Dracotail Deck #773867 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Urgula x3, Mulcharmy Fuwalos x3. Created Oct 25, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
59± 6/ 100
Power Score
Structural 64
Reliability 58
Going First 66
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.6
Going First 66
Going Second 70
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Control, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a boss (Dracotail Arthalion x2, Albion the Sanctifire Dragon, Gulamel, Secreterion Dragon) after hand traps and Dracotail removal or destruction effects have cleared the opponent's responses.; Chain Fusion Summons through Ketu, Rahu, Branded Fusion and Mululu, with Dracotail GY recursion refilling the line.
  • Turn 1 (going first): Open a Fusion starter (Ketu Dracotail, Rahu Dracotail, Branded Fusion, Dracotail Mululu) or discard Dracotail Faimena or Urgula to Fusion Summon, keeping hand traps up for the opponent's first interruption.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Droll and Maxx C to answer the opponent's first search, draw or Special Summon, then rebuild a board through a Fusion Summon.
  • Recovery: Recur through Dracotail GY effects (Phryxul's Special Summon from the GY, Lukias's search, Urgula's bottom-deck effect) and Dracotail Sting, Horn and Flame draw-on-use effects.
  • After siding: No side deck is registered, so there is no post-side plan and the list cannot adapt within a match.

Why it scores here

The deck reliably opens a Dracotail starter: P(at least one core Dracotail card in a 5-card opening hand) is about 0.997 and P(at least one searcher-text card) is about 0.82 (Inferred). Its consistency and interaction come from the system, not from averaging card scores: 8 hand traps and 9 removal-text cards protect a Fusion line that can convert into 2500-3000 ATK bosses. Going second, the 6-card hand has about a 76% chance of holding at least one hand trap, which is what makes the deck resilient against a single interruption. Floor and median output cannot be measured because no boards are recorded, so those scores are text-based and carry lower confidence. Popularity and archetype usage were not counted as power, and no points were added for them.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core Dracotail card in a 5-card hand) ≈ 0.997; P(at least one searcher-text card) ≈ 0.82; P(at least one 3-copy starter) ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 searchers and 8 hand traps keep most hands functional, but several single-copy and narrow cards (Droll, Maxx C, Lukias, Ketu-style restrictions) add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; text-only read of the Fusion ceiling through 2500-3000 ATK bosses and Gulamel, Khaos and Secreterion lines (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output cannot be measured; held at a neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 72 8 hand traps, GY recursion (Phryxul, Lukias, Urgula) and several Fusion starters give alternative lines after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Fusion materials recycle through GY effects and the Dracotail Sting, Horn and Flame draw-on-use cards keep card flow near even (Inferred)
D7 End-Board & Interaction Quality 74 9 removal-text and 8 negation-text cards plus 8 hand traps; layering is limited because most interaction is single-copy (Inferred semantic)
D8 Going-Second & Board-Breaking Power 72 About a 76% chance of at least one hand trap in a going-second 6-card hand; board breaking via Dracotail Flame, Sting and Horn plus Gulamel and Khaos destruction (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra Deck bosses at 2500-3000 ATK: Arthalion x2 (3000), Albion the Sanctifire Dragon (3000), Secreterion Dragon (3000), Gulamel (2800) (Verified)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards across 23 distinct names; 11 singles and 7 pairs of playsets; coherent but narrow in places (Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 Extra Deck cards: 13 Fusion, 1 Link, 1 Synchro; two Arthalion copies; Extra-Deck summon restriction riders create some conflicts (Verified composition / Inferred)
D12 Side Deck Adaptability 25 No side deck (Side Deck size 0) and no post-side data; Master Duel is not best-of-3 by default (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament data and no dated metagame sample; neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step Fusion sequences, hand-trap timing and several Extra-Deck restriction riders the pilot must track (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.6, Going First ≈ 66, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-2); engine conflicts (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*63.6 + 0.20*58 = 62.5, minus 4 context modifiers = 58.5, rounded to 59.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Tight Dracotail core with multiple Fusion starters and a heavy hand-trap package (8 hand traps, 11 searchers)
  • Strong going-second interaction: about 76% chance of at least one hand trap in a 6-card hand
  • High Extra Deck boss ceiling at 2500-3000 ATK with two Arthalion copies

Weaknesses

  • No side deck, so there is no post-side adaptation
  • Several single-copy restricted cards (five Limited) are starters or hand traps with no backup
  • Fusion restriction riders conflict with the Synchro and Link cards in the Extra Deck

Critical choke points

  • Fallen of Albaz is single-copy; Albaz-referencing Fusions and Branded Fusion depend on it, with only Fallen of the White Dragon as partial backup
  • Rahu Dracotail and Branded Fusion restrict Extra Deck summons for the rest of the turn, so sequencing must be planned before the Fusion
Priority Remove Add Reason
1 Droll & Lock Bird a second Fallen of Albaz Reduces the single-copy Albaz choke point; Fallen of Albaz is Unlimited so the swap is legal (Inferred).

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within Master Duel size rules; no side deck is registered; All Limited and Semi-Limited copy counts are within legal limits (status Legal); Card text, ATK and type values for the deck's main and Extra Deck cards; Archetype core inclusion statistics and the 36.4% exact-name purity
  • Inferred: Consistency estimates from the hypergeometric draw table; Hand-trap and interaction density from role tags and card text; Going-first and going-second strength estimates; Engine conflict and choke-point reads from restriction text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 neutral placeholder); Median and floor output (D4) with no recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists for this deck usage statistics in this deck flags appear to count Main Deck copies only: Extra Deck cards such as Gulamel, Albion the Sanctifire Dragon and Arthalion are present in the card list but flagged false, so core-card presence (64) understates the real list Deck title is null; no side deck was registered Meta Power is provisional without a dated metagame sample

More Master Duel Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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