Dracotail Deck #773928 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Urgula x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 27, 2026
57± 7/ 100
Power Score
Structural 62
Reliability 58
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.7
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Control
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 3000-ATK Dragon (Dracotail Arthalion, Albion the Sanctifire Dragon, Mirrorjade, Secreterion Dragon) after spending hand traps and Spell/Trap disruption to keep the opponent off the board; Dracotail Gulamel and Khaos Starsource Dragon as board-clearing follow-ups from Fusion material
  • Turn 1 (going first): Open a Dracotail or Fallen of Albaz starter, search via Lukias or Ketu, and fuse Arthalion or Albion while holding Ash Blossom and Effect Veiler for the opponent's first effect
  • Turn 2 (going second): Hold Ash Blossom, Veiler, Ghost Ogre, Maxx 'C' and Ghost Mourner to interrupt the opponent's Special Summons and first engine, then fuse on the following turn
  • Recovery: Recycle Dracotail monsters and Spell/Trap cards from the GY and banishment to the bottom of the Deck with Urgula, Pan, Sting, Flame and Horn to draw back into the engine
  • After siding: No Side Deck is registered, so there is no post-side plan in the evidence; any sideboarding plan is unverified

Why it scores here

The deck reliably opens into a functional line because 27 copies of the Dracotail/Mulcharmy/Fallen core give a 99.6% chance of at least one core card in the opening five, and five different 3-copy starters (Faimena, Urgula, Fuwalos, Ash Blossom, Effect Veiler) cover the first turns. Its strongest score comes from interaction on the system: nine hand traps, ten negation texts and eleven removal texts, layered across both turns, earn the endboard-interaction score rather than any single card's power. Conversion is credited only as text-based inference because no recorded boards exist, so the combo ceiling and median are scored conservatively and labeled Inferred. Going-second is supported by hand traps and Fusion disruption (about a 78% chance of at least one hand trap in a six-card hand), but the deck has no Side Deck and no dated meta sample, so side adaptability and matchup fit are held near neutral and marked Provisional. Popularity and the archetype's 100% usage of its core did not add points by themselves, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one core card in opening 5) ≈ 0.996 for 27 archetype-core copies; five 3-copy starters at P ≈ 0.32 each; Fusion bootstrap still needs two specific cards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps and 9 tech cards give redundancy, but Maxx 'C' and single-copy Fusions create dead or conflicting draws in some hands (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from card text: Arthalion, Albion Sanctifire and Khaos produce board wipes or multi-target removal after Fusion (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards to compute median or power distribution; floor assumed moderate given frequent requirement of two Fusion inputs (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Three independent interruption answers (Ash, Veiler, Ghost Ogre) plus recursion via Urgula/Pan/Sting; a second line survives one disruption in most hands (Inferred)
D6 Resource Economy, Recovery & Grind 68 Recursion effects send Dracotail cards back to the Deck and Lukias/Ketu/Ash-style searches restore card flow; Fusion costs are paid by hand-trap cards that double as disruption (Inferred from text)
D7 End-Board & Interaction Quality 72 Nine hand traps, Ghost Ogre and Maxx 'C' cover Spell/Trap and monster effects on both turns; Pan, Sting, Urgula and Flame provide removal and negation layering (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second access to hand traps is strong (about 78% for at least one in six cards), and Pan and Arthalion remove or return boards after going second (Inferred)
D9 Offensive Pressure & Closing Power 66 Multiple 2500–3000 ATK Fusion and Synchro bosses (Arthalion 3000, Sanctifire 3000, Mirrorjade 3000, Secreterion 3000) close games once the engine is live (verified card stats)
D10 Main Deck Efficiency & Flexibility 60 43 Main Deck cards with 25 distinct, 12 singletons and 8 doubles, all legal within the 40–60 range; several Main slots are narrow Limited/Semi-Limited cards (verified composition)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with 13 Fusions, 1 Link, 1 Synchro; Fallen of Albaz (1 copy) is a choke point for several Albaz-linked Fusions (verified composition, Inferred)
D12 Side Deck Adaptability 35 No Side Deck (Side Deck size 0), so no post-side adaptation is available in the evidence; Master Duel permits 0 side cards (verified legality, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share absent, so matchup and format fit are Provisional and set near neutral
D14 Pilotability & Error Tolerance 50 Multi-step Fusion choreography with hand-trap timing and multiple per-turn limits raises the decision load; no combo step data to score repeatability directly (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 61.7, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); single choke point (-2); no side deck (-2); layered hand-trap interaction (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*61.7 + 0.20*58 - 4 ≈ 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage on both turns (9 hand traps, 10 negation texts)
  • Core archetype density with 27 copies gives near-certain starter access in the opening five
  • Strong 3000-ATK Fusion bosses and Spell/Trap disruption on the Fusion turn
  • Recursion through Dracotail GY and banish effects supports a grinding game

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Several single-copy Limited cards carry the Fusion and disruption engine
  • Fusion sequencing relies on many per-turn limits, which raises decision load
  • Exact-name archetype purity is only 36%, so the engine spans several sub-archetypes

Critical choke points

  • Fallen of Albaz (1 copy) for Albaz-linked Fusion access
  • Branded Fusion (1 copy) for Branded-linked Fusion routes
  • Ketu Dracotail and Lukias as the main searches for Fusion material
Priority Remove Add Reason
1 Maxx 'C' (1 copy) a second Fallen of Albaz-independent starter or search card Maxx 'C' is a generic draw that does not advance the Dracotail line, while a second route reduces the single-copy choke point (Inferred)
2 none a 1–2 card Side Deck The list runs 0 Side Deck cards, so a small side would give the rubric a post-side plan to score (Provisional)

Evidence & confidence

  • Verified: Main 43 and Extra 15 are inside Master Duel size rules; Six Limited and three Semi-Limited cards are run within their legal copy limits; Card text and stats match the card list (e.g. Arthalion 3000 ATK, Sanctifire 3000 ATK); Usage stats show Dracotail core at 100% inclusion
  • Observed: Archetype core presence is 27 copies across the deck; Hand-trap count is 9 and negation-text count is 10
  • Inferred: Opening-five starter probability ≈ 0.996 for the core group; Going-second hand-trap access ≈ 0.78; Interaction layering and recursion scoring from card text; Choke-point analysis for Fallen of Albaz and Branded Fusion
  • Provisional: Meta power (null); Matchup and format fit (D13); Side Deck adaptability (D12)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck registered (Side Deck size 0) usage statistics in this deck flags conflict with the cards array for several Extra Deck cards (Alba-Lenatus, Albion Sanctifire, Mirrorjade, Rindbrumm, Dragon that Devours the Dogma, Ecclesia and the Dark Dragon, Gulamel, Secreterion, Titaniklad); the cards array (15 Extra copies) was treated as the deck of record

More Master Duel Info

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