Magical Musket Deck #773926 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Buio the Dawn's Light x3, Magical Musketeer Caspar x3, Magical Musketeer Starfire x3. Created Oct 25, 2026 by YGO Mod.

Deck Magical Musket Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 27, 2026
49± 7/ 100
Power Score
Structural 55
Reliability 48
Going First 58
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 61
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange, Mechanic: Fusion/Link/Xyz
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss (Fiendsmith's Rextremende 3000 ATK, Fiendsmith's Desirae / D/D/D Wave High King Caesar / A Bao A Qu 2800 ATK) reached through a Fiendsmith or Magical Musket monster-starter line (Inferred); Magical Musket Link/Fusion pressure (Mastermind Caspar, Musketeer Max) plus Musket Spell/Trap column effects (Inferred)
  • Turn 1 (going first): Open a Fiendsmith or Musket monster (Starfire, Caspar, Engraver, Lacrima), use its effect to add or place a Spell/Trap, and keep Musket Spell/Traps for interaction (Inferred)
  • Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Infinite Impermanence) to break the opponent board, then rebuild through Fiendsmith or Musket Extra Deck summons (Inferred)
  • Recovery: Revive Fiendsmith Engraver / Lacrima from the GY, Unchained Soul Lord of Yama GY effect, and Dancing Needle to banish GY cards (Inferred from card text)
  • After siding: Not applicable: Master Duel has no sideboard and the list runs 0 side cards (Verified structure)

Why it scores here

The deck is scored as a single system across seven dimensions that carry Toolbox weight, not as an average of its card scores. It reliably presents interaction: nine hand traps, five Trap/Spell removal or negation cards and about 26 negation or removal text cards give it an unusually layered end-board (D7 72). It has independent engine families (Fiendsmith, Magical Musket, Radiant Typhoon, Adventurer, Mulcharmy), which lift resilience (D5 65), but its starters are split across them: only about ten monster starters exist, and several cards (Mulcharmy x4, Fiendsmith's Sanct x3, Rite of Aramesir x3, Radiant Typhoon Swen x3) need empty-field or specific-graveyard conditions, which costs consistency (D1 52) and brick management (D2 45). The Extra Deck carries real closing power (3000 and 2800 ATK bosses, D9 66), while the main deck is loose at 39 distinct cards with only 17.3 percent exact-archetype purity (D10 45). Popularity and the two guides did not earn points, and the engine conflicts are applied as a -4 modifier, not as an extra penalty on the dimensions.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Roughly 10 monster starters (Starfire x3, Caspar x3, Doc, Engraver x2, Lacrima) give about 0.6 odds of at least one going first; my hand estimate, not a supplied figure (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 hand traps, 4 Mulcharmy and 3 Sanct with empty-field conditions, and 3 Rite of Aramesir with no-Adventurer-Token conditions create dead draws; hand-trap >=1 in a going-second 6-card hand is 0.64 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text through Engraver/Lacrima/Desirae chains to Rextremende or Caesar (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; splash across four archetypes is expected to lower it (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Nine hand traps, Maxx C and several Musket traps across two engine families give independent recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy and Droll draws, Fiendsmith and Unchained GY revivals, and Dancing Needle GY banish give recovery (Inferred from text)
D7 End-Board & Interaction Quality 72 12 negation-text and 14 removal-text cards, including Last Stand, Desperado, Cross-Domination, Kyrie, Impermanence and Ghost Ogre (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Going-second interaction from Ash, Ghost Ogre, Droll, Maxx C and Impermanence; board-breaking from Caesar and Desirae negates (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses at 3000 ATK (Rextremende) and 2800 ATK (Desirae, Caesar, A Bao A Qu) (Verified stat; conversion Inferred)
D10 Main Deck Efficiency & Flexibility 45 39 distinct Main cards with 27 singletons and 62 off-archetype copies; 60 slots used with weak compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 15 of 15 Extra slots are singletons across Fiendsmith, Musket, Unchained, D/D, Branded and generic Fusion/Link; 9 Link, 5 Fusion, 1 XYZ; several need off-archetype material (Verified composition, access Inferred)
D12 Side Deck Adaptability 35 Zero side cards and Master Duel has no sideboard, so there is no post-side adaptation; low score reflects this (Verified structure, Inferred score)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; dimension is Provisional and excluded from Structural by renormalisation (Provisional)
D14 Pilotability & Error Tolerance 35 Conditional starters and three to four engine families to track create a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped, renormalised)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 9 hand traps plus Musket traps, Maxx C and Impermanence
  • Several independent engine families give recovery routes
  • Extra Deck boss reach at 2800 to 3000 ATK
  • All Limited and Semi-Limited copies within legal limits

Weaknesses

  • Only about 10 monster starters; Musket spell/trap effects need a Musket monster
  • Many conditional cards (Mulcharmy x4, Sanct x3, Rite x3, Radiant Typhoon x3 plus singles)
  • Low exact-archetype purity (17.3 percent) and 39 distinct main cards
  • No sideboard, so no post-side plan

Critical choke points

  • Opening without a monster starter (about 0.4 going first, Inferred): Musket and Fiendsmith lines stall and Spell/Trap effects go unused
Priority Remove Add Reason
1 Mulcharmy Fuwalos x3 A fourth Magical Musket monster or a hand trap Mulcharmy needs an empty field or hand, which conflicts with Musket Spell/Trap play and Radiant Typhoon hand plays
2 Radiant Typhoon Chant and Radiant Typhoon Vision (one copy each) A Magical Musket Spell/Trap or a level-4 or lower Musket monster Both need Mystical Space Typhoon in the GY or a destruction path; the off-archetype Radiant pieces add brick risk without a second engine

Evidence & confidence

  • Verified: Legality: Legal, 60/15/0, all restricted copies within legal limits; Copy histogram and composition counts; Hypergeometric per-copy hand probabilities (from the supplied table); Usage stats: Magical Musket Mastermind Caspar and other Extra cards listed as core; Card text for negate, removal and summon conditions
  • Inferred: Consistency and brick estimates (D1, D2); Ceiling and median read from text (D3, D4 is Provisional); Going-first and going-second plans; Interaction quality from card text; Pilotability and engine-conflict penalty
  • Provisional: Meta Power (null); Matchup and format fit (D13); Post-side adaptation absent (no sideboard)
  • Data gaps: No combos supplied: combo ceiling, floor and median are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample usage statistics.in this deck and missing core cards mark Extra Deck cards (e.g. Mastermind Caspar, Rextremende, Caesar, Lacrima, Requiem) as absent although cards[] lists them with zone=extra; cards[] was treated as the deck contents, so core presence (13/25) is understated Master Duel has no sideboard; Side Deck size 0 leaves D12 structurally unmeasured

More Master Duel Info

Magical Musket

Magical Musket Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top