DoomZ Deck #773911 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Dodododo Warrior x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 25, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
54± 7/ 100
Power Score
Structural 59
Reliability 53
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz Summon DoomZ bosses (XII End, XIII Over, Drastea, Break) and close with Vidolium (5000 ATK) or Jupiter (3500 ATK) through hand-trap and removal protection; Power Patron and Dododo/Gagaga value and searching to rebuild boards for Xyz Summons
  • Turn 1 (going first): Starter from hand or Deck (Dodododo Warrior, Jupredo, Power Patron DoomZ, Medius, Mulcharmy as conditional T1 option), searcher chain to a DoomZ Xyz, then protect the board with Ash Blossom, Effect Veiler, Ghost Ogre, or Command and removal
  • Turn 2 (going second): Use the six-card hand for one hand trap (about 64 percent chance of at least one) on the opponent's first key monster or summon, then rebuild through searchers and Xyz Summon a DoomZ boss
  • Recovery: Searchers (33 copies) and GY-based revival (Medius, Dodododwarf Gogogoglove, Gagagaga Girl recursion, DoomZ Drastea) rebuild a board after one interruption; Xyz materials are reused through XIII Over and Number-family transfers
  • After siding: No side deck is present in the export and Master Duel has no side-deck step; post-interruption adaptation relies on the same main deck

Why it scores here

The deck reliably opens a functional DoomZ or Power Patron starter: the 25 archetype-core copies give roughly a 94 percent chance of at least one in a five-card opening hand, and 33 searcher-text cards give about 98 percent, so access to the engine is strong (Inferred from hypergeometric draw odds). Its interaction is dense, with nine hand-trap or negation cards, several removal spells and Command effects, which is why the endboard and going-second scores are above average. Closing power is the best part of the list, since Vidolium, Jupiter, Drastea and the XII/XIII bosses reach high ATK. Score is pulled down by a crowded, low-compactness main deck (39 distinct cards, 26 singletons, only 17 of 75 cards named DoomZ) and by engine conflicts: five Mulcharmy cards need an empty field while the DoomZ and Dododo lines need a crowded one, and nine Mitsurugi cards need a Ritual path. Popularity and archetype usage stats confirm that the list is a real, accessible build, but they earned no points on their own; the score comes from consistency, interaction and closing power of the system, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one of 25 core copies in opening hand of 5) is about 0.94 and searcher-text group about 0.985; engine live on T1-T2 is high, but engine lines conflict (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Five Mulcharmy cards need an empty field and nine Mitsurugi/Ritual cards need Reptile tributes, both conflicting with the DoomZ field; brick risk is moderate-high (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards exist, so ceiling is text-only: Drastea and Vidolium lines plus Jupiter Xyz Summon give a high ceiling, unverified (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output cannot be measured; guide snippets describe a playable but Xyz-dependent deck (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Two independent starter families (DoomZ and Power Patron) plus searchers and hand traps give redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and Xyz material reuse (XIII Over, Number transfers) sustain resource flow in long rounds (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand-trap or negation cards plus Command, Destruction and Jupredo removal form a layered end-board; most copies are single (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Probability of at least one hand trap in a six-card going-second hand is about 0.64 and removal covers boards, but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 74 Vidolium at 5000 ATK, Jupiter at 3500 and DoomZ XII End at 2700 give strong closing power on card text (Verified card stats)
D10 Main Deck Efficiency & Flexibility 38 Main deck is at the 60-card maximum with 39 distinct cards, 26 singletons and 22.7 percent exact-archetype purity, so it is not compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 42 Extra deck is full at 15 with 5 DoomZ Xyz, 3 Number cards that need matching-rank Xyz pairs, and single-copy splash bosses (Verified composition, Inferred use)
D12 Side Deck Adaptability 30 Export lists no side deck and Master Duel has no side step, so post-interruption adaptation is minimal (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample, so format fit is provisional at a neutral value (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points: hand-trap timing, Xyz choices, conditional Mulcharmy and Ritual sequencing raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: engine conflicts (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*58.8 + 0.20*52.8 - 4 = 53.6, rounded to 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives reliable access to a starter and protection for the first Xyz Summon
  • Strong closing bosses (Vidolium 5000 ATK, Jupiter 3500 ATK, XII End 2700 ATK, XIII Over 2400 ATK) with multiple DoomZ Xyz copies
  • Layered removal and negation (Command, Destruction, Jupredo, Drastea, Ash, Veiler, Ghost Ogre) gives good interaction density

Weaknesses

  • Main deck is at the 60-card cap with 26 singletons and low archetype purity (22.7 percent exact DoomZ), so consistency is diluted
  • Five Mulcharmy cards and nine Mitsurugi/Ritual cards conflict with the DoomZ field-presence engine and add brick risk
  • Extra deck is full with splash Xyz (Number x3, Gagaga x2, Galaxy, Springans, Sargas, Feral Imps) that reduce reliable Xyz access; DoomZ Break is 1 copy vs typical 2 and Raiders 2 vs typical 3

Critical choke points

  • Dependence on DoomZ Xyz (XIII Over and XII End, 2 copies each) for the main win condition; losing them to a board-breaker or Maxx C timing leaves few boss replacements
  • Power Patron/Jupiter line needs 3 equip spells or the Power Patron engine on board; a single removal of the engine piece breaks it
Priority Remove Add Reason
1 Mulcharmy Purulia x2 and Mulcharmy Fuwalos x1 DoomZ Raiders x1 and DoomZ XII Zero Drastea x1 (typical copies) Mulcharmy requires an empty field and conflicts with the DoomZ/Dododo engine; restoring typical core copies raises consistency. Inferred from usage stats
2 One Mitsurugi splash (Saji or Aramasa) DoomZ V Five Amalthe x1 Reduces the Reptile/Ritual conflict and adds an engine piece aligned with the main archetype
3 Splash Xyz (Gagagaga Girl or Springans Merrymaker) DoomZ Break Diactorus x1 (second copy) DoomZ Break is 1 copy vs typical 2 and 85 percent inclusion; brings the Extra deck toward the archetype core

Evidence & confidence

  • Verified: Legal in Master Duel: 60 main, 15 extra, 0 side within size rules; Restricted copies: Maxx C 1 (Limited, legal 1), Mitsurugi Prayers 1 (Limited, legal 1), Ame no Habakiri 2 (Semi-Limited, legal 2); Card stats and text as listed in evidence (e.g. Vidolium 5000 ATK, Jupiter 3500 ATK); Archetype purity 22.7 percent exact, 39 distinct main cards, 26 singletons
  • Observed: Usage stats: 16 of 25 core cards present (64 percent); DoomZ Break 1 vs typical 2; DoomZ Raiders 2 vs typical 3
  • Inferred: P(at least one core in 5) about 0.94 and P(hand trap in 6 going second) about 0.64, from hypergeometric estimates; Engine conflicts between Mulcharmy, Mitsurugi and DoomZ lines reduce consistency; Interaction density supports endboard and going-second reads
  • Provisional: Meta Power (null) and D13 matchup fit: no dated metagame sample or tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is provisional unless a dated metagame sample is supplied no side deck in export; post-side scores rest on absence rather than data

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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