Blue-Eyes Deck #773952 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Bystial Magnamhut x1
- Droll & Lock Bird x2
- Maxx "C" x1
- Primite Dragon Ether Beryl x3
- Primite Imperial Dragon x1
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Wishes for Eyes of Blue x1
- Dominus Purge x2
- Infinite Impermanence x1
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Primite Dragon Nether Berzelius x1
- Secreterion Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x2
- Crimson Dragon x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 45/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro or Fusion boss (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Stardust Sifr) reached through Blue-Eyes White Dragon or a Primite Lordly Lode search, with Ghost Ogre and Ash Blossom protecting the line; Primite Imperial Dragon and Primite Dragon Ether Beryl as a second, Normal-Summon-based board that doubles as a Primite Lordly Lode target
- Turn 1 (going first): Normal Summon Effect Veiler or Sage with Eyes of Blue to search and build toward a Synchro or Fusion boss, holding Ash Blossom, Ghost Ogre and Droll as interaction
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Maxx C to answer the opponent's first summon or search, then rebuild a board from the surviving hand-trap-free cards
- Recovery: Recover from a hand-trap-only hand by Normal Summoning Sage or Maiden of White for the searchers, and using Primite Lordly Lode or Wishes-style search to reach a Blue-Eyes White Dragon or Primite target
- After siding: Not applicable: Master Duel has no side deck, so there is no post-side plan
Why it scores here
The deck opens a functional plan reasonably often because it runs 13 searcher-text cards and 3 copies each of several starters, giving an estimated 88 percent chance of at least one searcher in the opening five cards (Inferred). Its real strength is the interaction layer: 14 hand traps and 12 negation-text cards let it answer the opponent's first summon, search, or boss on either turn order, which is why the going-second score is higher than the going-first score. Conversion is the weak point. Only 2 Blue-Eyes White Dragon are main-deck starters, so the namesake engine bricks often and the probability that a Blue-Eyes White Dragon is in the opening five is only about 24 percent (Inferred). The deck also splits between Blue-Eyes, Primite, Dominus and Bystial lines, so the archetype-exact purity is 23.6 percent and some hands hold cards that cannot combine. No combo boards were recorded, so the ceiling and median are inferred from card text rather than measured. The score reflects consistency, median output and interaction on the whole system, not the popularity of Blue-Eyes and not an average of individual card strengths.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one searcher in opening 5) ≈ 0.88, but only ≈ 0.24 for a 2-copy Blue-Eyes White Dragon starter; the core-group probability of 0.998 is a proxy and is not used (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 14 hand traps and 2 namesake starters make dead or single-purpose hands common; no copy-level brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Stardust Sifr via card text only; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output unknown; no recorded boards or power distribution, so this is a text-only floor estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent negation routes (Ash Blossom, Ghost Ogre, Effect Veiler, Ghost Belle, Droll and Lock Bird, Infinite Impermanence, Primite Drillbeam) let the deck continue after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and recursion from the GY support rebuilding, but resource regeneration is not measured and there is no float evidence (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Fourteen hand traps and 12 negation-text cards, several of which are repeatable from the GY, give dense interaction on the end-board (Inferred from card text, flags confirmed) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second value comes from hand traps and Droll and Lock Bird answering the opponent's board; board-breaking via Dominus Purge and Majesty of the White Dragons is present but thin (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck bosses reach 3500 to 4500 ATK, but reaching them is inconsistent, so closing power is capped (Inferred from stat lines) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main-deck cards with 23 distinct names; the 3-copy hand-trap and tuner block is compact, but three archetypes dilute the main deck (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards cover 8 Synchro, 4 Fusion and 3 Link, with several mixed-archetype bosses; the mandatory core is unclear without combo evidence (Inferred) |
| D12 | Side Deck Adaptability | 35 | Master Duel has no side deck, so there is no post-side adaptability; scored as a fixed low value (Verified format rule) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament context are absent, so matchup fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine decisions (Blue-Eyes, Primite, Synchro, Fusion) and a high hand-trap count raise the decision load for the pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Engine conflicts across archetypes (-4); Namesake starter brick risk (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*53.7 + 0.20*42 - 6 = 45.4
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer (14 hand traps, 12 negation-text cards) that answers most early plays on either turn order
- Searcher density (13 searcher-text cards) gives a reasonable chance of a live hand
- Multiple Extra Deck boss options with high ATK (3500 to 4500)
Weaknesses
- Only 2 Blue-Eyes White Dragon, so the namesake engine bricks often
- Three to four archetype lines in one 40-card list, reducing engine coherence
- No combo evidence, so the conversion ceiling and median are unverified
- Hand-trap-heavy hands can be dead when the opponent does not commit a card
Critical choke points
- Blue-Eyes White Dragon availability for Blue-Eyes Spirit Dragon, Ultimate Spirit and Neo Blue-Eyes lines
- Primite Lordly Lode search quality, which the Primite line depends on
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Infinite Impermanence | 1 additional Blue-Eyes White Dragon or a Blue-Eyes starter (if available in the format) | Adds starter density to reduce the namesake brick rate without adding another off-archetype hand trap |
| 2 | 1 Dominus Purge | 1 Blue-Eyes non-Tuner monster | Dominus Purge is off-archetype and its effect is narrow, while Blue-Eyes non-Tuner monsters enable the Blue-Eyes Spirit Dragon Synchro line |
Evidence & confidence
- Verified: Legal in Master Duel: 40 main, 15 extra, 0 side; no violations; Restricted cards Maxx C and Bystial Magnamhut at 1 copy each (Limited); Droll and Lock Bird at 2 copies (Semi-Limited); Composition: 16 Tuner Monsters, 14 hand traps by flag, 13 searcher-text, 12 negation-text, 16 removal-text; Usage statistics: 14 of 25 tracked core cards present; Archetype-exact purity 23.6 percent
- Inferred: Opening-hand consistency estimates from hypergeometric draw odds; Consistency and brick estimates from card text and copy counts; Ceiling and floor from card text only; Going-first and going-second splits from interaction density
- Provisional: Meta Power and matchup fit: no dated metagame sample supplied; Tournament reliability: no pilot or tournament record
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power Provisional without a dated metagame sample Usage statistics mark Blue-Eyes Tyrant Dragon, Lightstorm Dragon, Hieratic Seal, Crimson Dragon, Stardust Sifr Divine Dragon and Blue-Eyes Ultimate Spirit Dragon as absent (in_this_deck false) even though they appear in the Extra Deck card list; the core-coverage figure of 56 percent is therefore understated and was not used to judge the list The archetype_core_group probability (0.998) counts generic and sub-archetype names and is not a starter probability
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