K9 Deck #773874 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 25, 2026 by YGO Mod.

Deck K9 Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
53± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz boss from the K9 and Vanquish Soul lines (K9-X Werewolf, K9-66X Jacks, Vanquish Soul Rocks, Caesar Valius) reached through hand-based Normal and Special Summons; Direct attacks and battle pressure from Vanquish Soul Jiaolong, Heavy Borger and Hollie Sue; Level 9 and Level 12 Xyz (Werewolf, AA-ZEUS, TY-PHON) are reachable only through alternate Xyz routes
  • Turn 1 (going first): Open with a Vanquish Soul or K9 searcher (Dr. Mad Love, Razen, Izuna, Jokul, A Case for K9) and a Level 4 or 5 monster to Xyz Summon a board breaker, holding Ash Blossom and Maxx C for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Maxx C to answer the opponent's first starter, then rebuild through Hollie Sue or Jokul hand summons and an Xyz from the Extra Deck
  • Recovery: Use Mulcharmy draw effects, Heavy Borger returns and Vanquish Soul search effects to refill the hand, and detach Xyz materials for Jacks or Lupis removal to clear the field
  • After siding: None: the deck runs no Side Deck (0 cards), so there is no post-side adjustment and the matchup adaptability is limited to the Main Deck

Why it scores here

The deck's Main Deck is built around five searchers and a large hand-summon package (Hollie Sue, Jokul, Izuna, Valius), so the core K9 and Vanquish Soul starters are live in the opening hand about 99% of the time (hypergeometric estimate, Inferred). It converts that access into Xyz bosses from the Extra Deck, and its 9 removal-text cards and 5 negation-text cards give the end board real interaction, most clearly through Jacks, Ripper and Forced Release. Its weaknesses are a 40-card list with 23 distinct cards, five low-ATK Mulcharmy monsters that brick when the controller already has cards, and three Extra Deck Xyz that need Level 9 or Level 12 materials the Main Deck cannot supply. No combo boards, guides or tournament data exist for this deck, so the floor, median and ceiling are text-based inference only. The score was built from consistency, interaction and closing power on the system; the K9 and Vanquish Soul popularity in the usage stats was not credited as strength, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in opening 5) is roughly 0.99 for the archetype core group and 0.92 for searcher text; the 2-card bootstrap runs through Dr. Mad Love, Razen and Izuna (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Five Mulcharmy-style and conditional cards plus two single-copy hand traps create some dead or conditional hands; the copy histogram is spread (11 singles, 7 doubles, 5 triples) (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards exist; the ceiling is a text read of Vanquish Soul hand-summon chains into Xyz bosses like Werewolf and Caesar Valius (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards exist, so the median output cannot be measured and is held near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps (Ash Blossom x3, Ghost Belle x2, Maxx C x1) and multiple hand-summon routes give a second line after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw effects, Heavy Borger return and Xyz material detach give recovery, but the Mulcharmy monsters are card-count dependent (Inferred)
D7 End-Board & Interaction Quality 72 Nine removal-text cards and five negation-text cards, with Jacks, Ripper and Forced Release providing end-board destruction (Inferred semantic read of verified card text)
D8 Going-Second & Board-Breaking Power 66 Six hand traps and Vanquish Soul hand summons answer a going-second board, with a 6-card hand hand-trap hit rate of about 0.65 (Inferred)
D9 Offensive Pressure & Closing Power 70 Level-matched bosses reach 3000 ATK (Valius, AA-ZEUS, Umbral Horror Masquerade) and Werewolf reaches 3300 ATK, but Werewolf and TY-PHON depend on alternate Xyz routes (Verified stat, Inferred access)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards with 23 distinct names and five Mulcharmy filler cards; exact archetype purity is 23.6%, so the list is hybrid (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 52 12 Xyz and 3 Link fill the 15 Extra slots; only about 5 are reachable from the Main Deck level spread, and 3 need Level 9 or 12 materials (Verified composition, Inferred)
D12 Side Deck Adaptability 25 No Side Deck in the list (0 cards), so there is no post-side plan to score (Verified; Provisional in matchup terms)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so format fit is Provisional; the K9 and Vanquish Soul usage stats only show the archetype is real and accessible (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains with many once-per-turn effects and branching hand-summon decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Unrecoverable Extra-Deck access gap (-3); Weak / absent post-side plan (-2). Final formula: 0.80*Structural(59.35) + 0.20*TournamentReliability(55) + ContextModifiers(-5) = 53.48, rounded to 53 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five searchers and a deep hand-summon package make the core engine live in nearly every opening hand
  • Six hand traps and nine removal-text cards give layered interaction through the turn
  • Strong Level 8 to 12 Xyz bosses (Valius, AA-ZEUS, Werewolf, TY-PHON) once summoned

Weaknesses

  • Five Mulcharmy monsters are low-ATK, conditional and brick-prone
  • Three Extra Deck bosses need Level 9 or 12 materials the Main Deck cannot provide
  • No Side Deck, so no matchup adaptation
  • 23.6% exact archetype purity makes the engine a hybrid that can conflict across K9 and Vanquish Soul lines

Critical choke points

  • The Xyz boss route depends on Level 4 or 5 materials, which the Main Deck supplies in limited numbers
  • Hand-trap interaction is single-copy for Maxx C, so one hit by a sweeper or hand disruption removes that layer
Priority Remove Add Reason
1 Mulcharmy Purulia x2 A second searcher or interaction card within K9 or Vanquish Soul Low-ATK monsters that only draw when you control no cards brick often and do not advance the Xyz plan
2 Mulcharmy Fuwalos x1 A Level 4 or 5 monster that can be Xyz material Adds Xyz-material density so the Level 4 and 5 Extra bosses are reachable more often

Evidence & confidence

  • Verified: Deck is legal: 40 Main, 15 Extra, 0 Side, all restricted copies within legal copies; Card text and stats for all listed cards; Copy histogram and archetype spread from composition; Usage statistics show K9 and Vanquish Soul core cards are standard for the archetype
  • Inferred: Hypergeometric starter access (0.987 core, 0.92 searcher); Brick risk from Mulcharmy and conditional cards; Hand-trap access on going second (about 0.65); Xyz route feasibility for Level 9 and 12 bosses
  • Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup coverage (no tournament data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the K9 or Vanquish Soul archetype

More Master Duel Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
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