Blue-Eyes Deck #773869 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (40)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maxx "C" x1
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x2
- Dominus Purge x1
- Infinite Impermanence x2
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Secreterion Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Despian Luluwalilith x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 66 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blue-Eyes Spirit Dragon and Blue-Eyes Tyrant Dragon pressure, protected by 12 hand-trap and negation effects; Lightstorm Dragon and Stardust Sifr synchro bodies once the board is established
- Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage, Maiden, Effect Veiler) or search via Primite Lordly Lode / Sage, then Synchro toward Blue-Eyes Spirit Dragon; keep Ash Blossom, Ghost Belle and Effect Veiler up for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C and Infinite Impermanence to break the opponent's starter, then rebuild through the Extra Deck from the field and GY
- Recovery: Maiden of White can be revived from the GY when a Blue-Eyes White Dragon is Special Summoned; Ghost Belle and Ash recover interaction; Sage and Wishes for Eyes of Blue re-search Tuners and Spell/Traps
- After siding: No side deck is built (side count 0). The deck has no post-side plan in its current list; Master Duel-style single-deck play is assumed
Why it scores here
The deck reliably opens a Blue-Eyes-or-Primite starter: a 3-copy Tuner or Lode-style searcher gives about a 0.90 chance of at least one searcher in the opening 5 cards (Inferred, hypergeometric), and the archetype's 12 exact Blue-Eyes names keep its engine reachable. Its strongest scoring comes from interaction density, with 12 hand traps and negation effects (Ash Blossom, Effect Veiler, Ghost Belle, Droll, Maxx C, Infinite Impermanence) giving about a 0.90 chance of at least one hand trap when going second; this earns D5 and D7 on the system, not from averaging card quality. The score is held back by the thin Blue-Eyes spine: only 2 copies of Blue-Eyes White Dragon, which Neo Blue-Eyes Ultimate Dragon (three materials) and Majesty of the White Dragons both need, and 21.8% exact archetype purity with off-archetype Primite, Bystial, Dominus and Stardust cards competing for slots. No combo boards were recorded, so the ceiling and median (D3, D4) are text-only inference. Archetype popularity (usage stats) confirms the list is real and accessible, but it did not add points; Meta Power is left provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one searcher in opening 5) = 0.90; 3-copy Tuner/Lode starters; exact Blue-Eyes names only 12 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | Several conditional dead cards (Majesty needs three BEWD visible, Mausoleum, Primite Drillbeam needs a Normal Monster or Primite); 11 singletons (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling from Blue-Eyes Spirit Dragon and Tyrant Dragon via BEWD; Neo Blue-Eyes needs three BEWD and only two are run (Inferred, text-only, no boards) |
| D4 | Combo Floor & Median Output | 46 | No recorded boards (combos_evidence total 0); median output is text-inferred and reduced by the missing core Extra cards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Four hand-trap or negation lines at 2-3 copies each plus multiple independent starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 14 searcher-text cards, Maiden of White GY revival, Ghost Belle recursion; spending is cheap (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Layered negation text across hand traps, Blue-Eyes Spirit Dragon, Stardust and Spirit with Eyes of Blue; limited durable board presence (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-6 hand-trap P = 0.90; board breakers are Dominus Purge, Drillbeam, Lightstorm, Bystial and Majesty but mostly conditional (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Closing bodies 2500-3400 ATK; Neo Blue-Eyes at 4500 is effectively unreachable with two BEWD (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 40 cards with 22 distinct and 11 singletons; three off-archetype engines dilute consistency (verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards with 9 Synchro, 3 Link, 3 Fusion; several Extra cards depend on BEWD or Primite access (Inferred) |
| D12 | Side Deck Adaptability | 35 | No side deck is built (side count 0); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-decision play across Primite, Blue-Eyes, Stardust and Despia threads with many hand-trap timing choices (Inferred) |
How the score was computed
Strategy profile: Midrange primary profile used unchanged; Control secondary disclosed, not blended into the weights. Structural ≈ 59, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); unrecoverable choke point (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (12 cards) gives high going-second interaction
- Multiple independent Level 1 Tuner and searcher starters keep the engine reachable
- Recursion (Maiden of White, Ghost Belle) supports recovery after disruption
- Legal in format with all Limited cards at their legal cap
Weaknesses
- Only 2 copies of Blue-Eyes White Dragon, the spine of most Extra-Deck routes
- Neo Blue-Eyes Ultimate Dragon needs three BEWD materials and is effectively unreachable
- Low exact archetype purity (21.8%) with several competing engines
- No side deck, so no post-side adjustment
- Several conditional dead cards in hand (Majesty, Mausoleum, Drillbeam)
Critical choke points
- Blue-Eyes White Dragon (2 copies) for Blue-Eyes Spirit Dragon, Tyrant Dragon and Majesty
- Tuner availability, since most Synchro routes need a Level 1 Tuner from hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dominus Purge | Blue-Eyes White Dragon (3rd copy) | Removes an off-archetype trap and makes Neo Blue-Eyes and Majesty reachable with three BEWD; verify by re-running the evidence pack, not by estimate |
| 2 | Primite Fusion | Maiden of White or Sage with Eyes of Blue (extra copy) | Cuts a conditional Primite route and adds a Blue-Eyes Tuner starter; consistency gain is Inferred |
Evidence & confidence
- Verified: Legality: Legal, 40 main / 15 extra / 0 side within size rules; Limited cards Maxx C and Bystial Magnamhut at 1 legal copy each, 1 run; Copy histogram 1:11, 2:4, 3:7 and 22 distinct main-deck cards; Usage stats: 30 rows; 15 of 25 core cards present (60%)
- Observed: Usage stats show Blue-Eyes core cards at high inclusion in the archetype
- Inferred: P(at least one searcher in opening 5) = 0.90; P(at least one hand trap going second) = 0.90; Consistency, brick and interaction estimates derived from text and probabilities; Going-first and going-second power blends
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck built)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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