K9 Deck #773874 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. K9-17 Izuna x3, Mulcharmy Fuwalos x3, Vanquish Soul Dr. Mad Love x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- K9-04 Noroi x1
- K9-17 Izuna x3
- K9-66a Jokul x2
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Retaliating "C" x2
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x3
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- "A Case for K9" x1
- Chaotic Elements x1
- K9-X Forced Release x1
- Stake your Soul! x1
- Vanquish Soul, Start! x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- Artifact Durendal x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x1
- K9-66X "Jacks" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vanquish Soul Rocks x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Xyz boss from the K9 and Vanquish Soul lines (K9-X Werewolf, K9-66X Jacks, Vanquish Soul Rocks, Caesar Valius) reached through hand-based Normal and Special Summons; Direct attacks and battle pressure from Vanquish Soul Jiaolong, Heavy Borger and Hollie Sue; Level 9 and Level 12 Xyz (Werewolf, AA-ZEUS, TY-PHON) are reachable only through alternate Xyz routes
- Turn 1 (going first): Open with a Vanquish Soul or K9 searcher (Dr. Mad Love, Razen, Izuna, Jokul, A Case for K9) and a Level 4 or 5 monster to Xyz Summon a board breaker, holding Ash Blossom and Maxx C for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Maxx C to answer the opponent's first starter, then rebuild through Hollie Sue or Jokul hand summons and an Xyz from the Extra Deck
- Recovery: Use Mulcharmy draw effects, Heavy Borger returns and Vanquish Soul search effects to refill the hand, and detach Xyz materials for Jacks or Lupis removal to clear the field
- After siding: None: the deck runs no Side Deck (0 cards), so there is no post-side adjustment and the matchup adaptability is limited to the Main Deck
Why it scores here
The deck's Main Deck is built around five searchers and a large hand-summon package (Hollie Sue, Jokul, Izuna, Valius), so the core K9 and Vanquish Soul starters are live in the opening hand about 99% of the time (hypergeometric estimate, Inferred). It converts that access into Xyz bosses from the Extra Deck, and its 9 removal-text cards and 5 negation-text cards give the end board real interaction, most clearly through Jacks, Ripper and Forced Release. Its weaknesses are a 40-card list with 23 distinct cards, five low-ATK Mulcharmy monsters that brick when the controller already has cards, and three Extra Deck Xyz that need Level 9 or Level 12 materials the Main Deck cannot supply. No combo boards, guides or tournament data exist for this deck, so the floor, median and ceiling are text-based inference only. The score was built from consistency, interaction and closing power on the system; the K9 and Vanquish Soul popularity in the usage stats was not credited as strength, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one searcher in opening 5) is roughly 0.99 for the archetype core group and 0.92 for searcher text; the 2-card bootstrap runs through Dr. Mad Love, Razen and Izuna (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Five Mulcharmy-style and conditional cards plus two single-copy hand traps create some dead or conditional hands; the copy histogram is spread (11 singles, 7 doubles, 5 triples) (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards exist; the ceiling is a text read of Vanquish Soul hand-summon chains into Xyz bosses like Werewolf and Caesar Valius (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards exist, so the median output cannot be measured and is held near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Six hand traps (Ash Blossom x3, Ghost Belle x2, Maxx C x1) and multiple hand-summon routes give a second line after a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draw effects, Heavy Borger return and Xyz material detach give recovery, but the Mulcharmy monsters are card-count dependent (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Nine removal-text cards and five negation-text cards, with Jacks, Ripper and Forced Release providing end-board destruction (Inferred semantic read of verified card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Six hand traps and Vanquish Soul hand summons answer a going-second board, with a 6-card hand hand-trap hit rate of about 0.65 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Level-matched bosses reach 3000 ATK (Valius, AA-ZEUS, Umbral Horror Masquerade) and Werewolf reaches 3300 ATK, but Werewolf and TY-PHON depend on alternate Xyz routes (Verified stat, Inferred access) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main Deck cards with 23 distinct names and five Mulcharmy filler cards; exact archetype purity is 23.6%, so the list is hybrid (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 12 Xyz and 3 Link fill the 15 Extra slots; only about 5 are reachable from the Main Deck level spread, and 3 need Level 9 or 12 materials (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 25 | No Side Deck in the list (0 cards), so there is no post-side plan to score (Verified; Provisional in matchup terms) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample, so format fit is Provisional; the K9 and Vanquish Soul usage stats only show the archetype is real and accessible (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Xyz chains with many once-per-turn effects and branching hand-summon decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Unrecoverable Extra-Deck access gap (-3); Weak / absent post-side plan (-2). Final formula: 0.80*Structural(59.35) + 0.20*TournamentReliability(55) + ContextModifiers(-5) = 53.48, rounded to 53 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Five searchers and a deep hand-summon package make the core engine live in nearly every opening hand
- Six hand traps and nine removal-text cards give layered interaction through the turn
- Strong Level 8 to 12 Xyz bosses (Valius, AA-ZEUS, Werewolf, TY-PHON) once summoned
Weaknesses
- Five Mulcharmy monsters are low-ATK, conditional and brick-prone
- Three Extra Deck bosses need Level 9 or 12 materials the Main Deck cannot provide
- No Side Deck, so no matchup adaptation
- 23.6% exact archetype purity makes the engine a hybrid that can conflict across K9 and Vanquish Soul lines
Critical choke points
- The Xyz boss route depends on Level 4 or 5 materials, which the Main Deck supplies in limited numbers
- Hand-trap interaction is single-copy for Maxx C, so one hit by a sweeper or hand disruption removes that layer
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia x2 | A second searcher or interaction card within K9 or Vanquish Soul | Low-ATK monsters that only draw when you control no cards brick often and do not advance the Xyz plan |
| 2 | Mulcharmy Fuwalos x1 | A Level 4 or 5 monster that can be Xyz material | Adds Xyz-material density so the Level 4 and 5 Extra bosses are reachable more often |
Evidence & confidence
- Verified: Deck is legal: 40 Main, 15 Extra, 0 Side, all restricted copies within legal copies; Card text and stats for all listed cards; Copy histogram and archetype spread from composition; Usage statistics show K9 and Vanquish Soul core cards are standard for the archetype
- Inferred: Hypergeometric starter access (0.987 core, 0.92 searcher); Brick risk from Mulcharmy and conditional cards; Hand-trap access on going second (about 0.65); Xyz route feasibility for Level 9 and 12 bosses
- Provisional: Meta Power (null, no dated metagame sample); Format fit and matchup coverage (no tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no guides attached for the K9 or Vanquish Soul archetype
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