaching them (Inferred).
D10 Main Deck Efficiency & Flexibility 50 22 cards over 13 distinct names; a seven-slot Centur-Ion splash that fields only two main-deck monsters is not compact and competes with the Synchron core for space (Inferred).
D11 Extra Deck Efficiency & Coverage 48 All nine Synchro slots are distinct, but there is no Level 5-7 bridge and the only Tuner Synchro is Level 8, so Shooting Quasar Dragon's 1 Tuner Synchro + non-Tuner Synchros totalling Level 4 is not producible and Red Supernova Dragon needs 3 Tuners in a three-zone format (Inferred from card text).
D12 Side Deck Adaptability 30 No Side Deck is built (0 of 9 slots), so post-side adaptation does not exist beyond the main-deck tech already listed (Verified).
D13 Matchup Coverage & Format Fit 51 No tournament link and no dated metagame sample; the attached guide asserts the archetype is a meta force, but that claim is provisional and did not move the score (Provisional).
D14 Pilotability & Error Tolerance 48 Many singletons plus multi-branch Synchro routing with no recorded combo steps make for a moderate-to-high error burden for an average pilot (Inferred).

How the score was computed

Strategy profile: 0.6. Structural ≈ 53, Going First ≈ 53, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 49. Modifiers: Conditional 1-of garnet burden (-2); Dependence on a Limited Extra Deck card (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ 0.28 · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Runs the archetype-standard core: 14 of the 15 tracked core cards are physically present once the Extra Deck is counted, so the ratio of engine cards matches proven tournament builds.
  • High-ATK, high-impact boss suite (Shooting Quasar Dragon 4000, Red Supernova Dragon 4000, Ruddy Rose Dragon 3200, Satellite Warrior with ATK gain) gives genuine closing power when the board is assembled.
  • Forbidden Droplet x3 (0.5584 to open in five, 0.6364 in six) is a format-grade board breaker that also functions as turn-1 interaction.
  • Multiple Graveyard rebuy routes (Shining Star Dragon, Synchro Rumble, Stardust Dragon self-revive, Stardust Trail from Graveyard) give the deck a second and third wave rather than a single push.
  • Droll & Lock Bird x3 gives pre-emptive combo-disruption coverage against search-heavy opponents.

Weaknesses

  • Eight singleton slots concentrate risk: several cards (Converging Wishes, True Awakening, Synchro Rumble) cannot be used on turn 1 and become empty draws.
  • The Centur-Ion splash occupies seven slots to field only two main-deck monsters, diluting the Synchron core without adding redundancy.
  • Shooting Quasar Dragon's printed material requirement (1 Tuner Synchro + non-Tuner Synchros totalling Level 4) cannot be met by this Extra Deck, and Red Supernova Dragon wants 3 Tuners in a three-zone format, so at least one Extra slot may be functionally dead.
  • Every line funnels through a single Normal Summon or a single On Your Mark resolution; one negated search often ends the turn with a near-empty board.
  • No Side Deck at all, so there is no post-game adaptation plan.

Critical choke points

  • On Your Mark, Get Set, DUEL! resolving (or the Normal Summon sticking) is the entry point for nearly every line; a single search negation leaves the hand stranded.
  • Crimson Dragon is Limited to 1 and is the main bridge from a Level 8 Synchro into a Level 12 boss; once used or removed the ceiling collapses to Auxila.
  • Stardust Synchron and Shining Star Dragon both require an existing body or an existing Dragon Synchro in the Graveyard, so a hand with only these is effectively dead.
  • Centur-Ion True Awakening requires a face-up monster in the Spell & Trap Zone, which only the Centur-Ion trap-placement lines produce.
Priority Remove Add Reason
1 Shooting Quasar Dragon A Level 5-7 generic Synchro bridge (or a Level 2 Tuner Synchro such as Formula Synchron) that makes the Level 12 lines actually summonable Quasar's material requirement cannot be satisfied by the current Extra Deck, so the slot is dead weight and the Level 12 route lacks a mid-level stepping stone.
2 Converging Wishes A second copy of Centur-Ion Primera or an additional Synchron starter Converging Wishes needs five differently named Dragon Synchros in the Graveyard and is a turn-1 blank; the extra starter directly raises the D1/D2 consistency ceiling.
3 Centur-Ion True Awakening A third Shining Star Dragon or a third Stardust Synchron True Awakening is conditional on having a monster parked in the Spell & Trap Zone; converting that slot to a redundant Tuner improves opening-hand quality.

Evidence & confidence

  • Verified: Legality: 22 Main / 9 Extra / 0 Side against Duel Links caps (main 20-30, extra 0-9, side 0-9); no violations, status Legal.; Crimson Dragon is Limited with legal copies 1 and the deck runs exactly 1.; Card text and role flags were available for all 22 Main Deck and 9 Extra Deck cards.; Seven cards listed under usage statistics.missing core cards (Crimson Dragon, Shooting Quasar Dragon, Ruddy Rose Dragon, Stardust Dragon, Satellite Warrior, Trishula Zero Dragon, Red Supernova Dragon) are physically present in the Extra Deck per the cards array; only Stardust Warrior is genuinely absent.
  • Observed: combo data.total combos = 0 and scored combos = 0 - no recorded boards exist for this list.; usage statistics reports 15 tracked core cards with 7 flagged in-deck at the Main Deck level (46.7%), which understates core coverage because seven more core cards sit in the Extra Deck.; tournament data.available = false - archetype meta-share and pilot match record absent.
  • Inferred: P(>=1 three-copy opener) = 0.5584 in a five-card hand; On Your Mark + Stardust Trail joint probability approximately 0.28.; Full-brick estimate approximately 10% from eight singleton slots plus several turn-1-dead conditional cards.; Shooting Quasar Dragon cannot be Synchro Summoned by this Extra Deck because the only Tuner Synchro is Level 8 and the non-Tuner Synchros would need to total Level 4.; Red Supernova Dragon requires three Tuners as material, which does not fit Duel Links' three Main Monster Zones for a normal Synchro Summon.; Median turn produces roughly one Level 8 Synchro plus a hand trap; the ceiling of a 4000 ATK negating Dragon is not the average outcome.
  • Provisional: Meta Power stays null: no dated metagame sample was supplied, and the attached guide's claim that Stardust/Synchron is a top Duel Links force is context, not evidence of this list's power.; Matchup coverage and format fit cannot be measured without archetype share or match records.
  • Data gaps: No combos supplied - combo floor, median and ceiling are text-only inference. No tournament link - archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. usage statistics.in this deck appears to evaluate the Main Deck only, under-reporting Extra Deck core coverage (seven core cards are flagged 'missing' but are present in the Extra Deck).

More Duel Links Info

Stardust / Synchron

Stardust / Synchron Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top