Horus Deck #773960 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, Lava Golem x3, Radian, the Multidimensional Kaiju x3 - Skill: Precious Cards of the Dark. Created Oct 25, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 25, 2026
57± 8/ 100
Power Score
Structural 61
Reliability 58
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60.7
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control, Going-Second Board-Breaker
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Rank 8 Xyz pressure backed by Horus GY recursion and trap interaction; Board-breaker beatdown with Lava Golem/Kaiju and 3000 ATK Horus bodies
  • Turn 1 (going first): Open King's Sarcophagus or Imsety; establish King's, send/summon Horus names, make Rank 8 interaction (Number 90/Dingirsu/Sanaphond) and set Canopic Protector/Powersink Stone.
  • Turn 2 (going second): Use Lava Golem/Radian/Wightprincess to clear or shrink the opponent's board, then assemble Horus bodies into Rank 8 or TY-PHON and close with 3000 ATK attackers.
  • Recovery: Rebuild through King's Sarcophagus by sending Horus names to GY and summoning them back; Canopic Protector can summon from hand/GY in response to opponent's effects.
  • After siding: No side deck submitted; no defined post-side plan in evidence.

Why it scores here

This Horus build is a midrange/control system whose score comes from the King's Sarcophagus + Imsety engine, not from averaging individual card power or from archetype popularity. It opens a primary starter about 70% of the time with six copies of King's Sarcophagus/Imsety, then converts into one or more Rank 8 bodies with Number 90/Dingirsu/Sanaphond-style interaction; Canopic Protector and Horus GY recursion give it a real grind plan. Going second it has meaningful board-breaker density in Lava Golem, Radian, Wightprincess and TY-PHON, but those same cards are poor in the going-first opener. The floor is dragged down by dead main-deck slots (Soul Servant, Tachyon Spiral Galaxy, Photon Jumper), two questionable Extra Deck slots, and a hard choke point on King's Sarcophagus. No recorded combo boards or dated metagame sample exist, so combo ceiling, matchup fit and Meta Power remain conservative/inferred; the deck never earns points merely for being a recognized Horus list.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 King's Sarcophagus or Imsety in the opening 5) ≈ 0.70 from six primary starters; King's also converts spare cards into Horus GY summons (Inferred).
D2 Opening-Hand Quality & Brick Management 55 About 30% of opening hands lack either primary starter, and going first turns Lava Golem/Kaiju into discard fodder rather than live cards (Inferred).
D3 Combo Conversion & Ceiling 68 No recorded combo; text implies a ceiling of multiple Rank 8 bodies (Number 90/Dingirsu/Sanaphond) if King's Sarcophagus and enough discards resolve (Inferred).
D4 Combo Floor & Median Output 58 No combo distribution supplied; the typical line is inferred as one Rank 8 plus a set Canopic/Powersink, not the multi-Xyz ceiling (Inferred).
D5 Interruption Resilience & Route Redundancy 60 Horus GY recursion and Canopic Protector provide recovery, but the line collapses if King's Sarcophagus is removed and there is little protection for it (Inferred).
D6 Resource Economy, Recovery & Grind 62 King's Sarcophagus converts hand cards into GY Horus bodies repeatedly, but the discard cost and limited draw make the grind resource-neutral at best (Inferred).
D7 End-Board & Interaction Quality 64 Interaction includes Number 90 negation, Dingirsu protection, Sanaphond GY lock, S:P banish, Canopic summoning and Powersink Stone, though Powersink can lock your own monster effects (Inferred).
D8 Going-Second & Board-Breaking Power 72 Lava Golem x3, Radian x3, Wightprincess x3 and TY-PHON give high board-breaker density for going second; Lava Golem's Normal Summon lock is a real cost (Inferred).
D9 Offensive Pressure & Closing Power 60 The deck closes with 3000 ATK Horus bodies and Rank 8 Xyz, plus Wightprincess ATK reduction, but lacks piercing/direct-attack text (Inferred).
D10 Main Deck Efficiency & Flexibility 52 Only 6 primary starters in 30 cards, with Soul Servant, Tachyon Spiral Galaxy and Photon Jumper as low-synergy slots; the engine is not compact (Inferred).
D11 Extra Deck Efficiency & Coverage 60 Most Extra slots are Rank 8 tools, but Number 46 Dragluon needs two Level 8 Dragons and Red-Eyes Dark Dragoon needs Dark Magician, leaving questionable slots (Inferred).
D12 Side Deck Adaptability 30 Side count is 0 in a format allowing up to 9, so there is no evidenced post-side plan (Verified).
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or matchup record is supplied; the score is neutral and provisional (Provisional).
D14 Pilotability & Error Tolerance 58 Lines are not mechanically complex, but discard choices, King's Sarcophagus activations and dead-card management raise piloting error cost (Inferred).

How the score was computed

Strategy profile: Midrange. Structural ≈ 60.7, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Dead-card burden (-2); Single choke point (-1); No side deck (-1); Board-breaker density (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ 0.43 · full-brick estimate ≈ 0.3 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • King's Sarcophagus + Imsety form a compact two-card core that can establish the Horus GY engine and access Rank 8 Xyz.
  • Horus GY recursion and Canopic Protector give the deck a real rebuild/grind plan when King's Sarcophagus survives.
  • Going second, Lava Golem, Radian, Wightprincess and TY-PHON provide meaningful board-breaking and damage-reduction tools.
  • The Extra Deck contains strong Rank 8 interaction options: Number 90 negation, Dingirsu protection, Sanaphond GY lock, Dragluxion search and S:P banish.

Weaknesses

  • Soul Servant has no Dark Magician target in the Main Deck; Tachyon Spiral Galaxy lacks a reliable Dragon 'Galaxy' target; Photon Jumper mainly searches a dead trap.
  • Red-Eyes Dark Dragoon needs Dark Magician, and Number 46 Dragluon needs two Level 8 Dragons; both are questionable Extra Deck slots.
  • Six board breakers (Lava Golem/Kaiju) are poor in the going-first opener and reduce Horus engine density; Lava Golem also blocks Normal Summon.
  • Powersink Stone is slow and can negate your own face-up Horus monster effects.
  • No side deck and no tagged hand traps leave limited evidenced interaction against fast combo decks.

Critical choke points

  • King's Sarcophagus being negated or destroyed before Horus GY summons resolve.
  • Imsety's discard/search effect being interrupted.
  • No backup engine if the Horus line is stopped; many non-engine cards do not advance a plan.
  • Dead Extra Deck slots reduce the toolbox available when the main plan is disrupted.
  • Lava Golem/Kaiju are dead cards in the going-first opener.
Priority Remove Add Reason
1 Soul Servant A second Mulcharmy Fuwalos or a generic Duel Links hand trap Soul Servant has no Dark Magician target in the Main Deck and is a near-dead card.
2 Tachyon Spiral Galaxy and Photon Jumper More Horus/King's Sarcophagus consistency or generic removal The Galaxy/Tachyon package lacks a reliable target and Photon Jumper mainly searches a dead trap.
3 Number 46: Dragluon and Red-Eyes Dark Dragoon Underworld Goddess of the Closed World or Coach King Giantrainer Dragluon needs two Level 8 Dragons (only Horus Deity qualifies) and Dragoon has no Dark Magician; usage stats list Underworld Goddess/Coach King as common Horus Extra Deck inclusions.

Evidence & confidence

  • Verified: Deck is legal for Duel Links: 30 Main, 9 Extra, 0 Side, no copy-limit violations.; Dragluxion is Limited at 1 and Photon Jumper is Semi-Limited at 2; the list runs legal copies.; Card text confirms Soul Servant needs Dark Magician support, Tachyon Spiral Galaxy needs a Dragon 'Galaxy' target, and Red-Eyes Dark Dragoon needs Dark Magician.; Usage stats show high Horus core inclusion: Imsety 91.1%, King's Sarcophagus 91.1%, Duamutef 97.8%, Qebehsenuef 93.3%.; No combo boards were supplied (0).
  • Observed: The deck export contains 0 recorded combo boards and 0 tournament match records.
  • Inferred: P(≥1 King's Sarcophagus or Imsety in opening 5) ≈ 0.70.; Full-brick/no-primary-starter rate ≈ 0.30.; Median line likely one Rank 8 plus a set trap; ceiling is multiple Rank 8 interactions.; Lava Golem/Kaiju are dead in the going-first opener and reduce engine density.; King's Sarcophagus is the system choke point.
  • Provisional: Meta Power is provisional; no dated metagame sample or matchup record is supplied.
  • Data gaps: No combos supplied — combo floor/median/ceiling is text-only inference. No tournament link — archetype meta-share and per-pilot match record absent. No win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Usage_statistics flags several Extra Deck cards as not in deck despite appearing in the resolved card list; possible preprocessing inconsistency. No side deck submitted.

More Duel Links Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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