Phantom Knights Deck #773894 — Yu-Gi-Oh! Master Duel

40 Main, 14 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Orcust Harp Horror x3. Created Oct 25, 2026 by YGO Mod.

Deck Phantom Knights Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
56± 7/ 100
Power Score
Structural 64
Reliability 52
Going First 64
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.4
Going First 64
Going Second 68
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: master-duel

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link boss pressure (Dark Rebellion Xyz Dragon variants, Dingirsu, Rusty Bardiche, Break Sword) fed by GY recursion of Phantom Knights monsters; Orcust Link and Xyz boards with Girsu and Harp Horror recursion, plus hand-trap-protected disruption
  • Turn 1 (going first): Open a Doomed Soleret or Decayed Cloak, search and recur Phantom Knights into a Link or Xyz boss, and hold Ash Blossom, Dominus Impulse or Droll as hand-trap protection
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll and Dominus Impulse to break the opponent's first summon, then rebuild through GY summons into a boss
  • Recovery: Banish Phantom Knights monsters from the GY for their searches and summons (Ancient Cloak, Silent Boots, Ragged Gloves), and reach Extra Deck bosses through Rank-Up-Magic Requiem
  • After siding: No side deck is registered, so there is no post-side plan in this list

Why it scores here

The deck reliably opens its engine through three Doomed Soleret and three Decayed Cloak, with the archetype core present in almost every opening hand by the hypergeometric proxy (Inferred). Its conversion ceiling comes from Xyz and Link bosses that the GY recursion can feed, but no recorded boards exist, so the ceiling and median are text-only reads and the median is scored lower than the ceiling. Interaction is dense: six hand traps, twelve negation texts and twenty-three removal texts give it strong end-board and going-second answers. The list has no side deck and only 18 of 40 main copies are exact Phantom Knights names, so the Orcust, Mekk-Knight and Mulcharmy pieces add engine conflicts that lower the score. The score comes from consistency, median output and interaction on the whole system; it does not come from Phantom Knights being a popular archetype (usage stats only confirm the list is real) and it is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one 3-copy starter in 5 cards) = 0.34 per family; archetype core proxy 0.99 across 23 core copies; two-card bootstrap via Soleret and Cloak (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Hand traps and Droll/Maxx C are dead without the engine, and 36 of 40 main copies are off exact name; a full-brick rate is not computed (Inferred)
D3 Combo Conversion & Ceiling 72 Ceiling from Dark Rebellion, Dingirsu and Rusty Bardiche bosses fed by GY recursion; no recorded boards to confirm it (Inferred)
D4 Combo Floor & Median Output 55 Median output cannot be measured because combo data has 0 boards; scored below the ceiling for route-conflict risk (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Six hand traps and multiple GY-based routes give recovery after one disruption; one choke on Soleret and Cloak is still a risk (Inferred)
D6 Resource Economy, Recovery & Grind 72 Eight searcher texts, GY recursion through Cloak, Silent Boots and Ancient Cloak, and Rank-Up-Magic Requiem for resource regeneration (Inferred)
D7 End-Board & Interaction Quality 78 Twenty-three removal texts and twelve negation texts across main and extra, including Fog Blade and Umbrage Veil (Inferred semantic read, verified text)
D8 Going-Second & Board-Breaking Power 70 Ash Blossom, Maxx C, Droll, Dominus Impulse and Forbidden Droplet all answer a going-second board; Dark Rebellion removal adds board breaking (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK values run from 1900 to 2600 (Dingirsu 2600, Dark Rebellion 2500, Four Heavenly 2500) with direct text on Phantom Knights bosses (verified stat, Inferred read)
D10 Main Deck Efficiency & Flexibility 58 40 main with 24 distinct cards; 15 singletons and 36 off-exact-name copies lower compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 64 14 extra slots full: 7 Xyz and 7 Link with Galatea and Cherubini as Link enablers, all mandatory-looking but partly flex (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (Side Deck size 0); no post-side plan is possible from this list (verified composition, no performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unavailable; scored Provisional and excluded from Structural (Provisional)
D14 Pilotability & Error Tolerance 38 Multi-step GY engine with many OPT choices and summon-order decisions raises error risk for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange, meta-neutral (D13 dropped, renormalised over 95). Structural ≈ 64.4, Going First ≈ 64, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); no side deck (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64.4 + 0.20*52 - 6 = 55.9, rounded to 56


More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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