Rikka Deck #773912 — Yu-Gi-Oh! Master Duel

50 Main, 12 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ragnaraika the Evil Seed x3. Created Oct 25, 2026 by YGO Mod.

Deck Rikka Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
56± 8/ 100
Power Score
Structural 61
Reliability 58
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 50 / Extra 12 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Plant Link/Xyz boss pressure from Teardrop the Rikka Queen, Rikka Queen Strenna, Aromalilith Magnolia and Benghalancer, converted through Plant-chain searches and Special Summons; Ragnaraika and Mulcharmy draw/board value that grinds out the late game while the Extra Deck link line is rebuilt
  • Turn 1 (going first): Turn 1 Rikka or Aroma searcher and starter (Unexpected Dai, Rikka Glamour, Ragnaraika the Evil Seed, Snowdrop or Aromage Laurel) to reach a Plant link or Xyz board; hold Ash Blossom or Droll for the first search
  • Turn 2 (going second): Six-card hand with Droll and Lock Bird, Ash Blossom and Maxx C to answer the first summon or draw; rebuild through Rikka Petal and Mudan searches into Plant Xyz or Link boss
  • Recovery: Recover via the GY: Rikka Petal and Rikka Princess send or revive Rikka cards; Sunseed Twin and Aromalilith Rosalina re-summon Plant monsters from the Deck; Glow-Up Bulb returns from the GY
  • After siding: Not applicable: Master Duel has no side deck, so there is no post-side plan

Why it scores here

The score comes from the system: a 50-card Plant engine with 3-copy searchers and starters (Ragnaraika the Evil Seed, Unexpected Dai, Rikka Glamour) that usually reach a live board, plus a 12-card Extra Deck of Link and Xyz bosses that give strong end-board ATK (Teardrop 2800, Magnolia 2600, Rosemary 2200). Interaction is carried by 7 hand traps and removal text (Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Ogre, Benghalancer, Sunvine Thrasher), which give reasonable going-second answers. The main deductions are the lack of recorded boards (no combo ceiling or median can be measured, so D3 and D4 are text-based Inferred reads), the self-conflicting Plant-only Special Summon restrictions (Rikka Princess, Rikka Konkon, Cactus Bouncer), the LP cost of the engine, and the reliance on Snowdrop's Level change to reach Teardrop. Archetype popularity and the usage stats (72% core present) confirm the list is real and accessible but did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype-core proxy P(at least one in hand of 5) about 0.99 and 3-copy Ragnaraika, Dai and Glamour at 0.28 each per hand; full-engine readiness is Inferred (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many conditional cards (Mulcharmy 'if you control no cards', Sunvine Sowing, Aroma Blend) and non-Plant hand traps that conflict with Plant-only summons raise brick and clash risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text: Plant link/Xyz chains reach 2600-2800 ATK bosses and Benghalancer removal, but the path is long (Inferred)
D4 Combo Floor & Median Output 50 No measured median output; typical lines are assumed to end at a single starter plus one searched link, so median is middling (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Starter families (Rikka, Ragnaraika, Mulcharmy, Aroma, Sunseed/Sunvine) give several independent routes; 7 hand traps and GY recursion (Glow-Up Bulb, Rikka Petal) add recovery (Inferred)
D6 Resource Economy, Recovery & Grind 55 Engine spends 1/3 LP per guide text and LP-cost cards (Humid Winds 1000, Aroma Blend, Primite Roar 2000); recovery is GY-based and Mulcharmy draws help card economy (Inferred)
D7 End-Board & Interaction Quality 70 7 hand traps, Droll and Lock Bird draw denial, Ghost Ogre and Maxx C plus Benghalancer and Sunvine Thrasher removal text; no floodgate (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage P(at least one of 7 in six-card hand) about 0.62; Benghalancer and Thrasher can answer boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck boss ATK up to 2800 (Teardrop), 2600 (Magnolia), 2200 (Rosemary), 2500 (Benghalancer) with piercing and direct-attack text (Verified stat + Inferred)
D10 Main Deck Efficiency & Flexibility 58 50 main, 29 distinct, 17.7% exact-name purity with spread across Mulcharmy, Ragnaraika, Sunseed and Aroma; compact enough but several off-plan tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 Extra cards with 9 Link monsters; Teardrop needs two Level 8 materials and only Snowdrop (plus Magnolia) reaches that in the list (Inferred)
D12 Side Deck Adaptability 50 Master Duel has no side deck; neutral 50 with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype usage shows a real, accessible list but no matchup data (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step chains with Plant-only summon locks and timing-sensitive hand traps demand decision points each turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Plant-only summon locks self-conflict (-3); Single choke point for Teardrop (-1); LP-heavy engine (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy searchers and starters (Ragnaraika the Evil Seed, Unexpected Dai, Rikka Glamour) make the first board likely
  • Seven hand traps and two Draw-denial/negate cards give real going-second interaction
  • Extra Deck bosses reach 2200 to 2800 ATK with several link-based summon routes

Weaknesses

  • No recorded boards, so the combo ceiling and median cannot be measured
  • Plant-only summon restrictions conflict with non-Plant hand traps and some engine pieces
  • LP-heavy engine (1/3 LP per guide) and several conditional draw cards raise brick risk

Critical choke points

  • Teardrop the Rikka Queen depends on two Level 8 materials; Snowdrop's Level change is the main route
  • Rikka Princess and Cactus Bouncer summon locks can shut down the deck's own non-Plant plays
Priority Remove Add Reason
1 Cactus Bouncer A second Level 8 or Level 4 Plant starter (for example, an extra Rikka Petal or Mudan copy) Removes the self-lock and improves Teardrop access without reducing Plant density
2 Glow-Up Bulb A non-conditional searcher (Rikka Konkon or Humid Winds copy) Glow-Up Bulb is a single-use GY recursion with low board value; a reliable searcher lifts consistency

Evidence & confidence

  • Verified: Legal status: 50 main, 12 extra, 0 side within the Master Duel size rules; Maxx C at Limited 1 copy and Droll and Lock Bird at Semi-Limited 2 copies, both run at legal maximum; Usage stats: 18 of 25 core cards present (72%)
  • Observed: Guide text reports the deck is strong, costs about 1/3 of LP to combo, and has a playable Plant engine
  • Inferred: P(at least one starter in opening hand) high; full-engine odds are lower; Brick and clash risk from conditional and Plant-only cards; Going-second hand-trap coverage about 0.62; Teardrop access depends on Snowdrop's Level change
  • Provisional: Meta Power is null without a dated metagame sample; Matchup fit and side-deck adaptability cannot be scored without meta or post-side data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Master Duel has no side deck: post-side scoring is neutral and Provisional

More Master Duel Info

Rikka

Rikka Breakdown

 
 

 

 

 

 

 

 
 

 

 
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