Mermail Atlantean Deck #773934 — Yu-Gi-Oh! Master Duel
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, First Penguin x3. Created Oct 25, 2026 by YGO Mod.
Deck Mermail Atlantean Master Duel
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x1
- Barrier Statue of the Torrent x1
- Droll & Lock Bird x1
- First Penguin x3
- General Raiho of the Ice Barrier x1
- Maxx "C" x1
- Mermail Abyssmegalo x1
- Mermail Abysspike x3
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x1
- Gluttonous Reptolphin Greethys x1
- Icejade Ran Aegirine x1
- Abyss-sting Triaina x1
- Crossout Designator x1
- One for One x1
- Small World x3
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Graydle Dragon x1
- Lancea, Ancestral Dragon of the Ice Mountain x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Trishula, Zero Dragon of the Ice Barrier x1
- White Aura Monoceros x1
- Deep Sea Prima Donna x1
- Abysstrite, the Atlantean Spirit x1
- Bahamut Shark x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 66 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Send WATER monsters to the GY to chain their GY effects, then close with Extra Deck boss monsters (Poseidra Abyss, Mermail Abyssgaios, Mermail King - Neptabyss, Coelacanth-line beats).; Direct attacks from Atlantean Dragoons and Mermail Abyssgaios negation/lock pressure once a board is established.
- Turn 1 (going first): Open a WATER starter (First Penguin, Neptabyss, Abyssteus, Abysspike or Purulia), search an Atlantean/Mermail piece, and convert GY discards into a boss while holding Impermanence or Ash for the opponent's first interaction.
- Turn 2 (going second): Hold 8 hand traps (Impermanence, Ash, Dominus Impulse, Maxx C, Droll & Lock Bird, Crossout Designator, Abyssgaios-line negation) to stop the opponent's first Special Summon or board, then rebuild through GY recursion.
- Recovery: Recover through GY-activated WATER effects (Shadow Squad, Dragoons, Heavy Infantry) and Small World/Mermail searchers to refill the hand after a hand-trap or board-break.
- After siding: Not applicable: Master Duel is single-game with no side deck (Side Deck size 0).
Why it scores here
The deck reliably opens a WATER starter: the core archetype group has about a 92% chance of at least one copy in a 5-card opening hand, and about 93% for searcher text, so the engine is usually live by turn 2 (Inferred from the hypergeometric estimates). Its strongest reads are interaction and resilience: eight hand traps, plus Maxx C, Droll & Lock Bird and Crossout Designator, give it layered answers to a first Special Summon, and GY-activated WATER effects let it rebuild after a disruption. Its ceiling and floor are not measurable here because there are no recorded boards, so combo output is text-only and Inferred. The score comes from consistency, interaction and recovery on the system, not from averaging the individual card scores, and not from Mermail Atlantean being a popular archetype; meta and matchup fit stay Provisional because there is no dated sample. Engine coherence is the main drag: the list mixes Atlantean, Mermail, Abyss-, Mulcharmy, Penguin, Ice Barrier and Dominus pieces, so only about 40% of copies are exact-archetype.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least 1 core-archetype card in 5-card hand) ~0.92 and searcher-text group ~0.93; 50 WATER monsters give a live starter most turns (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Eight hand traps and several Level 1-2 dead-in-hand pieces raise brick risk; the 3-copy copy histogram keeps redundancy high (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards, so ceiling is read from text: Poseidra Abyss and Mermail Abyssgaios chain from GY recursion, but the path is multi-step (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No median power index available; typical output is inferred from starter diversity and the chain structure only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Thirteen 3-copy starters across several subtypes and GY-activated recursion give independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Many WATER costs are discards (Abyssteus, Abysspike, Dragoons), offset by GY recursion and searchers; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Infinite Impermanence, Ash Blossom, Dominus Impulse, Maxx C, Droll, Crossout, Raiho and Abyssgaios give layered negation and removal (Inferred semantic read plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 72 | Trishula Zero, Graydle Dragon and Lancea sit in the Extra Deck and Dominus Impulse covers Special Summons, but the Extra-Deck boards are not verified in play (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Poseidra Abyss (3000 ATK), Coelacanth (2800), Mermail Abyssgaios (2800) and Dragoons' direct attacks give closing pressure (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 main with 13 three-copy staples but 14 single-copy tech and utility cards; compact enough but several singles are conditional (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 distinct Extra cards, all single copies, spanning Synchro, Xyz and Link; redundancy is good but Extra access depends on Tuners (Inferred) |
| D12 | Side Deck Adaptability | 50 | Master Duel is single-game with no side deck, so post-side adaptability is not applicable (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or dated meta sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Hand-trap timing, GY-recursion chaining and Extra-Deck choices create many decision points, moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflicts (-3); hand-trap density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter density: 13 three-copy starters and about 92% opening-hand access to the core
- Layered interaction: eight hand traps plus Maxx C, Droll, Crossout and Abyssgaios negation
- GY recursion gives a second line after disruption
- Extra Deck gives multiple closing bosses across Synchro, Xyz and Link
Weaknesses
- Loose archetype mix: 0 exact-name copies and 70 off-archetype copies
- Hand-trap-heavy hands can be non-functional with no board
- Several discard costs make the deck resource-intensive
- No recorded combo boards, so the ceiling and median are text-only
Critical choke points
- A single hand-trap-only hand on the going-first turn-1 with no WATER starter
- Losing the GY-activated WATER effects to a graveyard-hate or banish interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One of the off-archetype tech singles (Crossout Designator or Abyss-sting Triaina) | A second searcher or starter from the core archetype | Raises consistency and reduces dead cards in the 14 single-copy slots (Inferred) |
| 2 | Dominus Impulse (one copy) | An additional WATER starter | Keeps the interaction package while increasing the chance of a live first turn (Inferred) |
Evidence & confidence
- Verified: Legal in Master Duel: 55 main, 15 extra, 0 side; Limited and Semi-Limited copy limits respected; Card text and stats for all 43 distinct cards; Archetype core group of 21 copies in the deck and 92% open-at-least-one-in-5 estimate
- Observed: Guide page confirms the WATER GY-recursion intent (one guide)
- Inferred: Consistency and brick estimates from the hypergeometric draw table; Interaction density from role tags and negation/removal text; Going-first and going-second power components
- Provisional: Meta Power (null) and matchup fit; Side-deck adaptability (not applicable to Master Duel)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only Inferred estimates No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN; brick and starter rates are computed, not observed usage statistics in this deck flags appear to reflect main-deck membership only: 14 Extra-Deck cards that are present in the card list show in this deck false Meta Power is Provisional without a dated metagame sample
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