Blue-Eyes Deck #773869 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 25, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
51± 6/ 100
Power Score
Structural 59
Reliability 52
Going First 66
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 66
Going Second 63
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Blue-Eyes Spirit Dragon and Blue-Eyes Tyrant Dragon pressure, protected by 12 hand-trap and negation effects; Lightstorm Dragon and Stardust Sifr synchro bodies once the board is established
  • Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage, Maiden, Effect Veiler) or search via Primite Lordly Lode / Sage, then Synchro toward Blue-Eyes Spirit Dragon; keep Ash Blossom, Ghost Belle and Effect Veiler up for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C and Infinite Impermanence to break the opponent's starter, then rebuild through the Extra Deck from the field and GY
  • Recovery: Maiden of White can be revived from the GY when a Blue-Eyes White Dragon is Special Summoned; Ghost Belle and Ash recover interaction; Sage and Wishes for Eyes of Blue re-search Tuners and Spell/Traps
  • After siding: No side deck is built (side count 0). The deck has no post-side plan in its current list; Master Duel-style single-deck play is assumed

Why it scores here

The deck reliably opens a Blue-Eyes-or-Primite starter: a 3-copy Tuner or Lode-style searcher gives about a 0.90 chance of at least one searcher in the opening 5 cards (Inferred, hypergeometric), and the archetype's 12 exact Blue-Eyes names keep its engine reachable. Its strongest scoring comes from interaction density, with 12 hand traps and negation effects (Ash Blossom, Effect Veiler, Ghost Belle, Droll, Maxx C, Infinite Impermanence) giving about a 0.90 chance of at least one hand trap when going second; this earns D5 and D7 on the system, not from averaging card quality. The score is held back by the thin Blue-Eyes spine: only 2 copies of Blue-Eyes White Dragon, which Neo Blue-Eyes Ultimate Dragon (three materials) and Majesty of the White Dragons both need, and 21.8% exact archetype purity with off-archetype Primite, Bystial, Dominus and Stardust cards competing for slots. No combo boards were recorded, so the ceiling and median (D3, D4) are text-only inference. Archetype popularity (usage stats) confirms the list is real and accessible, but it did not add points; Meta Power is left provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in opening 5) = 0.90; 3-copy Tuner/Lode starters; exact Blue-Eyes names only 12 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Several conditional dead cards (Majesty needs three BEWD visible, Mausoleum, Primite Drillbeam needs a Normal Monster or Primite); 11 singletons (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling from Blue-Eyes Spirit Dragon and Tyrant Dragon via BEWD; Neo Blue-Eyes needs three BEWD and only two are run (Inferred, text-only, no boards)
D4 Combo Floor & Median Output 46 No recorded boards (combos_evidence total 0); median output is text-inferred and reduced by the missing core Extra cards (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Four hand-trap or negation lines at 2-3 copies each plus multiple independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 68 14 searcher-text cards, Maiden of White GY revival, Ghost Belle recursion; spending is cheap (Inferred)
D7 End-Board & Interaction Quality 70 Layered negation text across hand traps, Blue-Eyes Spirit Dragon, Stardust and Spirit with Eyes of Blue; limited durable board presence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-6 hand-trap P = 0.90; board breakers are Dominus Purge, Drillbeam, Lightstorm, Bystial and Majesty but mostly conditional (Inferred)
D9 Offensive Pressure & Closing Power 58 Closing bodies 2500-3400 ATK; Neo Blue-Eyes at 4500 is effectively unreachable with two BEWD (Inferred)
D10 Main Deck Efficiency & Flexibility 48 40 cards with 22 distinct and 11 singletons; three off-archetype engines dilute consistency (verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with 9 Synchro, 3 Link, 3 Fusion; several Extra cards depend on BEWD or Primite access (Inferred)
D12 Side Deck Adaptability 35 No side deck is built (side count 0); no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share not supplied (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-decision play across Primite, Blue-Eyes, Stardust and Despia threads with many hand-trap timing choices (Inferred)

How the score was computed

Strategy profile: Midrange primary profile used unchanged; Control secondary disclosed, not blended into the weights. Structural ≈ 59, Going First ≈ 66, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts (-3); unrecoverable choke point (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (12 cards) gives high going-second interaction
  • Multiple independent Level 1 Tuner and searcher starters keep the engine reachable
  • Recursion (Maiden of White, Ghost Belle) supports recovery after disruption
  • Legal in format with all Limited cards at their legal cap

Weaknesses

  • Only 2 copies of Blue-Eyes White Dragon, the spine of most Extra-Deck routes
  • Neo Blue-Eyes Ultimate Dragon needs three BEWD materials and is effectively unreachable
  • Low exact archetype purity (21.8%) with several competing engines
  • No side deck, so no post-side adjustment
  • Several conditional dead cards in hand (Majesty, Mausoleum, Drillbeam)

Critical choke points

  • Blue-Eyes White Dragon (2 copies) for Blue-Eyes Spirit Dragon, Tyrant Dragon and Majesty
  • Tuner availability, since most Synchro routes need a Level 1 Tuner from hand
Priority Remove Add Reason
1 Dominus Purge Blue-Eyes White Dragon (3rd copy) Removes an off-archetype trap and makes Neo Blue-Eyes and Majesty reachable with three BEWD; verify by re-running the evidence pack, not by estimate
2 Primite Fusion Maiden of White or Sage with Eyes of Blue (extra copy) Cuts a conditional Primite route and adds a Blue-Eyes Tuner starter; consistency gain is Inferred

Evidence & confidence

  • Verified: Legality: Legal, 40 main / 15 extra / 0 side within size rules; Limited cards Maxx C and Bystial Magnamhut at 1 legal copy each, 1 run; Copy histogram 1:11, 2:4, 3:7 and 22 distinct main-deck cards; Usage stats: 30 rows; 15 of 25 core cards present (60%)
  • Observed: Usage stats show Blue-Eyes core cards at high inclusion in the archetype
  • Inferred: P(at least one searcher in opening 5) = 0.90; P(at least one hand trap going second) = 0.90; Consistency, brick and interaction estimates derived from text and probabilities; Going-first and going-second power blends
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13); Post-side plan (no side deck built)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top