Horus Deck #773958 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Imsety, Glory of Horus x3, Lava Golem x3, King's Sarcophagus x3 - Skill: Precious Cards of the Dark. Created Oct 25, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 26, 2026
62± 7/ 100
Power Score
Structural 65
Reliability 62
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox, Rank 8 Xyz
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: King's Sarcophagus grind into Level-8 Horus bodies, converted into Rank-8 Xyz (Photon Lord / Number 38 / Dingirsu) that out-value the opponent while 2500-3000 ATK bodies close the game.; Going-second board break with Lava Golem / Nibiru / Underworld Goddess, then out-attack a stripped board.
  • Turn 1 (going first): Land a card named 'King's Sarcophagus' (King's Sarcophagus itself or Walls of the Imperial Tomb), use its discard-to-send effect to put Horus monsters in the GY, self-summon them, and Xyz into one Rank-8 (Photon Lord for a monster-effect negate, Number 38 for a Spell negate, Dingirsu for destruction protection) while setting Canopic Protector or Infinite Impermanence.
  • Turn 2 (going second): Open with hand traps and Lava Golem to shrink the opposing board, then play the same Sarcophagus line for two Rank-8 bodies plus a Link (S:P Little Knight / Underworld Goddess) and swing for damage; D.D. Crow and Bystial Druiswurm cover GY-based boards.
  • Recovery: As long as a 'King's Sarcophagus' name stays on the field, each Horus monster can Special Summon itself from the GY once per turn, and Canopic Protector re-summons a Horus from hand or GY on the opponent's activation; Dingirsu can also protect the board from destruction.
  • After siding: No Side Deck is registered (0/9) in this export, so there is no side plan to score; in a side-allowed context the flex slots are the conditional one-ofs (Soul Servant, Photon Jumper) and the third Lava Golem.

Why it scores here

Deck power here is a read of the whole Sarcophagus system, not an average of card scores. The deck reliably opens a 'King's Sarcophagus' name (six copies, roughly 70% at five cards) with Imsety and Walls of the Imperial Tomb as extra routes, so the engine is live in about 86% of hands while roughly 14% are engine-less. What it converts that into is a midrange board rather than a combo ceiling: two to three Level-8 Horus bodies into one Rank-8 Xyz (Photon Lord or Number 38 for a negate, Dingirsu for protection) behind a set Canopic Protector or Impermanence, with each Horus name able to re-summon itself once per turn. The interaction suite is the deck's strongest axis going second - Lava Golem, Nibiru, D.D. Crow, Droll and Underworld Goddess give real board-breaking and GY hate, with P(at least one hand trap in six) around 0.87. It is held back by three Lava Golem that are dead going first, single copies of every Rank-8 answer, an empty Side Deck and the absence of any tournament or combo sample, which caps the score in the low-to-mid 60s. Archetype usage share (Imsety and King's Sarcophagus both near 91% inclusion) was used only to confirm the list is a real, standard build - popularity earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Six copies of a 'King's Sarcophagus' name give P(>=1 in a 5-card hand) approx. 0.70, Imsety adds 0.43, and Walls tutors a Horus monster from Deck, so engine access sits near 86% overall (Inferred).
D2 Opening-Hand Quality & Brick Management 62 About 14% of five-card hands miss every Sarcophagus/Imsety engine piece, and three Lava Golem plus eight hand traps are near-dead on the play, so hands are functional but not clean (Inferred).
D3 Combo Conversion & Ceiling 70 No recorded boards exist; card text reads a ceiling of several Level-8 bodies into a Rank-8 Xyz plus a set Canopic Protector/Impermanence, not a multi-negate combo board (Inferred).
D4 Combo Floor & Median Output 62 combo data contains 0 scored boards, so the text-only floor is one Sarcophagus activation converting into a single Rank-8 Xyz and whatever trap was set (Inferred).
D5 Interruption Resilience & Route Redundancy 68 Each Horus name self-summons once per turn and Canopic Protector chain-summons a Horus from hand or GY, giving several independent restart points after one disruption (Inferred).
D6 Resource Economy, Recovery & Grind 68 Sarcophagus turns one discard per activation into a Deck dump every turn and Imsety/Duamutef regenerate from the GY, but each activation costs a card, so the grind is repeatable yet card-negative (Inferred).
D7 End-Board & Interaction Quality 68 Photon Lord (monster negate), Number 38 (Spell negate), Dingirsu protection, Number 68 GY lock and a set Canopic Protector/Impermanence layer interaction, but every answer is a single copy (Inferred).
D8 Going-Second & Board-Breaking Power 76 Three Lava Golem, two Nibiru, two D.D. Crow, two Droll, Underworld Goddess and S:P give real going-second tools, and the hand-trap group is at least one in six cards approx. 0.87 (Inferred).
D9 Offensive Pressure & Closing Power 65 3000 ATK Imsety, Horus the Black Flame Deity and Number 38 plus a 3500 ATK World Gears close games, but the deck has no direct-attack or piercing line (Inferred).
D10 Main Deck Efficiency & Flexibility 65 30 cards / 16 distinct names with roughly 15 engine slots; narrow one-ofs (Soul Servant, Photon Jumper) and three Lava Golem dilute the main deck (Inferred).
D11 Extra Deck Efficiency & Coverage 70 All 9 Extra slots are used: five Xyz (Photon Lord, Number 38, Dingirsu, Number 68, Coach King), three Link (S:P, Underworld Goddess, World Gears) and a Fusion summonable by banishing the DARK Spellcaster Imsety (Inferred).
D12 Side Deck Adaptability 30 Side Deck is empty (0/9) in this export and the format context supplies no sideboard plan, so post-side adaptation cannot be credited (Inferred).
D13 Matchup Coverage & Format Fit 55 No tournament link and no dated metagame sample were supplied; matchup fit is judged only from the generic Horus/Rank-8 toolset (Provisional).
D14 Pilotability & Error Tolerance 65 Lines are short (Sarcophagus dump, self-summon, Xyz) with few branching decisions, though discard costs and which Rank-8 to commit punish misplays (Inferred).

How the score was computed

Strategy profile: 0.75 Midrange / 0.25 Control. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Lava Golem going-first burden (-3); Banlist exposure (-1); Compact Rank-8 Extra Deck coverage (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional/null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ 0.7 · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Highly redundant engine access: 6 'King's Sarcophagus' names plus 3 Imsety, roughly 86% of hands contain an engine piece.
  • Strong going-second package for this format: 3 Lava Golem, 2 Nibiru, 2 D.D. Crow, 2 Droll, Underworld Goddess and S:P Little Knight.
  • Repeatable GY recursion - each Horus name re-summons itself once per turn while Sarcophagus is up, so the deck rebuilds after board wipes.
  • Layered but varied interaction: monster-effect negate (Photon Lord), Spell negate (Number 38), destruction protection (Dingirsu), GY lock (Number 68), plus set Canopic Protector / Impermanence.
  • Every Level-8 body converts into a meaningful Rank-8, so the Extra Deck is fully used rather than padded.

Weaknesses

  • Three Lava Golem are close to dead cards going first, worsening the on-play dead-hand rate.
  • Only one copy of each Rank-8 answer - removing Photon Lord leaves no second monster-effect negate.
  • Every Sarcophagus/Imsety activation costs a card from hand, so the deck can run out of resources before it converts the board.
  • Conditional one-ofs (Soul Servant with no Dark Magician, Photon Jumper with no Photon/Galaxy payoff beyond itself) add variance for little return.
  • No Side Deck and no tournament sample - post-side and matchup claims cannot be supported.

Critical choke points

  • A card named 'King's Sarcophagus' must stay on the field; without it the GY Horus monsters cannot Special Summon themselves and the engine stalls.
  • Each Horus name self-summons only once per turn, so a second interaction on the same name ends that route.
  • Discard costs are the fuel: a hand that spends two cards on Sarcophagus/Imsety activations has little left to play through a hand trap.
  • Single copies of Photon Lord and Number 38 mean the deck's negate coverage is one card deep per type.
  • Lava Golem tributes two opponent monsters but also locks out the Normal Summon for the turn, which can strand a follow-up engine line.
Priority Remove Add Reason
1 Lava Golem (1 of 3) Infinite Impermanence (3rd copy) Trims a card that is dead on the play for a trap that is live both going first (set) and going second (hand trap), improving the on-play dead-hand rate without losing going-second interaction.
2 Soul Servant Hapi, Guidance of Horus (2nd copy) Soul Servant has no Dark Magician payoff in this list; a second Hapi adds another recurring Level-8 body that Sarcophagus can dump and revive.
3 Photon Jumper Bystial Druiswurm (2nd copy, legal at Semi-Limited 2) Photon Jumper's search has no Photon/Galaxy Spell-Trap target here; a second Druiswurm adds live GY interaction and a free Level-6 body.
4 Number 68: Sanaphond the Sky Prison Dingirsu, the Orcust of the Evening Star (already present) / spare slot for a second generic Rank-8 Number 68's GY lock also blocks the deck's own Horus recursion, so an Extra slot is better spent on a Rank-8 that does not fight the engine.

Evidence & confidence

  • Verified: Legality: 30 Main / 9 Extra / 0 Side within duel-links size rules (20-30 / 0-9 / 0-9), no violations, status Legal.; Banlist tokens via BanDuelLink: Coach King Giantrainer Limited (1 run / 1 legal), Bystial Druiswurm Semi-Limited (1/2), Photon Jumper Semi-Limited (1/2).; Card text used for every functional read (King's Sarcophagus, Walls of the Imperial Tomb, Imsety, Canopic Protector, Horus the Black Flame Deity, Photon Lord, Number 38, Dingirsu, Number 68, S:P, Underworld Goddess, World Gears, Dark Magician of Destruction).; Composition: 16 distinct Main Deck cards, 9 distinct Extra Deck cards, attribute/race/level spreads as reported.
  • Observed: usage statistics available with 22 rows: Imsety 91.1% (3 copies), King's Sarcophagus 91.1% (3), Duamutef 97.8% (1), Qebehsenuef 93.3% (1), Photon Jumper 73.3% (1), Hapi 71.1% (1), Horus the Black Flame Deity 71.1% (1), Soul Servant 60% (1), Lava Golem 60% (3), Canopic Protector 53.3% (3).; combo data reports total combos 0 / scored combos 0 ('no parseable boards').
  • Inferred: Starter density: P(>=1 Sarcophagus-name in 5) approx. 0.70; P(>=1 of Sarcophagus/Walls/Imsety) approx. 0.86; engine-less hands approx. 14%.; Hand-trap group P(>=1 in a 6-card going-second hand) approx. 0.87.; Median output read as one Rank-8 Xyz plus one set interaction; ceiling read as two Rank-8 bodies plus a Link.; Resilience read from the once-per-turn self-summon of each Horus name plus Canopic Protector's chain-summon.; Going-first/going-second power, tournament reliability and pilotability derived from dimension scores, not from measured win rates.
  • Provisional: Meta Power is null: no dated metagame sample and no tournament link were supplied.; Matchup coverage (D13) is a neutral-format estimate only; no archetype meta-share or per-pilot match record exists for this deck.; Post-side performance cannot be assessed - the Side Deck is empty in this export.
  • Data gaps: No combos supplied - combo floor/median/ceiling is text-only inference, not a measured board distribution. No tournament link - archetype meta-share and per-pilot match record absent, so Meta Power stays provisional. No win-rate telemetry in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) - those signals are Inferred or Unknown. Conflict between usage statistics 'in this deck' flags and the resolved card list for several Extra Deck cards (e.g. Dingirsu, Photon Lord, Number 68, S:P Little Knight, Underworld Goddess, Coach King Giantrainer, Dark Magician of Destruction are marked not in deck but appear in the resolved Extra Deck); the resolved card list was treated as authoritative. Side Deck is empty (0/9), so Side Deck Adaptability cannot be evaluated on content. The only attached guide (id 1490, 'Hướng dẫn chơi Horus') has an empty snippet and 0 sections, providing no strategic-intent evidence. Probability table assumes a 5-card going-first hand; if this format's opening hand differs, the consistency figures shift.

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