Horus Deck #773956 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Dark. Created Oct 25, 2026 by YGO Mod.

Deck Horus Duel Links

Created by: YGO Mod (20517634)

Created On: 10/25/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 25, 2026
59± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 61
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 61
Going Second 63
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish King's Sarcophagus, recur Horus monsters from the GY into Rank-8 Xyz plays, and out-grind the opponent behind trap and hand-trap interaction; Lava Golem the opponent's board and close with 3000-4000 ATK beaters (Imsety, Horus the Black Flame Deity, Galaxy-Eyes Full Armor Photon Dragon)
  • Turn 1 (going first): Set King's Sarcophagus or Walls of the Imperial Tomb, use Imsety/King's Sarcophagus to dump a Horus to the GY, set Powersink Stone and/or Canopic Protector, and build a Rank-8 such as Number 90: Galaxy-Eyes Photon Lord
  • Turn 2 (going second): Use Lava Golem plus hand traps (Droll, D.D. Crow, Druiswurm) to strip the board, then Special Summon Horus from the GY and push with high-ATK Xyz
  • Recovery: King's Sarcophagus sends Horus from Deck to GY repeatedly (up to four times per turn) and Horus names re-summon themselves from the GY; Canopic Protector floats when sent to the GY and Coach King Giantrainer draws
  • After siding: No side deck is built, so the post-side plan is undefined; it would rely on removing Lava Golem going first and adding targeted hand traps/board breakers

Why it scores here

This is a coherent Horus midrange/control shell whose consistency comes from the field-card engine: five ways to resolve King's Sarcophagus (3 copies plus 2 Walls of the Imperial Tomb) and Imsety as a dump-and-search starter give roughly a 63% chance of opening the Sarcophagus and a 76% chance of a searcher-text card in the opening five, so the core turns on reliably. Its value is grind and layered interaction rather than a big ceiling — Sarcophagus recursion plus Canopic Protector and Coach King Giantrainer let it rebuild across turns while Number 90, Dingirsu protection, Powersink Stone and a hand-trap suite answer the opponent. The clear weaknesses are the three Lava Golem, which are strong going second but dead going first, and the complete absence of a side deck, which caps its adaptability. No recorded combos exist, so floor/median/ceiling are text-only inferences, and the archetype's sizeable real-world presence earned it no points — the number reflects consistency, resilience and interaction measured on the system, not an average of the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 King's Sarcophagus + Walls of the Imperial Tomb (5 copies) is ~63% to open and a searcher-text card group of 7 is ~76% in the opening five, with Imsety at ~43% (Inferred)
D2 Opening-Hand Quality & Brick Management 63 Multiple Level-8 Horus names without a Sarcophagus are dead and three Lava Golem are near-blank going first, though Imsety/Sarcophagus dump them, leaving a moderate brick profile (Inferred)
D3 Combo Conversion & Ceiling 60 No scored combos exist; text supports a multi-Xyz ceiling (Number 90 negate, Coach King draw, Full Armor removal, Dingirsu protection) but not an explosive one (Inferred)
D4 Combo Floor & Median Output 57 Median output is inferred as a single Rank-8 plus a set trap/hand trap off Sarcophagus setup; combo data has zero boards to confirm (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Horus names re-summon from the GY under Sarcophagus and Canopic Protector floats, giving redundant recovery lines, but the engine is anchored to the field card surviving (Inferred)
D6 Resource Economy, Recovery & Grind 68 Sarcophagus can dump up to four times per turn, Coach King Giantrainer draws, and Canopic Protector recurs, supporting a real grind game (Inferred)
D7 End-Board & Interaction Quality 64 Interaction is layered but modest: Powersink Stone floodgate, Number 90 negation, Dingirsu protection, Canopic Protector, and a Droll/D.D. Crow/Druiswurm suite (Inferred)
D8 Going-Second & Board-Breaking Power 64 Three Lava Golem plus ~70% hand-trap presence in a six-card hand give genuine board-breaking, offset by Lava Golem consuming the Normal Summon turn (Inferred)
D9 Offensive Pressure & Closing Power 60 Imsety, Horus the Black Flame Deity and Full Armor provide 3000-4000 ATK closers, but there is little OTK-oriented reach or piercing/direct pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 66 Fifteen distinct main cards form a compact, coherent Horus core with a few flexible off-archetype pieces (Photon Jumper, Dark Magical Curtain, Bystial) at 30 cards (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Nine Extra slots cover negation (Number 90), removal (Full Armor, TY-PHON), control (Cipher), grind (Coach King), protection (Dingirsu), GY lock (Sanaphond) and a Link out (Underworld Goddess) (Inferred)
D12 Side Deck Adaptability 42 No side deck is built (Side Deck size 0), so there is no evidenced post-side configuration (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample is supplied; archetype fit is scored neutral/provisional (Provisional)
D14 Pilotability & Error Tolerance 63 Line complexity is moderate (which Rank-8, when to resolve Sarcophagus, trap timing) with no recorded examples to gauge error recovery (Inferred)

How the score was computed

Strategy profile: 0.75 Midrange / 0.25 Control. Structural ≈ 63, Going First ≈ 61, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Hard garnet burden (-2); No side deck (-2); Compact engine (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.63 · key two-card combo ≈ 0.45 · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable Sarcophagus engine with five field-card copies plus Imsety
  • Strong grind and GY recursion via Sarcophagus and Canopic Protector
  • Well-covered 9-slot Rank-8 Extra toolbox (negation, removal, protection, control, GY lock)
  • Real going-second tools in three Lava Golem plus a hand-trap suite
  • Coherent, compact main-deck core

Weaknesses

  • No side deck — no post-side plan
  • Three Lava Golem brick going first
  • Engine hinges on the King's Sarcophagus field card; without it, Horus names are dead
  • No recorded combos; floor/ceiling unverified
  • Limited OTK/closing pressure for a level-8 pile

Critical choke points

  • King's Sarcophagus / Walls of the Imperial Tomb resolving and surviving
  • Drawing multiple Level-8 Horus names with no Sarcophagus or Imsety
  • Lava Golem stranded in hand on the play
Priority Remove Add Reason
1 Dark Magical Curtain Additional board breaker or targeted hand trap Dark Magical Curtain negates the summoned monster's effects and is a slow, narrow tech compared to a direct interaction slot
2 Photon Jumper S:P Little Knight or another Rank-8 enabler Photon Jumper is a low-impact situational searcher; a stronger generic Rank-8 improves the Extra toolbox
3 One Lava Golem Anti-going-first hand trap Reduce the brick cost on the play while keeping two Lava Golem for the going-second plan

Evidence & confidence

  • Verified: Legality Legal, 30 Main / 9 Extra / 0 Side, no violations; Coach King Giantrainer Limited, Bystial Druiswurm and Photon Jumper Semi-Limited, all within copy limits; Card texts for all 15 main and 9 extra distinct cards
  • Observed: No scored combo boards available (combo data total 0); Usage statistics show the Horus core is the archetype-standard build (Imsety and King's Sarcophagus at 3 copies)
  • Inferred: Field-card open probability ~63% and searcher-text group ~76% (hypergeometric); Brick estimate ~18% driven by Lava Golem and unpaired Level-8 names; Grind, resilience and interaction reads derived from card text
  • Provisional: Meta Power and matchup/format fit — no dated metagame sample or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in/out flags conflict with the resolved card list (e.g. Number 90 and Dingirsu listed as missing but present in Extra)

More Duel Links Info

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