Sky Striker Deck #773870 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Droll & Lock Bird x1
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Forbidden Crown x1
- Forbidden Droplet x3
- Pot of Desires x3
- Pot of Sloth x2
- Radiant Typhoon Vision x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Super Polymerization x2
- Upstart Goblin x3
Extra Deck (15)
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Triphyoverutum x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 64/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.8 |
| Going First | 66 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Zeke, Azalea) to build a board and push damage or removal.; Flex finishers from the Extra Deck (Predaplant Triphyoverutum, Garura, Favorite HERO Shining Flare Wingman).
- Turn 1 (going first): Turn 1 Sky Striker Mobilize search or Ace summon, with the hand-trap package held back for the opponent's turn.
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Droll and Lock Bird, Maxx C) to break the opponent's opening line, then pivot into Link Summons.
- Recovery: Spell recursion through Sky Striker Special Maneuver - Lemnisgate and the Mobilize searchers, with Sky Striker Ace - Raye and Roze as graveyard-triggered restarts.
- After siding: None. The deck has no side deck, so there is no post-side plan (gap: Inferred).
Why it scores here
The deck reliably opens its engine: the archetype core is present in 99% of 5-card hands (hypergeometric proxy, Inferred), and the Mobilize searchers and Ace monsters give several independent starters. Its conversion is a Link-based board built from Ace monsters, with Zero, Kagari, Zeke and Azalea as the main closers, while Predaplant and Garura add flexible Extra Deck finishers. Interaction is layered across seven hand traps, the Forbidden spells and the Sky Striker Mecha removal and control spells, so the deck can survive one disruption and keep its line going. The score comes from consistency, interaction and resilience measured on the whole system, not from averaging card scores, and Sky Striker's popularity in the archetype usage data confirms only that the list is real and accessible. Without a side deck, dated meta data or any recorded boards, the score stays capped in the mid-60s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one Mobilize copy in 5-card hand) ~0.34 per copy, archetype core open in 0.99 of hands; several independent starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 64 | 7 hand traps and multiple Quick-Play Spells create some dead or conflicting hands; no brick measurement exists (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | No recorded boards; Link-chain conversion read from card text (Inferred) |
| D4 | Combo Floor & Median Output | 58 | No recorded boards; median output cannot be measured and is kept near neutral (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Redundant starters and recursion (Raye, Roze, Lemnisgate, Mobilize) give alternate lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw and search effects (Pot of Desires, Pot of Sloth, Upstart Goblin, Mobilize) plus GY spell recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Forbidden Droplet, Forbidden Crown, Widow Anchor, Hornet Drones and Shark Cannon give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Four hand traps plus Droplet for going second, with a board-breaker count from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Link board closers and Predaplant 3000 ATK; no end-board ATK or win-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 64 | 40 cards, 28 spells with 3-copy staples and tech; compact but spell-heavy (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Extra Deck slots: 11 Link and 4 Fusion, with Predaplant and Favorite HERO as flex (Verified composition) |
| D12 | Side Deck Adaptability | 25 | No side deck supplied, so no post-side plan can be scored (Inferred gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Link-chain sequencing and multiple hand-trap timing decisions raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange primary; no secondary weighting applied. Structural ≈ 65.8, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: No side deck (-2); Engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present in almost every opening hand (Inferred)
- Seven hand traps and layered interaction, with Forbidden Droplet and Forbidden Crown as end-board answers
- Several independent starters and recursion lines that resist one disruption
Weaknesses
- No side deck, so no post-side adaptability
- Spell-heavy main deck with about half off-archetype cards
- No recorded boards, so the combo ceiling and median are unmeasured
Critical choke points
- Turn-1 Mobilize or Ace summon, which the hand traps protect but do not replace
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None | A side deck of up to 15 cards | With no side deck the deck has no post-side plan, and its D12 score is the clearest gap (Inferred). |
Evidence & confidence
- Verified: Legal size and copy limits in Master Duel; All six restricted cards within their legal copy limits; Archetype usage shows the core list is standard
- Inferred: Opening-hand consistency from hypergeometric draws; Interaction quality from card text; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); Matchup fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied, so post-side performance cannot be assessed
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