Dracotail Deck #773943 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
56± 7/ 100
Power Score
Structural 63
Reliability 56
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.8
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Control
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion boss monsters at 2800-3000 ATK (Dracotail Arthalion, Dracotail Gulamel, Albion the Sanctifire Dragon, The Dragon that Devours the Dogma, Secreterion Dragon) summoned with Dracotail fusion materials; Recursion-driven grind: Dracotail monsters and Spell/Traps recycled from the GY and banishment keep the Fusion engine running across turns
  • Turn 1 (going first): Open a Dracotail starter (Faimena, Ketu, Mululu, Urgula, Phryxul, Fallen of the White Dragon) and convert it into a Fusion Summon through Dracotail Mululu, Ketu or Branded Fusion, with Ash Blossom, Effect Veiler and Droll & Lock Bird held for the opponent's turn
  • Turn 2 (going second): Hold 8 hand traps (Ash Blossom, Ghost Belle, Effect Veiler x2, Droll & Lock Bird, Maxx C and others) to answer the opponent's first play, then Fusion Summon a boss on the following turn
  • Recovery: Use Dracotail Lukias, Dracotail Phryxul, Dracotail Urgula and the Dracotail Sting, Flame and Horn spell/traps to return GY Dracotail cards to the Deck and draw, rebuilding the starter after a disruption
  • After siding: No Side Deck is registered, so there is no post-side plan. Best-of-3 adaptation is not available in this list

Why it scores here

The list is legal and real, and its reliability comes from several independent starters plus a dense hand-trap and interaction package, not from any single card's power or from the Dracotail name. Scoring is on the system: Dracotail monsters and Spell/Traps produce multiple ways to start and recover, and eight hand traps plus nine negation-text cards give it layered interaction on both turns. The Fusion boss package (roughly 2800-3000 ATK) supplies closing power, but the deck runs 26 distinct main-deck cards with only 34.5 percent exact-name Dracotail purity, and it mixes Albaz, Branded, Ecclesia and Predaplant sub-engines that conflict in places, which caps consistency. No combo boards were recorded, so the floor, median and ceiling are inferred from card text and probability only. Popularity from the usage statistics confirms the list is real, but it did not earn points, and the deck has no side deck, which costs the adaptability dimension.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Multiple independent Dracotail starters (Faimena x3, Ketu x2, Mululu x2, Urgula x2, Fallen of the White Dragon x2); P(at least one Faimena or Fuwalos in opening 5) = 0.34 per 3-copy card, searcher group P = 0.69 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 15 single-copy cards and some conditional starters (Mulcharmy Fuwalos needs an empty field); hand traps reduce dead hands on the opponent's turn (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded combo boards; ceiling read from text only (Fusion boss into Dracotail recursion and Albion/Albaz chains) (Inferred)
D4 Combo Floor & Median Output 45 No combo data supplied, so floor and median cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Eight hand traps plus redundant starters give more than one independent route after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion from Dracotail Lukias, Phryxul and Urgula plus card draw from the Dracotail spell/traps and Mulcharmy draw text (Inferred from text)
D7 End-Board & Interaction Quality 78 Nine negation-text and eight removal-text cards, including Dracotail Flame, Sting and Horn plus Ash Blossom and Ghost Belle (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap probability P(at least one of 8 in hand 6) = 0.76, plus removal and board-breaking Fusion bosses (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck bosses at 2700-3000 ATK (Arthalion, Gulamel, Albion Sanctifire, Dragon that Devours, Secreterion) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 main with 26 distinct cards, 17 generic off-archetype cards and only 34.5 percent exact-name purity, which dilutes the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 13 Fusion, 1 Link, 1 Synchro, with several Albaz and outside-engine fusions that need specific material (Inferred)
D12 Side Deck Adaptability 30 No Side Deck registered (0 side cards), so no post-side adaptation can be credited (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage shares exist but no format-fit or matchup data (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion sequences, hand-trap timing and a 15-card Extra Deck demand a lot of decision-making (Inferred)

How the score was computed

Strategy profile: Control primary with Midrange secondary; Midrange reflects the Fusion and Extra Deck pressure. Structural ≈ 62.8, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist exposure (-2); engine conflicts (-3); no Side Deck (-2); hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-5)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple independent Dracotail starters give redundancy on turn 1 and turn 2
  • Eight hand traps and nine negation-text cards provide layered interaction on both turns
  • Recursion cards (Lukias, Phryxul, Urgula, Sting, Flame, Horn) support recovery across turns
  • Fusion bosses reach 2800-3000 ATK, which gives closing power

Weaknesses

  • Only 34.5 percent exact-name Dracotail purity; 36 off-archetype copies dilute the engine
  • Albaz, Branded, Ecclesia and Predaplant sub-engines conflict over Extra slots and materials
  • No Side Deck, so there is no post-side adaptation
  • No recorded combos, so consistency and conversion rest on text and probability

Critical choke points

  • Single Fallen of Albaz copy; Fallen of the White Dragon x2 carries the Albaz material role, so the Albaz fusions depend on those two cards
  • Branded Fusion and Super Polymerization are the main Fusion enablers; each is restricted to 1 or 2 copies
Priority Remove Add Reason
1 Predaplant Verte Anaconda A Dracotail-compatible Extra Deck monster or an extra Dracotail starter Predaplant is a single off-archetype Link that needs its own sub-engine; this is Inferred from the archetype spread, not verified against a recorded board
2 None (no Side Deck registered) A 15-card Side Deck with the best answers to the most common threats on this format Side count is 0, so there is no adaptation path; the allowed Side size is 0-15

Evidence & confidence

  • Verified: Legality: 40 Main, 15 Extra, 0 Side, all within size rules; restricted copies within limits; Card stats and banlist status for all 40 Main and 15 Extra cards; Archetype usage: 35 stat rows, Dracotail core present 16 of 25
  • Inferred: Control primary strategy from the guide and the hand-trap and interaction density; Consistency and starter probabilities from hypergeometric draws over the Main Deck; Interaction quality from negation and removal card text; Fusion boss closing power from stats and text
  • Provisional: Meta and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first/second, matchup, game-level, brick, starter and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered, so post-side evaluation is not possible Deck title is null

More Master Duel Info

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