DoomZ Deck #773918 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 25, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
63± 8/ 100
Power Score
Structural 67
Reliability 61
Going First 70
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.8
Going First 70
Going Second 67
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz boss from the DoomZ / Power Patron engine (Zero Drastea, Drastrius, Graflareio, Jupiter, Varudras, ZEUS, TY-PHON) backed by Vidolium's 5000 ATK pendulum route; Equip-based Xyz Summons from DoomZ equip spells and Power Patron Portal / Plane follow-ups
  • Turn 1 (going first): Use Power Patron Portal, DoomZ Raiders or DoomZ Change to search a DoomZ or Power Patron starter, then Xyz Summon a boss and protect it with Ash Blossom, Ghost Ogre or DoomZ A.D.R.A.S.T.E.I.A. (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Droll & Lock Bird and Maxx 'C' to break the opponent's first Normal or Special Summon, then convert through the same Xyz chain (Inferred)
  • Recovery: Recover through DoomZ Zero Drastea's Special Summon from hand, Medius the Pure's GY revival, and Xyz material transfer to rebuild the board (Inferred from card text)
  • After siding: Not applicable: Master Duel is played without a Side Deck and this list runs 0 side cards

Why it scores here

The score comes from the system, not from averaging card scores: the deck has seven searcher or starter effects with a 0.95 chance of at least one searcher in an opening 5-card hand (Inferred hypergeometric), and it has several independent starters (DoomZ Raiders, DoomZ Change, Power Patron Portal, Jupredo, Elara, Medius). Its ceiling is high on card text alone, since the Extra Deck holds 3000 to 3500 ATK Xyz bosses and Vidolium reaches 5000 ATK, but no recorded boards exist, so median output and combo floor are scored as Inferred and carry the most uncertainty. Interaction is reasonably layered: seven hand traps and several protection effects guard the engine, and the going-second hand-trap probability of about 0.69 is a real strength. Popularity and archetype usage stats confirm the list is a recognisable DoomZ build but did not add points; the deck is penalised for sprawl (about 40 percent exact-name purity across main and extra, with Power Patron, Mulcharmy, Branded and Change cards) and for conditional draw cards that brick when the field is not empty. Structural Deck Power is 66.8 on the Combo profile, the final score is 0.80 times Structural plus 0.20 times Tournament Reliability, minus 3 for modifiers, giving 63 with Meta Power left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Starter access is strong: P(at least one searcher in hand of 5) is 0.95 across 18 searcher-text copies, and the archetype core group is near-certain to be opened (Inferred hypergeometric).
D2 Opening-Hand Quality & Brick Management 60 Seven hand traps and three conditional Mulcharmy draw cards create conflicting hands; P(at least one hand trap in hand of 6 going second) is 0.69 and in hand of 5 going first about 0.62 (Inferred).
D3 Combo Conversion & Ceiling 72 Ceiling from card text: Xyz chains reach 2400 to 3500 ATK bosses, Vidolium is 5000 ATK, and several Xyz effects gain protection or negate (Inferred semantic read; no recorded boards).
D4 Combo Floor & Median Output 58 Median output is unmeasured: combo data has zero parseable boards, so floor is judged only from starter redundancy and conditional draw dependence (Inferred, low evidence).
D5 Interruption Resilience & Route Redundancy 68 Independent routes exist via Drastea hand Special Summon, Medius GY revival, Power Patron Portal and Change search, plus negates from Ash, Ghost Ogre and Droll (Inferred from card text).
D6 Resource Economy, Recovery & Grind 72 Multiple search and recursion effects (Raiders, Change, Portal, Medius, Drastea, Maxx 'C' and Mulcharmy draws) regenerate resources across turns (Inferred from card text).
D7 End-Board & Interaction Quality 74 Layered interaction: Varudras negates and destroys, DoomZ Destruction and A.D.R.A.S.T.E.I.A. protect, and Drastrius and D.O.O.M.D.U.R.G. make monsters hard to remove (Inferred semantic read, with negation hints from the card data).
D8 Going-Second & Board-Breaking Power 70 Going-second relies on hand traps and negates (Ash, Ghost Ogre, Droll, Maxx 'C', Regulus) to challenge a set-up board; P(hand trap in 6 cards) is 0.69 (Inferred).
D9 Offensive Pressure & Closing Power 76 Closing power is high on paper: Xyz bosses at 2400 to 3500 ATK plus Vidolium at 5000 ATK, but no recorded end-board or win data exists (Verified ATK values, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 58 Main deck is 42 cards with 23 distinct cards at the 40 to 60 legal range, but about 60 percent of copies are off the core name across several sub-archetypes (Verified composition, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 64 All 15 Extra Deck slots are used with 13 Xyz monsters plus one Synchro and one Fusion; each extra is a real boss or engine piece, though non-DoomZ singles such as ZEUS and TY-PHON add access dependence (Verified composition, Inferred).
D12 Side Deck Adaptability 50 Master Duel has no Side Deck and this list runs 0 side cards, so post-side adaptability is neutral and provisional (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; archetype core presence is 72 percent by the usage stats, but the Extra Deck flags in that output are unreliable (Provisional).
D14 Pilotability & Error Tolerance 46 Turns involve many decision points: Xyz material transfer, equip chains, target choices for Raiders and Portal, and Jupredo's pendulum route (Inferred from card text).

How the score was computed

Strategy profile: Combo. Structural ≈ 66.8, Going First ≈ 70, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: banlist exposure (-1); engine conflicts and sprawl (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Seven searcher or starter effects make at least one starter in most opening hands
  • Layered interaction: seven hand traps plus negates and protection on the main boss pieces
  • High ceiling from 2400 to 3500 ATK Xyz bosses and a 5000 ATK pendulum route
  • Extra Deck fully used with real boss and engine pieces

Weaknesses

  • No recorded boards, so median and floor are unmeasured
  • About 40 percent exact-name purity: sprawl across sub-archetypes
  • Conditional draw cards (Mulcharmy) brick when the field is not empty
  • Pilotability is demanding: many targeting and sequencing decisions

Critical choke points

  • A single Xyz Summon of a DoomZ boss, if the opponent answers the Xyz material or hand traps are spent early
  • Dependence on Xyz monsters on field for Extra Deck access
Priority Remove Add Reason
1 1 Mulcharmy Purulia 1 additional DoomZ or Power Patron starter that works with a non-empty field Mulcharmy's draw effect requires controlling no cards, which conflicts with the rest of the engine and adds conditional bricks (Inferred).
2 1 off-archetype Branded or Change support a DoomZ core card that matches the Xyz plan Reduces sub-archetype sprawl and makes the engine more compact, which should help D1 and D10 (Inferred).

Evidence & confidence

  • Verified: Legality: 42 Main, 15 Extra, 0 Side, all Limited and Semi-Limited copies within legal copies; Card text, ATK/DEF values and copy counts from the evidence; Archetype purity counts and composition spreads
  • Observed: Usage stats: 18 of 25 core cards flagged present (data defect, see data gaps); Two guide snippets describing intent; not measured results
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Going-first and going-second plan descriptions from card text; Ceiling and interaction reads from card text
  • Provisional: Meta Power and matchup fit: no dated meta sample; Side deck adaptability: Master Duel has no side deck
  • Data gaps: usage statistics marks 7 Extra Deck cards (Jupiter, Drastrius, Graflareio, Break, Merrymaker, Sargas, Varudras) as not in this deck, although the extra zone lists them with 1 or 2 copies; the in this deck flag appears to check only the Main Deck, so the 18 of 25 core presence figure is understated no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, and guide snippets are Vietnamese excerpts only

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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