Phantom Knights Deck #773906 — Yu-Gi-Oh! Master Duel

42 Main, 14 Extra, incl. The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3, The Phantom Knights of Silent Boots x3. Created Oct 25, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
60± 6/ 100
Power Score
Structural 65
Reliability 58
Going First 66
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 42 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz/Link boss pressure from Phantom Knights Xyz Dragons and Break Sword, pushing through with 2500-3000 ATK bosses after a hand-started GY-recursion chain.; Rank-Up-Magic Launch/Requiem upgrades and Dark Rebellion-style negates that let a single Xyz Summon end the turn with interaction on the field.
  • Turn 1 (going first): Hand-start a Phantom Knights monster (Silent Boots, Decayed Cloak or Doomed Soleret), search or recur a second engine piece, then Xyz or Link into a boss; Maxx C and Fog Blade cover the first disruption window.
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C and Dominus Impulse to strip the opponent's first combo, then rebuild from the GY with the hand-start monsters.
  • Recovery: GY banish effects (Silent Boots, Decayed Cloak, Ancient Cloak, Torn Scales, Raider's Wing) re-summon or search Phantom Knights pieces after a hand trap or board wipe, and Xyz materials are detached to restart the board.
  • After siding: No side deck is registered, so there is no post-side plan; every match runs the same 42 main and 14 extra cards.

Why it scores here

The deck reliably opens because 26 archetype-core copies give P(at least one in a 5-card opening hand) ≈ 0.995, and the nine hand-summon starters (Silent Boots, Decayed Cloak, Doomed Soleret) give P(at least one in 5) ≈ 0.72, so the engine is live on most openings (Inferred from copy counts). It converts into pressure through a 10-Xyz and 4-Link Extra Deck that reaches 2500-3000 ATK bosses, but no recorded boards exist, so the ceiling and median are text-only estimates and are scored conservatively. Interaction is the strongest part of the system: nine hand traps, Dominus Impulse, Fog Blade and Maxx C give layered negates and removal on both turns (Inferred from card text). The score is held down by the empty side deck, four Mulcharmy cards that conflict with a deck that needs cards on the field, and a pilotability burden from chained GY, Xyz and Link steps. Popularity and archetype usage confirm the list is real and accessible, and they earned no points by themselves; the score comes from the consistency, interaction and resilience of the whole system, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype-core in 5) ≈ 0.995; P(≥1 of 9 hand-summon starters in 5) ≈ 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 23 distinct main cards with 4 Mulcharmy and several conditional traps; some dead-draw risk on the Mulcharmy and tech slots (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from Rank-Up-Magic Launch/Requiem, Break Sword and Xyz Dragon text, with no recorded line (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unknown and is scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Independent GY-recursion routes from Silent Boots, Decayed Cloak, Ancient Cloak, Torn Scales and Ragged Gloves survive one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion and Xyz material detach regenerate resources from the GY, but spend is high (Inferred)
D7 End-Board & Interaction Quality 78 Dominus Impulse, Fog Blade, Ash Blossom, Ghost Ogre, Maxx C and Droll cover multiple timings (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage ≈ 0.79 for 9 copies in a 6-card hand; boss destruction via Break Sword and Four Heavenly (Inferred)
D9 Offensive Pressure & Closing Power 72 Xyz Dragon and Break Sword ATK up to 2500-3000 at Extra-Deck speed (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 42 main cards, 23 distinct, 4 tech slots and 4 Mulcharmy cards that conflict with the engine (Inferred)
D11 Extra Deck Efficiency & Coverage 72 14 Extra Deck cards across 10 Xyz and 4 Link, with 2 Break Sword copies as the only duplicate (Verified composition)
D12 Side Deck Adaptability 15 Zero side deck cards; no post-side adaptation exists (Verified legality)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament link are absent, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Xyz/Link chains and GY-banish sequencing require many decisions per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: engine conflicts (-2); weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*65.06 + 0.20*58 = 63.65, minus 4 = 59.65, rounded to 60)


More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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