Mitsurugi Deck #773878 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Fydraulis Harmonia x3, Mitsurugi Ritual x3. Created Oct 25, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
58± 6/ 100
Power Score
Structural 63
Reliability 58
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Ritual
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo no Mitsurugi (3200 ATK, can destroy all opposing monsters) or Futsu no Mitama no Mitsurugi via Mitsurugi Ritual, then convert the board with Extra Deck Synchro, Xyz and Link monsters; Extra Deck pressure from Psychic End Punisher, Super Starslayer TY-PHON and Enigmaster Packbit once a Synchro or Xyz line is established
  • Turn 1 (going first): Pre-Preparation of Rites or a Reptile searcher (Aramasa, Lamia, Saji, Kusanagi) into Mitsurugi Ritual, Ritual Summon a Level 8 Reptile, then use Ash Blossom or Ghost Ogre to protect the line
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C or Dominus Impulse to stop the opponent's first board, then Ritual Summon through the interruption using the remaining Reptile tributes
  • Recovery: Futsu no Mitama no Mitsurugi revives a Reptile from the GY, Mitsurugi Great Purification revives from the GY, and Mitsurugi Mirror or Magatama can Ritual Summon from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan in this list

Why it scores here

The deck reliably opens a Reptile searcher or Pre-Preparation of Rites in most hands (searcher text group about 0.94 in a 5-card opening hand), which makes the Mitsurugi Ritual line live early in most games. Conversion comes from Ritual Summoning Murakumo or Futsu, which gives a high-ATK board and, in Murakumo's case, a board wipe, and the Extra Deck then adds Synchro, Xyz and Link follow-up. Interaction is layered: six hand traps and about nine negation effects, including Ash Blossom and Ghost Ogre, cover the first disruption. The score is set by consistency, median output and interaction on the system as a whole. Archetype popularity earned no points, the deck has no tournament or win-rate data, and the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Searcher text in 16 cards, P(at least one searcher in 5-card hand) ≈ 0.94; Mitsurugi Ritual x3 gives only P ≈ 0.34 per opening hand, so the starter is accessible through searchers rather than direct draws (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Dense searcher and Reptile coverage keeps most hands functional; Dominus Impulse, Dominus Spark and the two Mulcharmy monsters are conditional and can dead-draw, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from text only: Murakumo can destroy the opposing board and Habakiri gives -800 ATK, but no parseable recorded boards exist (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so the median is unobserved; the rating is a text-based estimate with low certainty (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent starters (Pre-Preparation, Reptile searchers, Ash, Ghost Ogre, Maxx C) and GY recursion via Futsu and Great Purification give several routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Searchers and GY revival recover card economy well, but the Ritual route spends multiple cards per summon (Inferred)
D7 End-Board & Interaction Quality 72 Nine negation texts and 14 removal texts, with layered hand traps (Ash, Ghost Ogre, Maxx C, Dominus Impulse) and Great Purification on the field (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Murakumo's destroy effect and Dominus traps punish a going-second opponent's board, but the deck commits many cards to one summon route (Inferred)
D9 Offensive Pressure & Closing Power 74 Murakumo 3200 ATK, Futsu 2000/3400, plus Psychic End Punisher 3500 and Starslayer TY-PHON 2900 in the Extra Deck (Verified stats; closing use Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 cards, 22 distinct, with 9 singletons; only 17 exact Mitsurugi-named copies and 38 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used across Xyz, Synchro and Link with several Level 8, 11 and 12 options, but there is no clear mandatory summon route (Verified composition, Inferred)
D12 Side Deck Adaptability 35 No Side Deck registered, so there is no adaptability in this list (Verified; post-side performance Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; Provisional, and the guide notes Droll & Lock Bird as the main weakness (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual sequencing with tributes, Extra Deck choices and several decision points, so it is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: archetype purity (-2); banlist exposure (-1); ritual_choke_point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63.35 + 0.20*58 - 4 ≈ 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives a high chance of reaching the Ritual line
  • Layered hand traps and negation cover the first disruption
  • Murakumo and Futsu give high-ATK and board-wipe conversion
  • Extra Deck covers Synchro, Xyz and Link, so the board can be extended after the Ritual Summon
  • Legal list, with restricted cards within copy limits

Weaknesses

  • Only one Ritual Spell path with 3 copies, so the starter is not guaranteed
  • Off-archetype copies dilute the engine (30.9% exact-name purity)
  • No Side Deck, so no post-side adaptation
  • Guide notes vulnerability to Droll & Lock Bird and to banish-based GY removal
  • No recorded boards, so the median and ceiling are inferred from text only

Critical choke points

  • Mitsurugi Ritual (3 copies) plus Reptile tributes
  • Double tribute from effects like Nibiru can cook the board, per the guide
  • Droll & Lock Bird-style floodgates stop the searcher-based draw
Priority Remove Add Reason
1 Dominus Spark (1 copy) A second Mitsurugi Ritual Spell or a Reptile searcher Increases the reliability of the Ritual starter and reduces off-archetype dead draws
2 Mulcharmy Purulia (1 copy) A Mitsurugi monster Improves archetype purity and the chance that the engine is live in each hand

Evidence & confidence

  • Verified: Legal main (40), Extra (15) and Side (0) counts for Master Duel; Restricted cards are within limits: Herald 1, Maxx C 1, Prayers 1, Habakiri 2; Card stats and text for all 40 Main Deck and 15 Extra Deck cards; Archetype purity 30.9% (17 exact Mitsurugi copies)
  • Observed: Usage stats show Mitsurugi core cards at 100% inclusion (Maxx C, Saji, Prayers, Mirror)
  • Inferred: Consistency from hypergeometric draw odds and searcher density; Interaction density from negation and removal text; Going-second hand-trap coverage at P ≈ 0.65
  • Provisional: Meta Power and matchup fit, with no dated metagame sample; Post-side performance, since no Side Deck is registered
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied guide is a single Vietnamese topic with no sections

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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