Dracotail Deck #773935 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
59± 6/ 100
Power Score
Structural 64
Reliability 57
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.2
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 57
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Dragon boss monsters from the Extra Deck (Albion the Sanctifire Dragon, Titaniklad, Dracotail Gulamel, Dracotail Arthalion) that remove or destroy the opponent's board and attack through it.; Recursive Dracotail and Fallen of Albaz pressure, with Fusion Monsters returning from the GY.
  • Turn 1 (going first): Open a starter (Dracotail Faimena, Ketu, Mululu, Lukias, or Pan family) to Fusion Summon a Dracotail boss, using Dracotail Flame/Sting/Horn to draw and keep resources.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, or Maxx "C" to disrupt the opponent's first activations, then Fusion Summon through the disrupted board.
  • Recovery: Return Dracotail monsters from the GY with Dracotail Lukias, Phryxul, Pan, and Urgula effects, and draw with the Dracotail trap cards.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan to evaluate.

Why it scores here

The deck is scored as a system: a Dracotail/Fallen of Albaz starter package with three Fallen-style Fusion enablers and a dense Dracotail recursion web gives it a high probability of an opening starter (archetype core P(open) ≈ 0.998, searcher text ≈ 0.85 in a 5-card hand), which carries most of the structural score. Interaction is a real strength: six hand traps, Dracotail Sting, Dracotail Flame and Fusion-linked destruction effects give it layered responses on both turns, which supports the going-second score. Ceiling is set by the Dragon boss Extra Deck options, but no recorded boards exist, so median output and combo conversion are text-based inferences and are scored conservatively. The score is held back by sub-archetype mixing (exact-name purity 36.4%, with Branded, Albaz Dragon, Ecclesia and Predaplant copies in the deck), by an empty Side Deck, and by the absence of any dated meta sample, so Meta Power stays provisional. Archetype popularity and usage statistics confirmed that the list is real and accessible but did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(≥1 archetype-core card in opening 5) ≈ 0.998; P(≥1 searcher in 5) ≈ 0.85; starter density is high but spread across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Hand traps (Ash, Droll, Maxx) and non-engine Fusion enablers can be dead on the going-first hand; redundancy is good but conflicting sub-archetype pieces lower it (Inferred)
D3 Combo Conversion & Ceiling 68 Dragon boss Fusions (Albion the Sanctifire Dragon, Titaniklad, Dracotail Gulamel, Dracotail Arthalion) give a high text-derived ceiling; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence supplied, so the median is a text-only estimate and is scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps, Ketu/Mululu/Phryxul redundancy and GY recursion give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Dracotail Flame, Sting and Horn draw cards, and GY recursion rebuilds the board; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Six hand traps, Dracotail Sting banish, Gulamel destruction and Rindbrumm/Mirrorjade-style negation text give broad, layered interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density (~65% to have at least one of six cards) and removal text challenge an established board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Dragon bosses reach 2500–3000 ATK and Albion the Sanctifire Dragon is hard to target; closing depends on converting the Fusion into lethal (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main with 23 distinct cards and 10 singletons; off-archetype copies (35) dilute the engine, so efficiency is moderate (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 68 15 Extra slots, 14 distinct, 13 Fusion; slots are mostly flexible boss options with 2 Arthalion (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 30 Side Deck is empty (side_count 0), so there is no post-side adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with sub-archetype decisions and hand-trap timing are demanding to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange profile (primary) with the Control secondary disclosed as context; D13 dropped and weights renormalised for meta-neutral structural score (raw Midrange weights ÷ 95). Structural ≈ 64.2, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist_exposure (-1); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*64.2 + 0.20*57 = 62.8, then modifiers −4 → 58.8 ≈ 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High archetype-core density gives a near-certain starter opening
  • Six hand traps and multiple Dracotail trap cards give layered interaction on both turns
  • Redundant Dracotail recursion and draw effects support resilience after disruption
  • Dragon boss Extra Deck options give a high text-derived ceiling

Weaknesses

  • No Side Deck, so no post-side adaptability
  • Sub-archetype mixing (Branded, Albaz Dragon, Ecclesia, Predaplant) lowers engine coherence
  • No recorded boards, so median output is unverified
  • Several hand traps and Fusion enablers can be dead in some opening hands

Critical choke points

  • Dracotail Faimena and other fusion-enabling starters are needed to reach the Dragon bosses
  • Fallen-of-Albaz-linked Fusion requirements depend on a few single-copy cards
Priority Remove Add Reason
1 Off-archetype Extra Deck slots that need a non-Dracotail Fallen-of-Albaz material A tighter Dracotail-only Extra Deck or a Side Deck of 3–6 cards for matchup-specific answers Reduces engine conflicts and gives the deck a post-side plan it currently lacks

Evidence & confidence

  • Verified: Legal under Master Duel size rules (40 Main / 15 Extra / 0 Side); Copy limits respected (Limited cards at 1, Semi-Limited at 2); Exact-name archetype purity 36.4%
  • Inferred: Starter probability and archetype-core consistency from hypergeometric estimates; Hand-trap and interaction density from card text; Ceiling from Dragon boss text; Recovery from Dracotail GY recursion text
  • Provisional: Meta Power and matchup/format fit (no dated metagame sample); Side-deck adaptability (no side deck to evaluate)
  • Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Usage statistics list Dracotail Gulamel and Dracotail Arthalion as in_this_deck:false although the deck's Extra Deck contains them, so the stat join is inconsistent Meta Power is Provisional without a dated metagame sample

More Master Duel Info

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