Dracotail Deck #773944 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
60± 6/ 100
Power Score
Structural 63
Reliability 60
Going First 68
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 68
Going Second 62
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dracotail/Albaz boss monsters (Arthalion 3000 ATK, Pan 2700, Gulamel 2800) after disrupting the opponent's Main Phase with hand traps and Spell/Trap negations.; Branded/Albaz fusions (Albion the Branded Dragon, Mirrorjade-style fusion boards) reached through Branded Fusion, Rahu and Ketu Dracotail.
  • Turn 1 (going first): Open with a Dracotail/Branded starter (Faimena, Mululu, Lukias, Ketu) to search or Fusion Summon, holding Ash Blossom, Effect Veiler and Ghost Ogre to protect the first Fusion.
  • Turn 2 (going second): Hold a hand trap (Ash, Veiler, Maxx C, Ghost Ogre) to answer the opponent's first summon or Spell/Trap, then rebuild the Fusion line from the GY through Dracotail Pan and Urgula material effects.
  • Recovery: Recursion through Dracotail Flame, Horn and Sting, which return a GY/banished Dracotail to the Deck bottom and draw 1, plus Lukias/Phryxul GY effects to restore a starter.
  • After siding: Not applicable: Master Duel is a single-game ladder format with 0 side cards.

Why it scores here

The deck reliably opens a functional plan: the archetype core (27 copies) gives a 0.997 hypergeometric chance of at least one core card in a 5-card opening hand (Inferred), and 3-of starters (Faimena, Ash Blossom, Fuwalos, Aluber, Veiler) give redundant entry points. Its 8 hand traps, 12 negation-text cards and 9 removal-text cards give strong interaction density and a 0.754 chance of a hand trap in a going-second 6-card hand, which earns the interruption and going-second scores. Conversion is the weak link: with no recorded boards, the ceiling (Arthalion, Pan, Gulamel, Albion fusions) and median are text-only inferences and are scored conservatively. Exact archetype purity is only 37.5% (Branded, Despia, Albaz and generic cards fill the rest), which lowers main-deck efficiency and adds a small engine-conflict penalty. Usage statistics confirm the list is the real archetype core, but that popularity earned no points; the score comes from consistency, interaction and closing power on the system, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype core card in 5-card hand) = 0.9973; 3-of starters and 2-card bootstrap via Lukias/Ketu (Inferred)
D2 Opening-Hand Quality & Brick Management 66 8 hand traps and 11 searchers reduce brick risk; hand-trap-only hands are a conflict on going first (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from 13 fusion-enabling cards and Arthalion/Gulamel/Albion board text (Inferred)
D4 Combo Floor & Median Output 55 No combo data; median output estimated from starter diversity and Fusion route count, kept conservative (Inferred)
D5 Interruption Resilience & Route Redundancy 61 Multiple independent starters and hand traps answer one disruption; recursion via Flame/Horn/Sting restores lines (Inferred)
D6 Resource Economy, Recovery & Grind 70 Dracotail Flame/Horn/Sting draw 1 on resolve and recycle GY cards to the Deck bottom (Inferred from text)
D7 End-Board & Interaction Quality 70 Ash Blossom, Effect Veiler, Ghost Ogre, Maxx C and Mululu negate or destroy with layered answers (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 64 Dracotail Sting/Gulamel destroy and banish board cards; going-second hand-trap coverage 0.754 (Inferred)
D9 Offensive Pressure & Closing Power 70 Board ATK reaches 2500-3000 via Arthalion, Pan (2700), Gulamel (2800) and Albion; closing relies on fusion resolution (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 58 41 main with 25 distinct cards; 14 singletons; exact archetype purity 37.5% with Despia/Branded/Albaz splash (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 15 Extra slots, 12 distinct: Arthalion x3, Albion x2 and Gulamel as core fusions with one Synchro and one Link flex slot (Verified composition)
D12 Side Deck Adaptability 40 Master Duel has no side deck (side_count 0); scored as structural N/A with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament context or dated meta sample; archetype usage 100% core inclusion only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple timing-sensitive hand traps and fusion ordering create a moderate decision load (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist_exposure (-2); engine_conflicts (-1); engine_compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers(-2) (Meta provisional); Structural = 6263/100 = 62.6 -> 63 under Control profile

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype starters are redundant (3-of Faimena, Ash, Fuwalos, Aluber, Veiler) with P(>=1 core in 5) about 0.997
  • Layered hand-trap and negation coverage, with 0.754 chance of a hand trap in a going-second hand
  • Strong fusion closing body in the Extra Deck (Arthalion 3000, Gulamel 2800, Albion 2500)
  • Recursion through Flame/Horn/Sting restores lines after disruption

Weaknesses

  • Only 37.5% exact archetype purity; Despia, Branded and Albaz cards dilute the engine
  • No recorded boards, so combo ceiling and median are text-only inference
  • No side deck, so no post-side adaptability
  • Hand-trap-heavy hands can be dead on going first

Critical choke points

  • Fusion Summon route depends on Dracotail monsters or Fallen of Albaz being available; Branded Fusion and Rahu are Limited single copies
  • Interaction-heavy hands (8 hand traps) may stall without a starter on going first
Priority Remove Add Reason
1 1x Aluber the Jester of Despia 1x Dracotail Phryxul (Dracotail archetype, GY-recursive starter) Raises exact archetype purity and keeps the Dracotail engine coherent; Aluber is an off-archetype Despia starter
2 1x Despia, Theater of the Branded Second copy of a Dracotail hand trap or starter Replaces an off-archetype field spell with a Dracotail card that continues the same fusion route

Evidence & confidence

  • Verified: Deck is Legal in master-duel with 41 Main and 15 Extra, 0 Side; Copy limits satisfied for all 8 restricted cards; Archetype core inclusion 100% for 16 of 25 core cards in usage stats
  • Observed: 35 usage-statistic rows exist for the Dracotail archetype
  • Inferred: P(>=1 core starter in opening 5) = 0.9973; Hand-trap coverage of going-second hands = 0.754; Interaction density from negation and removal text roles; Fusion-ceiling and median output from card text, no recorded boards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and format position (no tournament link); Side-deck adaptability (no side deck in format)
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in master-duel format, so D12 has no post-side data

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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