DoomZ Deck #773911 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Dodododo Warrior x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (60)
- Dodododo Warrior x3
- Dodododwarf Gogogoglove x1
- DoomZ V Five - Amalthe x1
- DoomZ VII Seven - Elara x1
- DoomZ XII Zero - Drastea x1
- Gagaga Ganbara Knight x1
- Galaxy-Eyes Tachyon Primal x1
- Gogogo Goblindbergh x1
- Maxx "C" x1
- Medius the Pure x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Night Sword Serpent x1
- Onomatokage x1
- Power Patron DoomZ x1
- Therion "King" Regulus x1
- Jupredo the Shademachine Power Patron x3
- Vidolium the Unstable Power Patron of Unity x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- DoomZ Change x3
- DoomZ Command "A.D.R.A.S.T.E.I.A." x1
- DoomZ Command "D.O.O.M.D.U.R.G." x1
- DoomZ Raiders x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Onomatopaira x3
- Onomatopickup x1
- Pre-Preparation of Rites x2
- Prohibited Power Patron Portal - Terminus x3
- DoomZ Destruction x1
- Tachyon Transmigration x1
Extra Deck (15)
- DoomZ Break - Diactorus x1
- DoomZ XII End - Drastrius x2
- DoomZ XIII Over - Graflareio x2
- Gagagaga Girl x1
- Gagagaga Magician x1
- Galaxy Photon Dragon x1
- Gigantic "Champion" Sargas x1
- Jupiter the Power Patron of Destruction x1
- King of the Feral Imps x1
- Number F0: Utopic Draco Future x1
- Number F0: Utopic Future x1
- Number F0: Utopic Future Zexal x1
- Springans Merrymaker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 53 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz Summon DoomZ bosses (XII End, XIII Over, Drastea, Break) and close with Vidolium (5000 ATK) or Jupiter (3500 ATK) through hand-trap and removal protection; Power Patron and Dododo/Gagaga value and searching to rebuild boards for Xyz Summons
- Turn 1 (going first): Starter from hand or Deck (Dodododo Warrior, Jupredo, Power Patron DoomZ, Medius, Mulcharmy as conditional T1 option), searcher chain to a DoomZ Xyz, then protect the board with Ash Blossom, Effect Veiler, Ghost Ogre, or Command and removal
- Turn 2 (going second): Use the six-card hand for one hand trap (about 64 percent chance of at least one) on the opponent's first key monster or summon, then rebuild through searchers and Xyz Summon a DoomZ boss
- Recovery: Searchers (33 copies) and GY-based revival (Medius, Dodododwarf Gogogoglove, Gagagaga Girl recursion, DoomZ Drastea) rebuild a board after one interruption; Xyz materials are reused through XIII Over and Number-family transfers
- After siding: No side deck is present in the export and Master Duel has no side-deck step; post-interruption adaptation relies on the same main deck
Why it scores here
The deck reliably opens a functional DoomZ or Power Patron starter: the 25 archetype-core copies give roughly a 94 percent chance of at least one in a five-card opening hand, and 33 searcher-text cards give about 98 percent, so access to the engine is strong (Inferred from hypergeometric draw odds). Its interaction is dense, with nine hand-trap or negation cards, several removal spells and Command effects, which is why the endboard and going-second scores are above average. Closing power is the best part of the list, since Vidolium, Jupiter, Drastea and the XII/XIII bosses reach high ATK. Score is pulled down by a crowded, low-compactness main deck (39 distinct cards, 26 singletons, only 17 of 75 cards named DoomZ) and by engine conflicts: five Mulcharmy cards need an empty field while the DoomZ and Dododo lines need a crowded one, and nine Mitsurugi cards need a Ritual path. Popularity and archetype usage stats confirm that the list is a real, accessible build, but they earned no points on their own; the score comes from consistency, interaction and closing power of the system, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 25 core copies in opening hand of 5) is about 0.94 and searcher-text group about 0.985; engine live on T1-T2 is high, but engine lines conflict (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Five Mulcharmy cards need an empty field and nine Mitsurugi/Ritual cards need Reptile tributes, both conflicting with the DoomZ field; brick risk is moderate-high (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards exist, so ceiling is text-only: Drastea and Vidolium lines plus Jupiter Xyz Summon give a high ceiling, unverified (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded boards, so median output cannot be measured; guide snippets describe a playable but Xyz-dependent deck (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two independent starter families (DoomZ and Power Patron) plus searchers and hand traps give redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers and Xyz material reuse (XIII Over, Number transfers) sustain resource flow in long rounds (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand-trap or negation cards plus Command, Destruction and Jupredo removal form a layered end-board; most copies are single (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Probability of at least one hand trap in a six-card going-second hand is about 0.64 and removal covers boards, but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Vidolium at 5000 ATK, Jupiter at 3500 and DoomZ XII End at 2700 give strong closing power on card text (Verified card stats) |
| D10 | Main Deck Efficiency & Flexibility | 38 | Main deck is at the 60-card maximum with 39 distinct cards, 26 singletons and 22.7 percent exact-archetype purity, so it is not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 42 | Extra deck is full at 15 with 5 DoomZ Xyz, 3 Number cards that need matching-rank Xyz pairs, and single-copy splash bosses (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 30 | Export lists no side deck and Master Duel has no side step, so post-interruption adaptation is minimal (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so format fit is provisional at a neutral value (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points: hand-trap timing, Xyz choices, conditional Mulcharmy and Ritual sequencing raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: engine conflicts (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*58.8 + 0.20*52.8 - 4 = 53.6, rounded to 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package gives reliable access to a starter and protection for the first Xyz Summon
- Strong closing bosses (Vidolium 5000 ATK, Jupiter 3500 ATK, XII End 2700 ATK, XIII Over 2400 ATK) with multiple DoomZ Xyz copies
- Layered removal and negation (Command, Destruction, Jupredo, Drastea, Ash, Veiler, Ghost Ogre) gives good interaction density
Weaknesses
- Main deck is at the 60-card cap with 26 singletons and low archetype purity (22.7 percent exact DoomZ), so consistency is diluted
- Five Mulcharmy cards and nine Mitsurugi/Ritual cards conflict with the DoomZ field-presence engine and add brick risk
- Extra deck is full with splash Xyz (Number x3, Gagaga x2, Galaxy, Springans, Sargas, Feral Imps) that reduce reliable Xyz access; DoomZ Break is 1 copy vs typical 2 and Raiders 2 vs typical 3
Critical choke points
- Dependence on DoomZ Xyz (XIII Over and XII End, 2 copies each) for the main win condition; losing them to a board-breaker or Maxx C timing leaves few boss replacements
- Power Patron/Jupiter line needs 3 equip spells or the Power Patron engine on board; a single removal of the engine piece breaks it
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia x2 and Mulcharmy Fuwalos x1 | DoomZ Raiders x1 and DoomZ XII Zero Drastea x1 (typical copies) | Mulcharmy requires an empty field and conflicts with the DoomZ/Dododo engine; restoring typical core copies raises consistency. Inferred from usage stats |
| 2 | One Mitsurugi splash (Saji or Aramasa) | DoomZ V Five Amalthe x1 | Reduces the Reptile/Ritual conflict and adds an engine piece aligned with the main archetype |
| 3 | Splash Xyz (Gagagaga Girl or Springans Merrymaker) | DoomZ Break Diactorus x1 (second copy) | DoomZ Break is 1 copy vs typical 2 and 85 percent inclusion; brings the Extra deck toward the archetype core |
Evidence & confidence
- Verified: Legal in Master Duel: 60 main, 15 extra, 0 side within size rules; Restricted copies: Maxx C 1 (Limited, legal 1), Mitsurugi Prayers 1 (Limited, legal 1), Ame no Habakiri 2 (Semi-Limited, legal 2); Card stats and text as listed in evidence (e.g. Vidolium 5000 ATK, Jupiter 3500 ATK); Archetype purity 22.7 percent exact, 39 distinct main cards, 26 singletons
- Observed: Usage stats: 16 of 25 core cards present (64 percent); DoomZ Break 1 vs typical 2; DoomZ Raiders 2 vs typical 3
- Inferred: P(at least one core in 5) about 0.94 and P(hand trap in 6 going second) about 0.64, from hypergeometric estimates; Engine conflicts between Mulcharmy, Mitsurugi and DoomZ lines reduce consistency; Interaction density supports endboard and going-second reads
- Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied no side deck in export; post-side scores rest on absence rather than data
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