Phantom Knights Deck #773909 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 25, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
71± 6/ 100
Power Score
Structural 71
Reliability 66
Going First 70
Going Second 74

Deck — Deck Power Evaluation

Final Contextual Deck Power: 71/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 71
Going First 70
Going Second 74
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link boards (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Arc Rebellion, Dark Requiem, Rusty Bardiche) built from Phantom Knights Graveyard recursion and Rank-Up-Magic; Negation-led board control (Ash, Infinite Impermanence, Dominus Impulse, Dominus Spark, Fog Blade) that lets the Xyz boss stick
  • Turn 1 (going first): Open a Phantom Knights starter (Doomed Soleret, Silent Boots, Torn Scales, Decayed Cloak), use GY-triggered summons into a Level 3 or 4 Xyz, then Rank-Up into a Xyz Dragon
  • Turn 2 (going second): Use a hand trap (Ash, Infinite Impermanence, Dominus Impulse, Maxx C) on the opponent's first summon or activation, then rebuild the Xyz engine from the Graveyard
  • Recovery: Banish Decayed Cloak, Torn Scales or Ancient Cloak from the GY to add or summon more Phantom Knights; Rank-Up-Magic Launch and Requiem re-establish a boss after an interruption
  • After siding: Not applicable: Master Duel uses no Side Deck (side 0 is legal), so there is no post-side plan to score

Why it scores here

The deck reliably opens an archetype starter: the 26-card Phantom Knights core gives a 0.997 hypergeometric chance of at least one core card in a 5-card opening, and four different 3-copy starters each reach 0.34 odds in the opening hand alone. It converts that starter into Xyz and Link bosses through Graveyard-triggered summons and two Rank-Up-Magic spells, with a high ceiling in the Xyz Dragon family, and it has 14 extra-deck options of which all 25 core extra-deck and Xyz cards are present. Its interaction is layered across hand traps, traps and bosses that negate or destroy, with 12 negation-text and 27 removal-text cards, and that is what earns the going-second score. Structural score is a weighted blend of the system dimensions, not an average of card scores, and popularity or usage share earned no points. Meta Power is null because no dated metagame sample exists, and no win-rate or recorded board data supports the median score, so the combo floor is Inferred from text.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 core card in 5-card opening) 0.997; each 3-copy starter 0.34 at 5 cards; 4 starter options (Inferred)
D2 Opening-Hand Quality & Brick Management 66 7 hand traps and 8 tech/generic cards are dead on some hands; full-brick proxy 0.003 (Inferred)
D3 Combo Conversion & Ceiling 78 Xyz chains off Graveyard recursion and Rank-Up-Magic reach Xyz Dragon bosses at 2500 to 3000 ATK; no parsed boards (Inferred from text)
D4 Combo Floor & Median Output 62 No recorded boards, so the median is inferred from starter counts and the 2-card bootstrap, not measured (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Several GY-triggered starters (Decayed Cloak, Torn Scales, Ancient Cloak) allow a second line after one negation (Inferred)
D6 Resource Economy, Recovery & Grind 68 GY recursion and Xyz material reuse regenerate resources; only 2 Rank-Up-Magic spells limit grind (Inferred)
D7 End-Board & Interaction Quality 78 Dominus Spark, Dominus Impulse, Impermanence, Ash, Fog Blade and Umbrage Veil cover negation and removal across layers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 74 Going-second hand traps and removal-text bosses (Dark Rebellion, Four Heavenly) challenge established boards (Inferred)
D9 Offensive Pressure & Closing Power 76 Xyz bosses at 2500 to 3000 ATK plus Ragged Gloves +1000 ATK; piercing and direct text not evident (Inferred)
D10 Main Deck Efficiency & Flexibility 68 40 main cards, 20 distinct; 27 copies of 3-copy staples; 14 generic cards dilute the main deck slightly (Inferred)
D11 Extra Deck Efficiency & Coverage 74 15 of 15 extra slots used across 14 distinct cards; 2 Break Sword and bosses cover multiple summon routes (Verified composition)
D12 Side Deck Adaptability 50 No Side Deck in Master Duel; neutral score with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 60 Dropped from Structural as meta-neutral; archetype usage 30 rows, no tournament link (Provisional)
D14 Pilotability & Error Tolerance 52 Chained Xyz and Link triggers across several Graveyard effects and Rank-Up timing (Inferred from text)

How the score was computed

Strategy profile: Combo, meta-neutral (D13 dropped and re-normalized over remaining 97 weight points). Structural ≈ 71, Going First ≈ 70, Going Second ≈ 74, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Engine compactness (2); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 71.3, TR 66, modifiers +1 = 71

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core keeps starter access near certain
  • Layered negation and removal across hand, field and GY
  • Xyz Dragon bosses give a high closing ceiling
  • Compact 40/15 build with no illegal copies

Weaknesses

  • No recorded boards, so the floor and median are inferred
  • Several hand traps are dead on some hands
  • Single Rank-Up-Magic copies limit repeated boss rebuilds
  • No side deck, so no post-side adaptation

Critical choke points

  • Rank-Up-Magic Launch and Requiem (one copy each) for rebuilding a boss after interruption
  • Reliance on a Graveyard starter after the first negation
Priority Remove Add Reason
1 Foolish Burial A second Phantom Knights' Rank-Up-Magic Launch Only one Launch is run; a second improves boss rebuilding after interruption at a small cost to Limited-card exposure

Evidence & confidence

  • Verified: Legal main 40 and extra 15 with no violations; Archetype core of 25 of 25 cards present in the list; Three Limited cards each at 1 copy
  • Inferred: Starter access and consistency from hypergeometric odds; Interaction density from card text; Combo ceiling from Xyz and GY-recursion text
  • Provisional: Meta Power (null); D13 matchup and format fit; D12 side adaptability (no side deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent usage statistics in this deck flags are false for 11 extra-deck core cards that the deck list does run (Dark Rebellion Xyz Dragon, Four Heavenly Dragons, Dark Requiem, Rusty Bardiche, Cherubini, Arc Rebellion, Shamanknight, Raider's Knight, Evilswarm Ophion, Malevolent Scythe, S:P Little Knight); the true core presence is 25 of 25, not the reported 56 percent No win-rate telemetry exists in YGOVN Meta Power is provisional without a dated metagame sample

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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