K9 Deck #773925 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. K9-17 Izuna x3, Vanquish Soul Dr. Mad Love x3, Vanquish Soul Hollie Sue x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Dogoran, the Mad Flame Kaiju x1
- K9-04 Noroi x2
- K9-17 Izuna x3
- K9-66a Jokul x2
- K9-66b Lantern x2
- K9-ØØ Lupis x1
- Maxx "C" x1
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x3
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- "A Case for K9" x2
- K9-X Forced Release x1
- Reinforcement of the Army x1
- Stake your Soul! x1
- Vanquish Soul, Start! x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x2
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 72 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 5 K9 Normal/Special Summons feed Xyz and Link threats (K9-X Werewolf 3300 ATK multi-attack, Divine Arsenal AA-ZEUS 3000 ATK, Super Starslayer TY-PHON 2900 ATK) for end-board pressure; Vanquish Soul hand-revealed monsters (Caesar Valius 3000 ATK, Heavy Borger 2500 ATK, Druiswurm 2500 ATK) and Dogoran 3000 ATK as follow-up beaters
- Turn 1 (going first): Normal Summon K9-17 Izuna without Tribute (opponent holds 6 cards at your T1), search with A Case for K9 or Forced Release into a Level 5 Xyz, and keep the hand-trap count for the next turn
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Maxx C for the opponent's first activation (about 71% at least one hand trap in 6 cards), then rebuild with Level 5 K9 Normal Summons and Xyz into Ripper or Masquerade
- Recovery: K9-17 Ripper detaches material to search a K9 card; Vanquish Soul Hollie Sue and Razen re-supply hand monsters; Jokul and Lantern re-summon from hand or GY
- After siding: Not defined: the list runs 0 side-deck cards, so there is no post-side plan to evaluate; D12 is scored low for this reason
Why it scores here
The score comes from the system: the K9 core is present in 25 of 25 listed core cards and about 98.7% of opening 5-card hands contain at least one archetype starter, with Izuna and Jokul able to Normal Summon without Tribute while the opponent holds 2 or more cards. Interaction is layered across three hand traps (Ash Blossom, Ghost Ogre, Maxx C), two Masquerade negation effects, Forced Release and Jacks, which keeps the end-board and going-second plans credible. Closing power is high because the Extra Deck carries several 2900 to 3300 ATK threats, but no combo recordings exist, so ceiling and median output are text-based inferences and carry wide uncertainty. Side-deck adaptability is weak (0 side cards) and there is no dated meta sample, so Meta Power stays provisional and was excluded from Structural. Popularity (K9 usage at 100% inclusion for the core) and archetype naming confirmed the list is real but did not add points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | P(at least one archetype core card in 5-card opening hand) ≈ 0.987; single 3-copy starter ≈ 0.34; Izuna and Jokul Normal Summon without Tribute (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Redundant summon enablers across K9 and Vanquish Soul; 15 searcher-text cards and 7 hand-trap or tech cards limit dead hands; some single-copy tech cards add brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling read from text only: Forced Release plus Ripper and Masquerade chain Xyz pressure and removal; no recorded boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards, so median output is unmeasured; starter diversity across K9 and Vanquish Soul suggests a middle-of-range floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Three hand traps, Vanquish Soul hand-revealed recursion and Bystial banish-to-summon give independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | 16 searcher-text cards plus Ripper and Vanquish Soul Start/Stake give resource regeneration across rounds (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ash, Ghost Ogre, Maxx C, two Masquerade negations, Ripper, Forced Release, Jacks and C104 destroy/negate text give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps reach about 71% at least one in 6 cards going second; Dogoran, Jacks and Werewolf can challenge a board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Extra Deck ATK: Werewolf 3300, ZEUS 3000, TY-PHON 2900, Caesar Valius 3000, Dogoran 3000, Druiswurm 2500 (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 40 main with 23 distinct cards; 5 three-copy and 7 two-copy cards; 11 single-copy slots including off-archetype Dogoran (Kaiju) and Magnamhut (Bystial) (Verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra cards (12 distinct) with 2x Ripper, 2x Masquerade, 2x Rock; 9 singleton Extra options give flexibility with some redundancy (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 25 | Side deck count is 0 against a legal 0-15 range, so no post-side adjustment exists in the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament data unavailable; score is a provisional placeholder and excluded from Structural (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step K9 and Vanquish Soul hand-reveal lines with many decision points (about 45 to 50 meaningful choices per game) reduce error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and renormalised to 95, meta-neutral). Structural ≈ 67, Going First ≈ 72, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); engine conflicts (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural = 6332/95 = 66.65)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is fully present (25 of 25 by card list) and about 98.7% of opening hands hit at least one starter
- Three hand traps plus two Masquerade negations and Forced Release give layered interaction
- Extra Deck closing threats at 2900 to 3300 ATK
Weaknesses
- No side deck, so no post-side plan and weak Side Adaptability
- No recorded combos or tournament data; ceiling and median are inferred from text
- Two sibling sub-archetypes with exact-name purity 30.9%; off-archetype singletons (Dogoran, Magnamhut, Maxx C) dilute the engine
Critical choke points
- K9 Izuna, Jokul and Noroi Normal Summons require the opponent to hold 2 or more cards in hand
- Vanquish Soul hand reveals need the right Attribute monsters in hand (Start, Stake, Snow Devil)
- Single-copy Maxx C and Magnamhut are Limited cards; losing one leaves a gap in the interaction or summon package
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dogoran, the Mad Flame Kaiju (1 copy, Kaiju archetype only) | a 3rd copy of K9-66a Jokul | Keeps main at 40 and adds a Level 5 K9 Normal Summon without Tribute to the engine; removes a single off-archetype splash (Inferred) |
| 2 | none | a side deck of 5 to 10 cards for best-of-3 matches | Side count is 0; a side deck gives D12 and the post-side plan something to adjust (Provisional) |
Evidence & confidence
- Verified: Legal at master-duel: 40 main, 15 extra, 0 side; all restricted cards within legal copy limits; Core card list: 25 of 25 K9 core cards present in the card array (correcting usage flags); Extra Deck breakdown: 12 Xyz and 3 Link, consistent with card array
- Observed: K9-66a Jokul, Izuna, Forced Release, Ash, Maxx C and Lupis show 100% usage inclusion in archetype stats
- Inferred: At least one starter in opening 5 ≈ 0.987 (archetype core proxy); Hand trap present in 6 going second ≈ 0.71; Layered interaction and closing power reads from card text; Going-first 72 and going-second 65 composite scores
- Provisional: Meta Power (null) and D13 matchup fit (50) pending a dated meta sample; Archetype meta-share not available
- Data gaps: usage statistics in this deck flags are false for every Extra Deck card, but the card array lists all of them as present (e.g. Number 104: Masquerade, K9-66X Jacks, Divine Arsenal ZEUS); core-card presence 52 is therefore understated and the corrected value is 25 of 25 No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry: going-first and going-second and matchup results are inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the K9 or Vanquish Soul archetypes
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