Elfnote Deck #773905 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
61± 8/ 100
Power Score
Structural 63
Reliability 58
Going First 63
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 63
Going Second 64
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro a 3000+ ATK boss (Junora, June Pride, Seraphim Strelitzia, Chaos Angel, Psychic End Punisher) off an Elfnote or Power Patron starter, then protect it with hand traps and in-engine negates.; Vidolium the Unstable (5000 ATK pendulum) and Medius-searched Power Patron pressure when the Synchro line is interrupted.
  • Turn 1 (going first): Open with Elfnote Lucina, Regina, Tinia or Fortuna (a level-6 starter) or Power Patron, search or recycle through Medius, Junoldo or the Elfnote searchers, and Synchro a boss from the Extra Deck while holding Ash Blossom or Ghost Ogre for the opponent's first response.
  • Turn 2 (going second): Hold Droll and Lock Bird, Ash Blossom, Ghost Ogre and Maxx C to stop the opponent's first search or Special Summon, then use the surviving Elfnote starter to Synchro a boss through the remaining disruption.
  • Recovery: Rebuild from the Graveyard through Medius (GY shuffle-and-banish), Junoldo searches, Elfnote Power Patron recursion and Welcome Home, then re-Synchro from the Extra Deck.
  • After siding: No sideboard exists in Master Duel (Side Deck size 0), so there is no post-side plan; adaptation happens only through the Main Deck tech slots (Crossout Designator, Triple Tactics Talent, Maxx C).

Why it scores here

The deck opens a functional line reasonably often: three Elfnote level-6 starters and Power Patron at 2-3 copies each give a 34% chance per copy of at least one in a going-first five-card hand, and 16 searcher-text cards lift the chance of at least one searcher to about 94%. Conversion is the strongest part of the system, with an Extra Deck of 15 single-copy Synchros, several of them 3000+ ATK bosses with negate or banish effects, which score the closing and endboard dimensions. Resilience comes from eight hand-trap or tech cards (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Maxx C, Crossout Designator) plus recursion through Medius and Junoldo, but the 39 off-archetype copies (Mulcharmy, Power Patron, Medius, Stardust) mean the deck runs two engines and some going-first hands will hold hand traps with no starter. Popularity (the Elfnote usage stats) confirmed that the list is a real, standard build, but it did not add points on its own, and no card scores were averaged into the deck score. No combo boards or tournament data were supplied, so the floor and median scores and the matchup dimension are text-based inferences and the confidence is Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in a 5-card going-first hand) ≈ 0.34 per card; archetype core 28 copies; searcher group P ≈ 0.94 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 8 hand traps and 16 searchers risk dead-card hands with no starter or no Synchro material; no brick rate was supplied (Inferred)
D3 Combo Conversion & Ceiling 68 Level-6 starters into 3000+ ATK Synchro bosses with negate and banish effects; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 50 combo data has zero parseable boards, so the median is unmeasured and set near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Two or more independent starter routes (Elfnote level-6 set, Power Patron, Medius and Junoldo recursion) plus 8 disruptors (Inferred)
D6 Resource Economy, Recovery & Grind 60 Medius and Junoldo recursion, Welcome Home and Elfnote Power Patron search give a good recovery path; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Ash, Ghost Ogre, Droll, Maxx C, Crossout Designator and Rhapsodia, backed by Synchro negate and banish effects in the Extra Deck (Inferred from text)
D8 Going-Second & Board-Breaking Power 62 Eight hand traps reach a going-second hand 76% of the time (hypergeometric); board-breaking relies on Extra-Deck negates (Inferred)
D9 Offensive Pressure & Closing Power 76 Vidolium 5000 ATK, Chaos Angel 3500, Psychic End Punisher 3500, Junora and June Pride 3100 (Verified stats)
D10 Main Deck Efficiency & Flexibility 70 40 main cards with 20 distinct and a 3-copy/2-copy spread; 39 off-archetype copies dilute the core (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 15 of 15 Extra slots filled with mostly distinct Synchros that have different roles (Verified composition)
D12 Side Deck Adaptability 35 Master Duel has no sideboard (Side Deck size 0), so post-side adaptation is structurally absent (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro sequencing with 8 hand traps and 16 searchers requires many decisions per turn (Inferred)

How the score was computed

Strategy profile: 0.8 Combo / 0.2 Midrange (approximate; structural score computed on the Combo profile). Structural ≈ 63, Going First ≈ 63, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Off-archetype spread (-2); Hand-trap dead-card risk (-1); Extra-Deck breadth (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*62.6 + 0.20*58 = 61.7, minus 1 in modifiers = 61

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent starter density: 9 level-6 Elfnote starters plus Power Patron and Medius
  • Strong Extra-Deck coverage with 3000+ ATK bosses and endboard negates
  • Layered interaction: 8 hand traps plus Synchro negates and banish effects

Weaknesses

  • Two engines in one Main Deck (39 off-archetype copies)
  • Hand-trap-heavy hands can brick going first
  • No sideboard, so no post-side adaptation
  • Complex Synchro sequencing

Critical choke points

  • Starting a level-6 Elfnote or Power Patron with no second starter in hand or GY
  • Hand-trap-only opening hands going first
Priority Remove Add Reason
1 Fydraulis Harmonia (1 copy) Elfnote Power Patron (1 copy) Adds a starter and reduces hand-trap-only bricks while keeping the Elfnote line (Inferred)

Evidence & confidence

  • Verified: Legal status and 40/15 counts; Maxx C Limited (1 copy), Droll Semi-Limited (2 copies); Card stats and text for the listed cards
  • Inferred: Starter and searcher hypergeometric estimates; Hand-trap and interaction reads from card text; Floor, median and ceiling scores
  • Provisional: Meta power (no dated meta sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred usage statistics marks Accel Synchro Stardust Dragon, Crystal Wing, June Pride, Seraphim and others as in this deck:false even though they appear in the cards list as extra-zone copies; the missing core cards list is unreliable for Extra Deck cards Master Duel has no sideboard, so D12 cannot be evaluated

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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