Kashtira Deck #773892 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Evilswarm Castor x3, Kashtira Fenrir x3, Primite Dragon Ether Beryl x3. Created Oct 25, 2026 by YGO Mod.

Deck Kashtira Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
54± 6/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kashtira Shangri-Ira and Kashtira Arise-Heart Xyz boards (3000 ATK) that banish opposing cards, supported by Kashtira Fenrir and Kashtira Unicorn as Level 7 Special Summon starters; Dark Armed, the Dragon of Annihilation and Divine Arsenal AA-ZEUS - Sky Thunder as 2800-3000 ATK closers once the board is cleared
  • Turn 1 (going first): Open a Kashtira or Primite starter, Normal Summon Kashtira Birth-enabled Level 7 monsters, Special Summon Kashtira Fenrir or Unicorn, and build toward Shangri-Ira; protect the line with Solemn cards held for the opponent's first activation
  • Turn 2 (going second): Hand-trap the opponent's first Summon or search (Ash Blossom, Maxx C, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) and then Solemn-protect a Kashtira Summon to reach Shangri-Ira
  • Recovery: Kashtiratheosis and Kashtira Birth recover banished Kashtira monsters from the Banished zone; Pressured Planet Wraitsoth and Primite Roar add the key Kashtira or Primite cards back to hand
  • After siding: Not applicable: the Side Deck is empty (0 of 15 allowed), so there is no post-side plan

Why it scores here

The deck reliably opens a Kashtira or Primite starter about two times in three (P(at least one Kashtira-named card in 5 cards) is about 0.69 on the main deck alone, Inferred), and the Level 7 Special Summon chain (Fenrir, Unicorn, Shangri-Ira, Arise-Heart) gives it a real conversion ceiling. Its interaction package is the strongest part of the system: three Solemns, Maxx C, Ash Blossom, Droll & Lock Bird, Ghost Ogre and Nibiru cover both going-first and going-second disruption, and the 3000 ATK Xyz closers finish the game. The score is held down by a mixed engine (roughly 46 of 55 non-exact-archetype copies, with Primite and Lswarm pieces that only work together), two dead Extra Deck slots (Invoked Caliga and Last Warrior have no fusion materials in the list), and an empty Side Deck. Popularity and the archetype's usage share were not credited, and card scores were not averaged; the score comes from the system's consistency, interaction and closing power, with a provisional matchup read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Kashtira-named card in a 5-card opener) ≈ 0.69 main-deck only, ≈ 0.74 including the Extra-Deck Shangri-Ira; Fenrir needs an empty field to Special Summon (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Proxy no-core-in-hand ≈ 0.26–0.31; 46 off-archetype copies and Primite/Lswarm pieces that need each other create dead-hand risk (Inferred)
D3 Combo Conversion & Ceiling 72 Shangri-Ira Standby Summon plus Arise-Heart banish-and-Xyz chain gives a high ceiling; no parseable boards, so semantic read only (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so no median; floor rests on Solemn negation and Maxx C draw, which are text-only reads (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five hand traps, three Solemns, Kashtiratheosis and Birth recursion, and several independent starters give multiple routes (Inferred)
D6 Resource Economy, Recovery & Grind 66 Fifteen searcher-text cards and Kashtira recursion from the Banished zone support grind; Dimensional Fissure hurts the deck's own graveyard lines (Inferred)
D7 End-Board & Interaction Quality 74 Three Solemns, Ash, Droll, Ghost Ogre, Maxx C, Nibiru, Dark Armed and Big Eye give broad, layered interaction (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand traps and Solemns plus Tornado Dragon, Dark Armed and Big Eye give answers to an established board; going-second split unavailable (Inferred)
D9 Offensive Pressure & Closing Power 74 Three 3000-ATK Xyz monsters and Dark Armed at 2800 ATK give strong end-board closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards across 27 distinct names with 20 singles; only 9 of 55 main/extra copies match the exact archetype (16.4%) (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 Invoked Caliga and Last Warrior need fusion materials that are absent (Aleister, Zombyra, Maryokutai), leaving two dead Extra slots; the rest are usable (Verified text + Inferred)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 allowed), so there is no side adaptability; the score reflects that gap (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage data is present but partly contradicts the card list (Provisional)
D14 Pilotability & Error Tolerance 45 Many Normal Summon, tribute and Solemn LP-payment decisions with several interacting engines; repeatable but demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun flavour via hand traps and Solemns not separately weighted. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3); dead Extra Deck slots (-2); empty side deck (-1). Final formula: 0.80*Structural(61) + 0.20*TournamentReliability(55) + ContextModifiers(-6) = 54 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: three Solemns, Maxx C, Ash Blossom, Droll & Lock Bird, Ghost Ogre and Nibiru
  • High-ATK Xyz closers (Arise-Heart, Zeus, Arc Rebellion at 3000 ATK) and Dark Armed at 2800 ATK
  • Kashtira recursion (Birth, Kashtiratheosis) and 15 searcher-text cards support a grind game

Weaknesses

  • Only 9 of 55 main/extra copies are the exact archetype; the rest are Primite and Lswarm pieces that need their own engines
  • Two Extra Deck slots (Caliga, Last Warrior) cannot be summoned from this list
  • No Side Deck, so no adaptation after the first game or against a known matchup

Critical choke points

  • Fenrir and Unicorn Special Summon conditions (empty field and no monsters) need the right opening hand
  • Shangri-Ira is a single copy; if it is banished or hand-trapped, the Arise-Heart route stalls
Priority Remove Add Reason
1 Invoked Caliga (Extra Deck) a second Kashtira Shangri-Ira (Extra Deck) Caliga cannot be Fusion Summoned without Aleister; a second Shangri-Ira adds reliable Kashtira Xyz access
2 one Dimensional Fissure a second Kashtira Birth Fissure hits the deck's own graveyard and recursion lines; Birth supports Level 7 Normal Summons and Kashtira recovery
3 The Last Warrior from Another Planet (Extra Deck) a 15-card Side Deck with Solemn and hand-trap backups Last Warrior is dead without fusion materials, and an empty Side Deck leaves matchups unadjusted

Evidence & confidence

  • Verified: Legal in Master Duel: 40 Main, 15 Extra, 0 Side; no copy-limit violations; Limited cards (Solemn x3, Maxx C, Wraitsoth, Reinforcement) each run 1 copy, within limit; Dark Armed, Arise-Heart, Zeus and Arc Rebellion stats as listed
  • Inferred: Starter reliability ~0.69 for a Kashtira-named card in the 5-card opener (hypergeometric); Dead Extra slots: Caliga and Last Warrior lack fusion materials in the list; Interaction density and going-second hand-trap coverage (~0.58 for at least one in 6 cards)
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No parseable combo boards: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists for this deck Usage statistics mark S:P Little Knight, Kashtira Shangri-Ira and Kashtira Arise-Heart as not in this deck, but the card list includes all three in the Extra Deck; the core-present percentage (60%) is therefore unreliable and was not used No Side Deck supplied, so post-side and matchup performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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