Dracotail Deck #773935 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x2
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x3
- Branded Fusion x1
- Branded in High Spirits x2
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Granguignol the Dusk Dragon x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.2 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 57 |
- Primary strategy: Midrange
- Secondary strategies: Control, Stun
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon Dragon boss monsters from the Extra Deck (Albion the Sanctifire Dragon, Titaniklad, Dracotail Gulamel, Dracotail Arthalion) that remove or destroy the opponent's board and attack through it.; Recursive Dracotail and Fallen of Albaz pressure, with Fusion Monsters returning from the GY.
- Turn 1 (going first): Open a starter (Dracotail Faimena, Ketu, Mululu, Lukias, or Pan family) to Fusion Summon a Dracotail boss, using Dracotail Flame/Sting/Horn to draw and keep resources.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, or Maxx "C" to disrupt the opponent's first activations, then Fusion Summon through the disrupted board.
- Recovery: Return Dracotail monsters from the GY with Dracotail Lukias, Phryxul, Pan, and Urgula effects, and draw with the Dracotail trap cards.
- After siding: No Side Deck is registered (side_count 0), so there is no post-side plan to evaluate.
Why it scores here
The deck is scored as a system: a Dracotail/Fallen of Albaz starter package with three Fallen-style Fusion enablers and a dense Dracotail recursion web gives it a high probability of an opening starter (archetype core P(open) ≈ 0.998, searcher text ≈ 0.85 in a 5-card hand), which carries most of the structural score. Interaction is a real strength: six hand traps, Dracotail Sting, Dracotail Flame and Fusion-linked destruction effects give it layered responses on both turns, which supports the going-second score. Ceiling is set by the Dragon boss Extra Deck options, but no recorded boards exist, so median output and combo conversion are text-based inferences and are scored conservatively. The score is held back by sub-archetype mixing (exact-name purity 36.4%, with Branded, Albaz Dragon, Ecclesia and Predaplant copies in the deck), by an empty Side Deck, and by the absence of any dated meta sample, so Meta Power stays provisional. Archetype popularity and usage statistics confirmed that the list is real and accessible but did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(≥1 archetype-core card in opening 5) ≈ 0.998; P(≥1 searcher in 5) ≈ 0.85; starter density is high but spread across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Hand traps (Ash, Droll, Maxx) and non-engine Fusion enablers can be dead on the going-first hand; redundancy is good but conflicting sub-archetype pieces lower it (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Dragon boss Fusions (Albion the Sanctifire Dragon, Titaniklad, Dracotail Gulamel, Dracotail Arthalion) give a high text-derived ceiling; no recorded boards to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos_evidence supplied, so the median is a text-only estimate and is scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple hand traps, Ketu/Mululu/Phryxul redundancy and GY recursion give independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Dracotail Flame, Sting and Horn draw cards, and GY recursion rebuilds the board; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Six hand traps, Dracotail Sting banish, Gulamel destruction and Rindbrumm/Mirrorjade-style negation text give broad, layered interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap density (~65% to have at least one of six cards) and removal text challenge an established board; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Dragon bosses reach 2500–3000 ATK and Albion the Sanctifire Dragon is hard to target; closing depends on converting the Fusion into lethal (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main with 23 distinct cards and 10 singletons; off-archetype copies (35) dilute the engine, so efficiency is moderate (Verified count, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15 Extra slots, 14 distinct, 13 Fusion; slots are mostly flexible boss options with 2 Arthalion (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 30 | Side Deck is empty (side_count 0), so there is no post-side adaptability to score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion lines with sub-archetype decisions and hand-trap timing are demanding to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange profile (primary) with the Control secondary disclosed as context; D13 dropped and weights renormalised for meta-neutral structural score (raw Midrange weights ÷ 95). Structural ≈ 64.2, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 57. Modifiers: banlist_exposure (-1); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*64.2 + 0.20*57 = 62.8, then modifiers −4 → 58.8 ≈ 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High archetype-core density gives a near-certain starter opening
- Six hand traps and multiple Dracotail trap cards give layered interaction on both turns
- Redundant Dracotail recursion and draw effects support resilience after disruption
- Dragon boss Extra Deck options give a high text-derived ceiling
Weaknesses
- No Side Deck, so no post-side adaptability
- Sub-archetype mixing (Branded, Albaz Dragon, Ecclesia, Predaplant) lowers engine coherence
- No recorded boards, so median output is unverified
- Several hand traps and Fusion enablers can be dead in some opening hands
Critical choke points
- Dracotail Faimena and other fusion-enabling starters are needed to reach the Dragon bosses
- Fallen-of-Albaz-linked Fusion requirements depend on a few single-copy cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Off-archetype Extra Deck slots that need a non-Dracotail Fallen-of-Albaz material | A tighter Dracotail-only Extra Deck or a Side Deck of 3–6 cards for matchup-specific answers | Reduces engine conflicts and gives the deck a post-side plan it currently lacks |
Evidence & confidence
- Verified: Legal under Master Duel size rules (40 Main / 15 Extra / 0 Side); Copy limits respected (Limited cards at 1, Semi-Limited at 2); Exact-name archetype purity 36.4%
- Inferred: Starter probability and archetype-core consistency from hypergeometric estimates; Hand-trap and interaction density from card text; Ceiling from Dragon boss text; Recovery from Dracotail GY recursion text
- Provisional: Meta Power and matchup/format fit (no dated metagame sample); Side-deck adaptability (no side deck to evaluate)
- Data gaps: No combos supplied: combo floor/median/ceiling is text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Usage statistics list Dracotail Gulamel and Dracotail Arthalion as in_this_deck:false although the deck's Extra Deck contains them, so the stat join is inconsistent Meta Power is Provisional without a dated metagame sample
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