Elfnote Deck #773931 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Elfnote Tinia x3
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Junoldo the Shadespirit Power Patron x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Elfnotes: Welcome Home x1
- Prohibited Power Patron Portal - Terminus x3
- Elfnotes: Rhapsodia of Madness x1
Extra Deck (15)
- S:P Little Knight x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Black Rose Dragon x1
- Chaos Angel x1
- Crystal Wing Synchro Dragon x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- F.A. Dawn Dragster x1
- Junora the Power Patron of Tuning x1
- Ravenous Crocodragon Archethys x1
- Stardust Dragon x1
- T.G. Hyper Librarian x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 66 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Combo
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro monsters (Junora, Stardust, Golden Cloud Beast, June Pride, Seraphim Strelitzia) and Elfnote hand-summoned monsters take over the center Main Monster Zone and attack or negate through it.; Elfnote recursion from the GY via Elfnote Power Patron, Junoldo and Elfnotes: Welcome Home, with Power Patron's Synchro-material conversions.
- Turn 1 (going first): Open a hand-summonable Elfnote starter (Lucina, Tinia, Regina, Power Patron, Fortuna, or Medius), summon it into the center zone, then build a Synchro with Tuners (Power Patron, Ash, Fydraulis, Ghost Ogre, Ghost Belle) and hold Ash/Ghost hand traps for the opponent's first response.
- Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Maxx C, Fydraulis) to break the opponent's first line, then rebuild the center-zone monster and Synchro Summon from the GY and hand.
- Recovery: Elfnote recursion from GY (Power Patron, Junoldo, Welcome Home, Regina's self-summon), plus Mulcharmy draw effects when the hand is empty.
- After siding: No side deck is run (0 of up to 15 slots), so there is no defined post-side plan; any matchup adjustment is limited to swapping within the main deck.
Why it scores here
The deck opens a live engine reliably: the probability of at least one hand-summonable Elfnote starter in a 5-card opening hand is about 0.94 (Inferred), and 30 copies of the Elfnote/Power Patron core keep the center-zone plan coherent. Its resilience comes from roughly 10 hand traps and several tuner redundancies, so one interruption rarely ends the turn. Conversion is strong on paper because Synchro monsters negate and banish through the center zone, but no recorded boards exist, so the ceiling and median are both inferred from card text rather than observed play. Popularity of the Elfnote archetype and the usage-stat core did not earn points on their own, and the score was not built by averaging individual card scores. The deck loses points for having no side deck, for running semi-limited and limited hand traps, and for a high execution burden.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(>=1 hand-summonable Elfnote starter in 5) ~0.94; 30 Elfnote-core copies in a 40-card main (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | About 10 hand traps and Mulcharmy draw cards help empty hands, but Mulcharmy and Medius need specific board states; brick risk is moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Center-zone Elfnote starters into Junora/Stardust/June Pride lines give a high ceiling, but no parseable boards exist (Inferred from card text) |
| D4 | Combo Floor & Median Output | 58 | No recorded combo boards, so the typical output is estimated from starter density and tuner count only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Ash x3, Ghost Ogre x2, Ghost Belle x2 and Droll x2 provide several independent answers, and GY recursion adds recovery (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Elfnote GY recursion and draws from Mulcharmy offset hand-trap card spend, but the economy is card-disadvantage-heavy without a clear rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ash, Ghost Ogre/Belle, Fydraulis, Droll, Maxx C, Terminus, and Rhapsodia give layered answers; Junora and Stardust add negates from Extra Deck (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps and Synchro negates challenge a board, but several removal and negate effects are conditional on Synchro summons, so going-second power is moderate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck Synchros (Junora 3100 ATK, June Pride 3100 ATK, Stardust 2500, Seraphim 3000 DEF) and Vidolium 5000 ATK give closing power, but there are no measured damage or win rates (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main cards with 19 distinct names; 13 tuners and 10 hand traps give a compact but tuner-heavy main with Mulcharmy and Medius as weaker slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 of 15 Extra Deck slots are used across 14 Synchro and 1 Link, giving broad Synchro coverage with flex choices (Verified from list) |
| D12 | Side Deck Adaptability | 25 | No side deck cards are registered, so post-side adaptability is missing rather than measured (Verified: Side Deck size 0) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype usage share is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Requires understanding center-zone restrictions, hand-trap timing, and Synchro sequencing, with many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo primary; Stun used for interaction context only (no separate weighting applied). Structural ≈ 65, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist exposure (-2); no side deck (-2); engine conflicts (-1); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*65.3 + 0.20*56 = 63.4, then modifiers -3 = 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-summonable Elfnote starters at 3 copies each give high starter density
- About 10 hand traps and several tuner redundancies give interruption resilience
- Extra Deck is fully used with 14 Synchro and 1 Link options
- Center-zone interaction from Elfnote Rhapsodia and Synchro negates adds board control
Weaknesses
- No side deck, so no post-side adaptability
- Limited and semi-limited hand traps reduce future flexibility
- Requires careful sequencing around the center Main Monster Zone and hand-trap timing
- Mulcharmy and Medius are conditional, so some hands are weak
Critical choke points
- The center Main Monster Zone: an opponent who removes or banishes the center monster breaks the engine
- A single Elfnote starter in hand is needed on turn 1 for most lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia | A second Elfnote starter or a flexible hand trap | Reduces conditional dead draws and raises starter density |
| 2 | Prohibited Power Patron Portal - Terminus | A side deck of 15 with a matchup-specific interaction set | Adds post-side adaptability, which the deck currently lacks |
Evidence & confidence
- Verified: Legal in master-duel: 40 main, 15 extra, 0 side, no violations; Maxx C is Limited (1 copy) and Droll & Lock Bird is Semi-Limited (2 copies), both within limit; Extra Deck is 14 Synchro and 1 Link
- Inferred: Starter access about 0.94 on a 5-card hand; Hand-trap interaction density and brick risk; Combo ceiling and median from card text only
- Provisional: Meta power and matchup fit: no dated metagame sample
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN: going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags contradict the cards list: Elfnote June Pride, Seraphim Strelitzia, Baronne de Fleur, Crystal Wing, Accel Stardust, F.A. Dawn Dragster, Black Rose, Chaos Angel, Junora, Golden Cloud Beast, and Wind Pegasus are listed as zone extra but flagged in this deck false; the card list was treated as authoritative no side deck registered (Side Deck size 0); post-side evaluation is not possible
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