Dracotail Deck #773947 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- Super Polymerization x2
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Garura, Wings of Resonant Life x1
- Mirrorjade the Iceblade Dragon x1
- Mudragon of the Swamp x1
- Possessed Destiny - Wynn x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 58 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 3000-ATK Dragon/Albaz Fusion (Dracotail Arthalion x2, Albion the Sanctifire Dragon, Dragon that Devours the Dogma) after hand-trap disruption; Dracotail Pan (2700 ATK) and Dracotail Gulamel as board-control and pressure follow-ups
- Turn 1 (going first): Opening starter (Faimena, Mululu, Ketu, Super Polymerization or Fallen of Albaz) into a Fusion Summon, keeping hand traps for the opponent's turn
- Turn 2 (going second): Hand traps (Ash, Droll, Veiler, Maxx C, Ghost Ogre, Ghost Belle) to break the opponent's first combo, then a Fusion line through the resulting board
- Recovery: Recover Dracotail cards from GY/banishment through Phryxul, Urgula and Gulamel effects and draw through the Dracotail card-neutral traps (Flame, Horn, Sting)
- After siding: None in evidence: the deck runs 0 Side Deck cards
Why it scores here
The deck reliably opens a starter in most hands: roughly 16 starter-class cards (Faimena, Mululu, Ketu, Super Polymerization, Branded Fusion, Rahu, Fallen of Albaz, Fallen of the White Dragon) give an inferred P(at least one starter in a going-first hand) of about 0.93. It converts that opening into Fusion Summons of 3000-ATK closers, and it survives disruption through ten hand traps and several independent fusion routes. Its weaknesses are a low exact-name Dracotail purity (32.7%), four conditional Mulcharmy cards that need an empty field, and no recorded boards, so the ceiling and median are inferred from text rather than measured. Popularity and the usage-statistics presence did not earn points, and card scores were not averaged into the deck score; the score comes from consistency, interaction and Fusion conversion on the system as a whole.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 copy of a 3-copy starter in 5-card hand) = 0.34; about 16 starter-class cards give P(>=1 starter going first) ~0.93 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 10 hand traps, 4 Mulcharmy cards that need an empty field, and several Extra-dependent starters make many hands conditional; P(>=1 hand trap going second) = 0.85 (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | No recorded boards; ceiling inferred from 3000-ATK Fusion closers and multi-material Fusion chains through Fallen of Albaz and Dracotail (Inferred) |
| D4 | Combo Floor & Median Output | 60 | No recorded combos, so median and floor are not measured; output likely falls when the Fallen of Albaz trigger chain is missing (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps plus overlapping Fusion enablers (Faimena, Mululu, Ketu, Rahu, Super Polymerization, Branded Fusion) give independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Card-neutral Dracotail traps (Flame, Horn, Sting), GY recursion (Phryxul, Urgula, Gulamel) and draw effects support grind; hand-trap use spends cards (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Negation, destruction and banish text across Sting, Pan, Gulamel, Urgula, Fallen and the Virtuous, Magnamhut, Ash, Ghost Belle, Ghost Ogre and Veiler (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Going-second hands carry P(>=1 hand trap) = 0.85 and several removal effects to challenge an established board; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Closers at 3000 ATK (Arthalion x2, Albion the Sanctifire Dragon, Dragon that Devours the Dogma) and Pan at 2700 ATK; no end-board observations (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 17 singleton slots and 27 distinct names; exact-name Dracotail purity is 32.7%, with Mulcharmy, Albaz, Branded, Ecclesia and Predaplant splash (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | All 15 Extra slots used: 13 Fusion (Arthalion x2), 1 Synchro and 1 Link; several Extra cards depend on the Fallen of Albaz trigger (Verified) |
| D12 | Side Deck Adaptability | 40 | The deck runs 0 Side Deck cards, so no post-side construction is in evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or tournament link; archetype meta-share is unavailable, so this is a neutral placeholder excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion chains with material choices and hand-trap timing across turns; error tolerance is moderate to low (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural is the meta-neutral Midrange profile with D13 dropped and re-normalized over 95 weight points (5919/95 = 62.3); 0.80*62 + 0.20*55 = 60.8, then modifiers -5 = 55.8, rounded to 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal list: every Limited and Semi-Limited card is at or under its legal copy limit (Verified)
- Dense starter and hand-trap package gives a reliable opening and disruption (Inferred)
- Fusion Extra Deck carries several 3000-ATK closers (Verified stats, Inferred role)
Weaknesses
- Exact-name Dracotail purity is only 32.7%, spread across Albaz, Branded, Mulcharmy, Ecclesia, Bystial and Predaplant (Verified)
- Starter access leans on the Fallen of Albaz trigger chain (Inferred)
- No recorded combos, so ceiling and median are text-only inference (Verified gap)
Critical choke points
- Fallen of Albaz trigger: one Fallen of Albaz plus two Fallen of the White Dragon are the Albaz-mention pieces that unlock many Extra Deck Fusions (Inferred)
- Hand traps are dead when they are not in hand; they cannot act on an empty hand (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (1 copy) | a second Dracotail Phryxul (Unlimited) | Purulia needs an empty field, while Phryxul is a non-conditional Dracotail starter that revives a Dracotail from the GY (Inferred) |
| 2 | one Mulcharmy Fuwalos | a second Dracotail Urgula or Dracotail Mululu-compatible starter, if the list allows | Reduces conditional bricks in going-first hands and gives a second recovery route (Inferred) |
Evidence & confidence
- Verified: Legality: 40 Main, 15 Extra, 0 Side, all restricted cards within legal copy limits; Card text and banlist status for every resolved card in the cards array; Copy histogram and archetype purity counts
- Inferred: Starter count (about 16) and P(>=1 starter going first) of about 0.93; Hand-trap coverage, going-second interaction and Fusion-route redundancy; Ceiling and median output inferred from card text and Fusion closers; Community guide describes the deck as a control-style Dracotail that uses hand traps during the opponent's turn
- Provisional: Meta Power (null) and matchup fit (D13 placeholder); Post-side plan (no Side Deck present)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent usage statistics in this deck flags disagree with the cards array for Mirrorjade, Rindbrumm, Dragon that Devours the Dogma, Ecclesia and the Dark Dragon, Secreterion Dragon, Dracotail Arthalion, Alba-Lenatus, Albion the Sanctifire Dragon and Dracotail Gulamel; the cards array was treated as the source of truth, so missing core cards and core-card presence are not used No win-rate telemetry: going-first/second split, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck title is null, so the deck is identified by id and archetype only
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