Dracotail Deck #773875 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Pan x3, Dracotail Urgula x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (45)
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x3
- Dracotail Phryxul x1
- Dracotail Urgula x3
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x3
- Incredible Ecclesia, the Virtuous x3
- Branded Fusion x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x3
- Dracotail Gulamel x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- S:P Little Knight x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64.3 |
| Going First | 66 |
| Going Second | 71 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Control
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion Summon a 3000-ATK boss (Dracotail Arthalion, Albion the Sanctifire Dragon, The Dragon that Devours the Dogma, Dracotail Gulamel) after the opponent's turn has been disrupted by hand traps and Dracotail spell/trap negation.; Grind card advantage through Dracotail recursion (Lukias, Phryxul, Ecclesia GY effects) and Dracotail Flame / Horn / Sting draw effects.
- Turn 1 (going first): Open a Dracotail or Fallen starter, search or Fusion Summon via Ketu Dracotail / Rahu Dracotail / Dracotail Mululu, and keep Ash Blossom, Nibiru or Maxx C up as hand traps for the opponent's first turn.
- Turn 2 (going second): Hold Ash Blossom, Nibiru, Maxx C and Dracotail Mululu (negation) to stop the opponent's first Fusion or Synchro, then rebuild a board with Dracotail Pan / Urgula removal and a Fusion boss.
- Recovery: Return Dracotail monsters from the GY with Lukias, Phryxul and Ecclesia effects, and draw through Dracotail Flame, Horn and Sting to refill the hand.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan; D12 reflects this.
Why it scores here
The deck reliably opens a functional first turn: the archetype core group has P(at least one in a 5-card hand) of about 0.995 and 13 searcher-text cards give about 0.835 for at least one searcher (Inferred). Its strongest contribution is interaction on the system level: 7 hand traps (Ash Blossom, Nibiru, Maxx C), Dracotail Mululu and Dracotail Flame negation, and Dracotail Sting / Pan / Urgula removal give it several layers to stop an opponent's turn, which the Control profile rewards. Conversion is credible but unmeasured: 12 Fusion targets and several 3000-ATK bosses give a high ceiling, while the median output is unknown because no recorded boards exist. Structure and playability pull the score down: Mulcharmy and Albaz/Branded pieces dilute the engine, the list runs no side deck, and the sequencing is heavy. The score comes from consistency, interaction and recursion on the system, not from Dracotail's popularity or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one archetype core card in opening 5) = 0.995 over a 28-copy core; Fusion starters require Dracotail monsters in hand or field (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 7 hand traps and 6 Mulcharmy copies can be dead without a empty field; 45-card main with 23 distinct cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | 12 Fusion targets and 3000-ATK bosses give a high ceiling, but no recorded boards exist so this is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No combo boards supplied, so floor and median are not measured; scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | 7 hand traps plus Dracotail GY recursion and multiple Fusion starters give independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Dracotail Flame, Horn and Sting draw cards and Lukias and Phryxul recycle the GY (Inferred from text) |
| D7 | End-Board & Interaction Quality | 78 | Ash Blossom, Nibiru, Maxx C, Mululu and Flame give several negation and removal layers; 7 hand traps (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | Sting, Pan and Urgula remove boards after the opponent's first turn, and hand traps cover the going-second window (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Several 3000-ATK Fusion bosses and Dracotail Gulamel can close, but the deck is control-leaning with little direct damage (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 45 main with 23 distinct cards; 10 singletons, 9 three-copy cards; 37 of 60 cards are off the exact archetype name (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra slots: 12 Fusion (Arthalion x3 plus 9 singles), 2 Link, 1 Synchro; mixes Albaz, Ecclesia and Predaplant bosses (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is empty (side_count 0), so there is no post-side adaptability (Verified); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage 89 percent core but not a format read (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion lines with several opponent-turn windows, hand-trap timing and GY recursion require careful sequencing (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 64.3, Going First ≈ 66, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflict (-3); Banlist exposure (-2); Missing post-side plan (-2); Hard-garnet burden (-1). Final formula: 0.80*Structural(meta-neutral, D13 dropped and renormalised) + 0.20*TournamentReliability + ContextModifiers = 0.80*64.3 + 0.20*58 - 8 = 55 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap density (7) with negation text covers the opponent's first turn.
- Archetype core is nearly always accessible in opening hands (P 0.995).
- Strong Fusion boss pool (Arthalion, Albion, Dogma, Gulamel) at 8 levels with 3000 ATK.
- Layered recursion and draw text (Lukias, Phryxul, Flame, Horn, Sting) supports a grind game.
Weaknesses
- No side deck, so no post-side adaptation.
- Mixed engine: Albaz, Branded, Mulcharmy and Ecclesia pieces compete with Dracotail for slots.
- Mulcharmy and Maxx-style cards can be dead in hand without the right board state.
- Heavy sequencing (Fusion chains, hand-trap timing) lowers repeatability.
Critical choke points
- Branded Fusion, Rahu Dracotail and Lukias are single copies; losing them to disruption cuts a route.
- Fusion Summon routes depend on Ketu, Rahu and Mululu access to the Extra Deck.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | up to 15 side-deck cards (currently 0) | With no side deck the list cannot adapt; a side deck is the largest structural gap (D12 = 20). | |
| 2 | 1 Dracotail Pan (3 copies in deck vs typical 1 in 83 percent of stats) | a utility or side card, if the 3rd copy is not needed | Pan runs 3 copies while the usage median is 1; that deviation adds a dead-card risk without matching the standard build. |
Evidence & confidence
- Verified: Legal under master-duel BanMasterDuel: 45 Main, 15 Extra, 0 Side; all 9 restricted cards within legal copies.; Composition counts: 23 distinct main cards, 13 distinct Extra cards, Extra breakdown 12 Fusion / 2 Link / 1 Synchro.; Archetype core usage: 28 copies in deck; 25 core cards listed in usage_statistics.
- Observed: Guide 1253 describes the deck as control with hand traps and disruption during Fusion (guide text, not a measured frequency).
- Inferred: Opening-hand consistency P(>=1 core) = 0.995 and searcher P = 0.835 from the hypergeometric table.; Control classification and interaction density from hand-trap and negation text.; Going-first and going-second power estimates from interaction and hand-trap probabilities.
- Provisional: D13 matchup and format fit (no dated metagame sample).; Meta Power is null (no dated metagame sample).
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and pilot match record absent. No win-rate telemetry (going-first/second, matchup, brick/starter rates). No side deck, so post-side performance cannot be scored. usage_statistics in_this_deck and missing_core consider only Main Deck cards: Extra-Deck core cards (Gulamel, Rindbrumm, Mirrorjade, Dragon that Devours the Dogma, Ecclesia and the Dark Dragon, Secreterion, Arthalion, Alba-Lenatus, Albion) are present in the cards list, so the 64 percent core_present_pct is an artifact and was not used. Deck title is null; the guide snippet is a single Vietnamese mention with no sections.
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