Horus Deck #773956 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Dark. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Precious Cards of the Dark
Main Deck (30)
- Bystial Druiswurm x1
- D.D. Crow x2
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x2
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Photon Jumper x1
- Qebehsenuef, Protection of Horus x1
- Dark Magical Curtain x1
- King's Sarcophagus x3
- Walls of the Imperial Tomb x2
- Canopic Protector x3
- Powersink Stone x3
Extra Deck (9)
- Dark Magician of Destruction x1
- Underworld Goddess of the Closed World x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 68: Sanaphond the Sky Prison x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 61 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish King's Sarcophagus, recur Horus monsters from the GY into Rank-8 Xyz plays, and out-grind the opponent behind trap and hand-trap interaction; Lava Golem the opponent's board and close with 3000-4000 ATK beaters (Imsety, Horus the Black Flame Deity, Galaxy-Eyes Full Armor Photon Dragon)
- Turn 1 (going first): Set King's Sarcophagus or Walls of the Imperial Tomb, use Imsety/King's Sarcophagus to dump a Horus to the GY, set Powersink Stone and/or Canopic Protector, and build a Rank-8 such as Number 90: Galaxy-Eyes Photon Lord
- Turn 2 (going second): Use Lava Golem plus hand traps (Droll, D.D. Crow, Druiswurm) to strip the board, then Special Summon Horus from the GY and push with high-ATK Xyz
- Recovery: King's Sarcophagus sends Horus from Deck to GY repeatedly (up to four times per turn) and Horus names re-summon themselves from the GY; Canopic Protector floats when sent to the GY and Coach King Giantrainer draws
- After siding: No side deck is built, so the post-side plan is undefined; it would rely on removing Lava Golem going first and adding targeted hand traps/board breakers
Why it scores here
This is a coherent Horus midrange/control shell whose consistency comes from the field-card engine: five ways to resolve King's Sarcophagus (3 copies plus 2 Walls of the Imperial Tomb) and Imsety as a dump-and-search starter give roughly a 63% chance of opening the Sarcophagus and a 76% chance of a searcher-text card in the opening five, so the core turns on reliably. Its value is grind and layered interaction rather than a big ceiling — Sarcophagus recursion plus Canopic Protector and Coach King Giantrainer let it rebuild across turns while Number 90, Dingirsu protection, Powersink Stone and a hand-trap suite answer the opponent. The clear weaknesses are the three Lava Golem, which are strong going second but dead going first, and the complete absence of a side deck, which caps its adaptability. No recorded combos exist, so floor/median/ceiling are text-only inferences, and the archetype's sizeable real-world presence earned it no points — the number reflects consistency, resilience and interaction measured on the system, not an average of the individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | King's Sarcophagus + Walls of the Imperial Tomb (5 copies) is ~63% to open and a searcher-text card group of 7 is ~76% in the opening five, with Imsety at ~43% (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 63 | Multiple Level-8 Horus names without a Sarcophagus are dead and three Lava Golem are near-blank going first, though Imsety/Sarcophagus dump them, leaving a moderate brick profile (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No scored combos exist; text supports a multi-Xyz ceiling (Number 90 negate, Coach King draw, Full Armor removal, Dingirsu protection) but not an explosive one (Inferred) |
| D4 | Combo Floor & Median Output | 57 | Median output is inferred as a single Rank-8 plus a set trap/hand trap off Sarcophagus setup; combo data has zero boards to confirm (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Horus names re-summon from the GY under Sarcophagus and Canopic Protector floats, giving redundant recovery lines, but the engine is anchored to the field card surviving (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Sarcophagus can dump up to four times per turn, Coach King Giantrainer draws, and Canopic Protector recurs, supporting a real grind game (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Interaction is layered but modest: Powersink Stone floodgate, Number 90 negation, Dingirsu protection, Canopic Protector, and a Droll/D.D. Crow/Druiswurm suite (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Three Lava Golem plus ~70% hand-trap presence in a six-card hand give genuine board-breaking, offset by Lava Golem consuming the Normal Summon turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Imsety, Horus the Black Flame Deity and Full Armor provide 3000-4000 ATK closers, but there is little OTK-oriented reach or piercing/direct pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 66 | Fifteen distinct main cards form a compact, coherent Horus core with a few flexible off-archetype pieces (Photon Jumper, Dark Magical Curtain, Bystial) at 30 cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Nine Extra slots cover negation (Number 90), removal (Full Armor, TY-PHON), control (Cipher), grind (Coach King), protection (Dingirsu), GY lock (Sanaphond) and a Link out (Underworld Goddess) (Inferred) |
| D12 | Side Deck Adaptability | 42 | No side deck is built (Side Deck size 0), so there is no evidenced post-side configuration (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample is supplied; archetype fit is scored neutral/provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 63 | Line complexity is moderate (which Rank-8, when to resolve Sarcophagus, trap timing) with no recorded examples to gauge error recovery (Inferred) |
How the score was computed
Strategy profile: 0.75 Midrange / 0.25 Control. Structural ≈ 63, Going First ≈ 61, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Hard garnet burden (-2); No side deck (-2); Compact engine (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ 0.45 · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable Sarcophagus engine with five field-card copies plus Imsety
- Strong grind and GY recursion via Sarcophagus and Canopic Protector
- Well-covered 9-slot Rank-8 Extra toolbox (negation, removal, protection, control, GY lock)
- Real going-second tools in three Lava Golem plus a hand-trap suite
- Coherent, compact main-deck core
Weaknesses
- No side deck — no post-side plan
- Three Lava Golem brick going first
- Engine hinges on the King's Sarcophagus field card; without it, Horus names are dead
- No recorded combos; floor/ceiling unverified
- Limited OTK/closing pressure for a level-8 pile
Critical choke points
- King's Sarcophagus / Walls of the Imperial Tomb resolving and surviving
- Drawing multiple Level-8 Horus names with no Sarcophagus or Imsety
- Lava Golem stranded in hand on the play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dark Magical Curtain | Additional board breaker or targeted hand trap | Dark Magical Curtain negates the summoned monster's effects and is a slow, narrow tech compared to a direct interaction slot |
| 2 | Photon Jumper | S:P Little Knight or another Rank-8 enabler | Photon Jumper is a low-impact situational searcher; a stronger generic Rank-8 improves the Extra toolbox |
| 3 | One Lava Golem | Anti-going-first hand trap | Reduce the brick cost on the play while keeping two Lava Golem for the going-second plan |
Evidence & confidence
- Verified: Legality Legal, 30 Main / 9 Extra / 0 Side, no violations; Coach King Giantrainer Limited, Bystial Druiswurm and Photon Jumper Semi-Limited, all within copy limits; Card texts for all 15 main and 9 extra distinct cards
- Observed: No scored combo boards available (combo data total 0); Usage statistics show the Horus core is the archetype-standard build (Imsety and King's Sarcophagus at 3 copies)
- Inferred: Field-card open probability ~63% and searcher-text group ~76% (hypergeometric); Brick estimate ~18% driven by Lava Golem and unpaired Level-8 names; Grind, resilience and interaction reads derived from card text
- Provisional: Meta Power and matchup/format fit — no dated metagame sample or tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in/out flags conflict with the resolved card list (e.g. Number 90 and Dingirsu listed as missing but present in Extra)
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